October 2006
- [Off Topic] Have impatient players ruined 'The Ship'? William Leader
- [Off Topic] Have impatient players ruined 'The Ship'? Johnicholas Hines
- [Off Topic] Have impatient players ruined 'The Ship'? Jeffrey Kesselman
- [Off Topic] Have impatient players ruined 'The Ship'? Louis d'Ambra
- [Off Topic] Have impatient players ruined 'The Ship'? Damion Schubert
- [ANNOUNCE] New LP lib packages available Cratylus
- [ANNOUNCE] New LP lib packages available Robert W. Fuller
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) Nicholas Koranda
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) Louis d'Ambra
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) John Buehler
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) cruise
Thus spake John Buehler...
> Here's another alternative for you: dovetail human control with software AI.
> If AI can only handle simple directives, then having human beings handle the
> higher order decision-making. I use the phrase "NPC Wranglers" to cover the
> notion; gamemasters whose sole job is to give instructions to NPCs to get
> them to do things. This can happen either in advance or in real time.
Why just GM's? I assume technical reasons currently, but in the future,
is there any reason to not have an MMORTS? Instead of gaining levels,
you could advance up the chain of command, for example. Mind you, in the
future I imagine we may have MMO versions of the Battlefield series
(which is heading that way already with the persistance and unlocks).
What other genres could work in an MMO setting? - [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) John Buehler
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) Dana V. Baldwin
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) cruise
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) cruise
- [DESIGN] Kill Smarter...Not Harder (Player vs. Monster) Damion Schubert
- [REPOST] [DESIGN] Simulation vs. Status Quo John Mauney
- [REPOST] [DESIGN] Simulation vs. Status Quo Johnicholas Hines
- [REPOST] [DESIGN] Simulation vs. Status Quo Matt Chatterley
- [REPOST] [DESIGN] Simulation vs. Status Quo Paul Schwanz