Matt Chatterley wrote:
> From just the short list above, I think the playing experience
> could benefit from a custom client - but perhaps a mixed approach
> would work? Have the bits above and more available for those who
> install the client, but make sure the game can be played through
> telnet as well?
At Skotos we use an embedded ActiveX control for Internet Explorer
(called Alice), and an embedded XUL-Javascript app for
Mozilla/Firefox (called Zealous). These reside on web pages allows
the web page to talk to the text-interface, and for the
text-interface to talk to the web page.
All of our text games (except TEC) are thus able to display at
minimum a map of where you are located. The most sophisticated
implementation is in WAP's "Monsters Monsters: Grendel's Revenge"
where you have various live health indicators and skill timers.
The text-interface itself can have clickable links, so we've even
created our own sort of IDE using it. For instance, if you are a
coder you can "+obname first magic potion" and you'll get the name
of the potion which is a clickable link to open the web-based
development editor for that object.
It has always been our intent to have these two tools to be open
source, but we've never really packaged them for that yet.
-- Christopher Allen
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.. Christopher Allen Skotos Tech Inc. ..
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.. www.skotos.net www.rpg.net Berkeley, CA 94704-1517 ..
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