July 2005
- JOB: R&D slots at SOE San Diego Koster, Raph
- Subjective test facilities Richard A. Bartle
The Electronics department in which I teach computer game design
(don't ask) is constructing a subjective test facility. The pressure
to do this comes from the audio and video groups, who want to make
use of the department's strength in networking to see how various
forms of compression and streaming affect users' perception of
quality over different physical networks. I was asked if there
might be interest in extending this to cover computer games played
over the network, so I thought I'd see what you thought.
Would developers be interested in being able to observe the effects
of lag, latency, audio and video degradation under their direct
control in laboratory conditions? Or is knowing the ping enough?
Richard - Subjective test facilities Michael Hartman
- Subjective test facilities lwl@black-knight.org (Lydia Leong)
- Subjective test facilities Richard A. Bartle
- Subjective test facilities Jay Carlson
- Subjective test facilities Ben Greear
- TECH: Securing Symetric Encryption. William Leader
- TECH: Securing Symetric Encryption. lwl@black-knight.org (Lydia Leong)
- TECH: Securing Symetric Encryption. Brian Hook
- TECH: Securing Symetric Encryption. Michael Sims
- TECH: Securing Symetric Encryption. Amanda Walker
- TECH: Securing Symetric Encryption. William Leader
- TECH: Securing Symetric Encryption. Jeff Bachtel
- TECH: Securing Symetric Encryption. ceo
- TECH: Securing Symetric Encryption. T. Alexander Popiel
- TECH: Securing Symetric Encryption. Ben Sleek
- New game: PerplexCity ceo
- IF/Text games on new platforms Norman Beresford
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] cruise
- DGN: Reasons for play [was: EmergentBehaviors spawnedfrom...] cruise