June 2005
- Development and Live Team Dynamics Chris Richards
- Development and Live Team Dynamics Koster, Raph
- (no subject) Unknown
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? cruise
- DGN: Emergent Behaviors spawned from -Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? John Buehler
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? HRose
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? lwl@black-knight.org (Lydia Leong)
On Jul 17, 8:01am, HRose wrote:
> cruise wrote:
>> Why is it that most raids are "high-end content" only? What's
>> wrong with having raid-worthy stuff all the way up?
> The fact is that during the treadmill the players outgrow content
> quickly and the standard incentive to go through the burden of a
> raid (because it's a burden), which is about more powerful "phat
> loot", simply isn't worth the effort.
There's an incredible amount of irony packed into that fact. Players
grind through the early treadmill, often in ways that aren't a lot
of fun, in order to reach the high-end game, which often primarily
consists of raiding, which in turn is a burden to be borne in order
to get phat loot that can be used to do harder raids, which are
still a burden... (There's PvP as well, but again, that gets us to
the issue of players doing a whole lot of grinding in order to get
equipped for the type of play that they're actually interested in.)
"cruise" cites CoH's giant monsters as an example of raid-type
content. They are, but only kinda -- giant monsters can be taken
down by a group of random heroes without any significant amount of
coordination, and the fights generally last only a few
minutes. Raids in other games typically require large,
well-coordinated groups that are working together for many hours, if
not days. The closest to this that CoH gets is the Hamidon
encounter, which does require coordination but is not instanced and
typically doesn't take more than two or three hours to complete.
Clearly, it's possible to build raid-type content -- i.e.,
challenging content that requires large groups of players -- without
building what's typically thought of as a "raid" today. But it
requires some different design approaches.
-- Lydia - DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? cruise@casual-tempest.net
- DGN: Emergent Behaviors spawned from - [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Damien Neil
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] cruise
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] John Buehler
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Yggdrasil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Paolo Piselli
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Paolo Piselli
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Richard A. Bartle
- SOC: Yee vs. Bartle II Jaycen Rigger
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Richard A. Bartle
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Paolo Piselli
- DGN: Reasons for play [was: Emergent Behaviorsspawnedfrom...] Richard A. Bartle
- DGN: Reasons for play cruise
- DGN: Reasons for play Paolo Piselli
- DGN: Reasons for play cruise
- DGN: Reasons for play Russ Whiteman
- DGN: Reasons for play Sean Howard
- DGN: Reasons for play lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play Sean Howard
- SOC: Yee vs. Bartle Jaycen Rigger
- SOC: Yee vs. Bartle Ren Reynolds
- SOC: Yee vs. Bartle Amanda Walker
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Max Battcher
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] Oliver Smith
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviorsspawned from...] Mike Rozak
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] lwl@black-knight.org (Lydia Leong)
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] cruise
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Sellers
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] cruise
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Jeff Bachtel
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Sean Howard
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Damion Schubert
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Hartman
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Jaycen Rigger
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Michael Hartman
- SOC/DGN: Enforcing Socially Acceptable Behavior Jaycen Rigger
- SOC/DGN: Enforcing Socially Acceptable Behavior Sean Howard
- SOC/DGN: Enforcing Socially Acceptable Behavior Damion Schubert
- DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...] Damien Neil
- DGN: Reasons for play [was: Emergent Behaviors spawned from...] P J
- DGN: Emergent Behaviors spawned from - [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Amanda Walker
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? cruise
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Michael Hartman
- SOC: Will company sanctioned cheating hurt the MMO community? Darkwolf
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? Vincent Archer
- DGN: Emergent Behaviors spawned from - Re: [MUD-Dev]SOC:Willcompany sanctioned cheating hurt theMMOcommunity? lwl@black-knight.org (Lydia Leong)
- (no subject) Unknown
- Re: Morris Cox
- BIZ: Customer Acquisition Costs in MMOs Vladimir Cole
- Castle Marrach Comic released under Creative Commons Christopher Allen
- Hosting questions Mike Rozak
- Hosting questions James Turner
- Hosting questions Mike Rozak
- Hosting questions Scott Jennings
- Hosting questions Mike Rozak
- Hosting questions ceo
- Hosting questions Kwon J. Ekstrom
- Hosting questions ceo
- Looking for a Magic System (inspired by Bartle's book) erik
- Looking for a Magic System (inspired by Bartle's book) Michael Chui
- Looking for a Magic System (inspired by Bartle's book) Richard A. Bartle
- Looking for a Magic System (inspired by Bartle's book) William Leader
- Looking for a Magic System (inspired by Bartle's book) Erik Bethke
- Looking for a Magic System (inspired by Bartle's book) William Leader
- Looking for a Magic System (inspired by Bartle's book) Jaycen Rigger
- Looking for a Magic System (inspired by Bartle's book) Eli Stevens (WG.c)
- Looking for a Magic System (inspired by Bartle's book) Akiba Liebskind
- Looking for a Magic System (inspired by Bartle's book) Matt Chatterley
- Looking for a Magic System (inspired by Bartle's book) David Love
- Looking for a Magic System (inspired by Bartle's book) Damien Neil
- Looking for a Magic System (inspired by Bartle's book) Hulbert, Leland
- Attack System Dhiego Ramos
- Attack System Tiago Carita
- Attack System Damion Schubert
- Attack System Tess Snider
- Attack System Tony Hoyt
- Attack System Dhiego Ramos
- Attack System Matt Chatterley
- Hosting questions Frederick Nacino
- Hosting questions ceo