May 2005
- SOC: Will company sanctioned cheating hurt the MMO community? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Tom Hunter
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Steve "Bloo" Daniels
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Jon A. Lambert
- SOC: Will company sanctionedcheatinghurttheMMOcommunity? Freeman, Jeff
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Morris Cox
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Chris Richards
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Peter Harkins
- SOC: Will company sanctioned cheating hurt theMMOcommunity? John Buehler
- SOC: Will company sanctioned cheating hurt theMMOcommunity? David Wright
- SOC: Will company sanctioned cheating hurttheMMOcommunity? John Buehler
David Wright writes:
> On 5/11/05, John Buehler <johnbue@msn.com> wrote:
>> Create a game that attaches a history to objects - within the
>> game - and you have created an incentive to both gain an item in
>> an interesting fashion and to use it in interesting ways.
>> A player examines a sword and finds that it was purchased for $38
>> on April 6, 2004.
>> A player examines a sword and finds that it was gained by Boffo
>> after defeating the Zazu Orc Captain on Thamis 12, 341. It has
>> claimed the lives of 65 orcs. It has been wielded by Boffo, Dave
>> Rulz Everyone, and Biffo.
>> And so on. Whatever historical events might be appropriate to
>> the object.
>> Permit a short description to be written when an in-game event
>> takes place, and you've further incentivized the story-telling
>> aspect of the game (or, alternately, an opportunity for foul
>> language). But I believe that storytelling has to be supported
>> by the game directly so that the players are reminded that there
>> is value in the history of an object. Do the same with
>> characters and you've added to their eBay value (for better or
>> for worse).
> I really like this idea of attaching in-game item logs/histories,
> especially if it was implemented in such a way that it contained
> both game generated entries (when it was initially looted, by who,
> how much blood it has shed, what trades and by who and what was
> traded for it (assuming its a tradeable item), etc) and write once
> character comments... sort of engraving your own history upon an
> item ("in the month of Oct, on the 3rd day, of the year 872, this
> sword tasted the blood and felled the great dragon Ysorh of the
> Black Mountain").
> It has the potential to provide great roleplaying and lore
> aspects, and further a more practical way of identifying potential
> trade scams and other potentially ilicit activities without
> involving CS or other developer involvement.
> Sort of like requesting a title history before you purchase a used
> car.
I'm glad you like the general idea. Remember that as soon as you
give some rope to your players, they will start eyeing nearby trees
limbs and other players' necks. In other words, think of all the
unpleasant things that could be written into an item's history -
whether intentionally unpleasant or not. I was hinting at that
problem when I included the player name "Dave Rulz Everyone".
If you trust your players, then this is less of an issue.
JB
- SOC: Will company sanctioned cheating hurttheMMOcommunity? John Buehler
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Paul Schwanz
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Harkins
- SOC: Will company sanctioned cheating hurt the MMO community? Sean Marshall
- SOC: Will company sanctioned cheating hurttheMMOcommunity? P J
- SOC: Will company sanctioned cheating hurt the MMO community? John MacQueen
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Yu
- Concerning "Groups" Paolo Piselli
- Concerning "Groups" Jeff Gaskill
- Concerning "Groups" Koster, Raph
- Concerning "Groups" Jason Downs
- Action Figures John Buehler
- Action Figures John Buehler
- Action Figures Tom Gordon
- OT: UO Robin Hood Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Matt Mihaly
- DGN: Lords, Vassals, Serfs and the Clergy John Buehler
- DGN: Lords, Vassals, Serfs and the Clergy Chris Richards
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy cruise
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy benton
- DGN: Lords, Vassals, Serfs and the Clergy Rayzam
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Freeman, Jeff
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Cosmik
- DESIGN: Loot on demand (was: Will company sanctionedcheating hurt theMMOcommunity?) Koster, Raph
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Jaycen Rigger
- Guest Voices #2: Griefing in Online Games Shannon Appelcline
- Guest Voices #2: Griefing in Online Games Joseph Hewitt
- Guest Voices #2: Griefing in Online Games Mike Rozak
- Guest Voices #2: Griefing in Online Games Jaycen Rigger
- Guest Voices #2: Griefing in Online Games
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games Paul Schwanz
- Guest Voices #2: Griefing in Online Games Mike Shaver
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games John Buehler
- [ANN] Solipsis, a shared virtual worlds in python J C Lawrence
- SOC: Will company sanctioned cheating hurttheMMOcommunity? ghovs
- Mud Dev FAQ - Part 2 Marian Griffith
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? David Wright
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? J C Lawrence
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Adam Spivey
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Absolutes, percentages and ranges cruise
- DGN: Absolutes, percentages and ranges Paolo Piselli
- DGN: Absolutes, percentages and ranges Brian Hook
- What level maximum do players like best? Eric
- What level maximum do players like best? Mordengaard
- What level maximum do players like best? Pandora
- What level maximum do players like best? cruise
- What level maximum do players like best? Jaycen Rigger
- What level maximum do players like best? Damion Schubert
- Comments on Griefing Article J C Lawrence