May 2005
- SOC: Will company sanctioned cheating hurt the MMO community? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Tom Hunter
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Steve "Bloo" Daniels
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Jon A. Lambert
- SOC: Will company sanctionedcheatinghurttheMMOcommunity? Freeman, Jeff
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Morris Cox
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Chris Richards
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Paul Schwanz
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Harkins
- SOC: Will company sanctioned cheating hurt the MMO community? Sean Marshall
- SOC: Will company sanctioned cheating hurttheMMOcommunity? P J
- SOC: Will company sanctioned cheating hurt the MMO community? John MacQueen
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Yu
- Concerning "Groups" Paolo Piselli
- Concerning "Groups" Jeff Gaskill
- Concerning "Groups" Koster, Raph
- Concerning "Groups" Jason Downs
- Action Figures John Buehler
- Action Figures John Buehler
- Action Figures Tom Gordon
- OT: UO Robin Hood Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Matt Mihaly
- DGN: Lords, Vassals, Serfs and the Clergy John Buehler
- DGN: Lords, Vassals, Serfs and the Clergy Chris Richards
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy cruise
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy benton
- DGN: Lords, Vassals, Serfs and the Clergy Rayzam
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Freeman, Jeff
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Cosmik
- DESIGN: Loot on demand (was: Will company sanctionedcheating hurt theMMOcommunity?) Koster, Raph
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Jaycen Rigger
- Guest Voices #2: Griefing in Online Games Shannon Appelcline
- Guest Voices #2: Griefing in Online Games Joseph Hewitt
- Guest Voices #2: Griefing in Online Games Mike Rozak
- Guest Voices #2: Griefing in Online Games Jaycen Rigger
- Guest Voices #2: Griefing in Online Games
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games Paul Schwanz
- Guest Voices #2: Griefing in Online Games Mike Shaver
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games John Buehler
- [ANN] Solipsis, a shared virtual worlds in python J C Lawrence
- SOC: Will company sanctioned cheating hurttheMMOcommunity? ghovs
- Mud Dev FAQ - Part 2 Marian Griffith
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? David Wright
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? J C Lawrence
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Adam Spivey
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Absolutes, percentages and ranges cruise
- DGN: Absolutes, percentages and ranges Paolo Piselli
- DGN: Absolutes, percentages and ranges Brian Hook
On Fri, 13 May 2005 15:05:21 +0000, cruise wrote:
> What happens if instead, there is a percentage chance of
> winning/losing, instead of the absolute?
This is a fairly common argument: deterministic
vs. non-deterministic mechanics? Chess, RPS, checkers, tic tac toe,
etc. are deterministic by nature, whereas most RPGs are
non-deterministic. The relative weighting of randomness can play a
huge roll in the flavor of a particular game.
> anything, but at say 90%, how much does that occasional rare
> surprise win add, if anything?
It can add a lot, and it can also be very frustrating. If you're
about to die but have a 5% chance of doing something to save
yourself, it's exhilirating. By the same token, if you woefully
outclass your enemy and he gets in a lucky hit that takes you down,
you'll be very pissed.
> In D&D, a +1 sword is basically a 5% bonus, but no one would pass
> one up. Does a 5% resistance to fire really affect gameplay in any
> significant fashion, or is it too small to really matter?
Yes, it makes a difference, so long as you have enough points to get
over a threshold of success vs. loss. For an example of playing
very small odds differences for big gains, look at card counting in
blackjack.
> Personally I favour bigger effects, for the simple expedient of
> making player choices matter.
Sure, but large differences in parameters can be easily exploited.
> granuality, how much difference is there really between 63/100 and
> 6/10?
For prototyping, not much. For measuring advancement, it can be a
big difference. In fact, for an MMOG that is advancement oriented,
using 0-1000 can make a psychological difference since players can
see observable change (STR = 877 vs. 876) constantly.
Brian
- What level maximum do players like best? Eric
- What level maximum do players like best? Mordengaard
- What level maximum do players like best? Pandora
- What level maximum do players like best? cruise
- What level maximum do players like best? Jaycen Rigger
- What level maximum do players like best? Damion Schubert
- Comments on Griefing Article J C Lawrence