May 2005
- SOC: Will company sanctioned cheating hurt the MMO community? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Matt Mihaly
- SOC: Will company sanctioned cheating hurttheMMOcommunity? Barry Kearns
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Tom Hunter
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Steve "Bloo" Daniels
- SOC: Will company sanctioned cheatinghurttheMMOcommunity? Jon A. Lambert
- SOC: Will company sanctionedcheatinghurttheMMOcommunity? Freeman, Jeff
- SOC: Will company sanctioned cheating hurt theMMOcommunity? Morris Cox
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Chris Richards
- SOC: Will company sanctioned cheating hurt the MMOcommunity? Paul Schwanz
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Harkins
- SOC: Will company sanctioned cheating hurt the MMO community? Sean Marshall
- SOC: Will company sanctioned cheating hurttheMMOcommunity? P J
- SOC: Will company sanctioned cheating hurt the MMO community? John MacQueen
- SOC: Will company sanctioned cheating hurt the MMO community? Peter Yu
- Concerning "Groups" Paolo Piselli
- Concerning "Groups" Jeff Gaskill
- Concerning "Groups" Koster, Raph
- Concerning "Groups" Jason Downs
- Action Figures John Buehler
- Action Figures John Buehler
- Action Figures Tom Gordon
- OT: UO Robin Hood Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Matt Mihaly
- DGN: Lords, Vassals, Serfs and the Clergy John Buehler
- DGN: Lords, Vassals, Serfs and the Clergy Chris Richards
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy cruise
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DGN: Lords, Vassals, Serfs and the Clergy Paul Schwanz
- DGN: Lords, Vassals, Serfs and the Clergy benton
- DGN: Lords, Vassals, Serfs and the Clergy Rayzam
- DGN: Lords, Vassals, Serfs and the Clergy Jaycen Rigger
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Freeman, Jeff
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Cosmik
- DESIGN: Loot on demand (was: Will company sanctionedcheating hurt theMMOcommunity?) Koster, Raph
- DESIGN: Loot on demand (was: Will company sanctioned cheating hurt theMMOcommunity?) Jaycen Rigger
"Freeman, Jeff" <jfreeman@soe.sony.com> wrote:
> When you want a magic sword, you go to a website and find out
> where there's a sword for you to get. We could eliminate that sort
> of thing by putting it in game: A seer or soothsayer sort of NPC
> that you tell what you want, and they gaze into a crystal ball and
> tell you who you gotta kill.
Hear me out. I've wondered for a long time why no one is doing this
(or maybe they are and I just don't play those games).
I give experience for killing monsters. Crafters get experience
when they sell their crafted items from their vendors to other
player characters. Anyone can get experience if they're grouped up
and someone in the group kills a monster and the experience is
divided up to the group.
Experience is another resource/commodity for us. You can use
experience to buy certain special abilities (D&D 3rd ed. calls them
"Feats"). Bards can buy new songs that do different things,
fighters can get extra attacks or off-hand weapon ability, thieves
buy backstabing levels, etc.
Well, I didn't have anything for crafters to buy. I've yanked out
the current system for Master Crafting items. It tries
automatically once a crafter gets to a certain skill level, but it's
a random chance thing. I'm going to let crafters just spend
experience per item to automatically make it Master Crafted once
they reach the appropriate skill level.
Mages can spend experience on turning a Master Crafted item into a
magic item. Z experience points buys you a +1 on a sword or armor,
up to a +3. Priests can spend experience to push the + on an item
to 4 or 5 and make it "holy". We already have a system for creating
wands and things that can cast charges for spells. It's nothing to
write up an Enchant Item spell and a Permanancy spell to start and
then lock the process on a magic item.
The spell requirements in the process also means we can kind of
control how prolific magic items are by controlling the amount of
the spell components that make their way into the game.
Player-crafted magic items. I love AD&D 2nd ed.
Thanks,
Jaycen
- Guest Voices #2: Griefing in Online Games Shannon Appelcline
- Guest Voices #2: Griefing in Online Games Joseph Hewitt
- Guest Voices #2: Griefing in Online Games Mike Rozak
- Guest Voices #2: Griefing in Online Games Jaycen Rigger
- Guest Voices #2: Griefing in Online Games
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games Paul Schwanz
- Guest Voices #2: Griefing in Online Games Mike Shaver
- Guest Voices #2: Griefing in Online Games J C Lawrence
- Guest Voices #2: Griefing in Online Games John Buehler
- [ANN] Solipsis, a shared virtual worlds in python J C Lawrence
- SOC: Will company sanctioned cheating hurttheMMOcommunity? ghovs
- Mud Dev FAQ - Part 2 Marian Griffith
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? David Wright
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Otis Viles
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? J C Lawrence
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Michael Hartman
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Adam Spivey
- DGN: Emergent Behaviors spawned from - SOC: Will company sanctioned cheating hurt theMMOcommunity? Jaycen Rigger
- DGN: Absolutes, percentages and ranges cruise
- DGN: Absolutes, percentages and ranges Paolo Piselli
- DGN: Absolutes, percentages and ranges Brian Hook
- What level maximum do players like best? Eric
- What level maximum do players like best? Mordengaard
- What level maximum do players like best? Pandora
- What level maximum do players like best? cruise
- What level maximum do players like best? Jaycen Rigger
- What level maximum do players like best? Damion Schubert
- Comments on Griefing Article J C Lawrence