April 2005
- [DESIGN] : Where to find information about mud design ? Lethal Thanatos
- [DESIGN] : Where to find information about mud design ? Jaycen Rigger
- DESIGN: Mini-VW contenst (Was DESIGN: The game with a thousand faces) Mike Rozak
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Michael Barton
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. David Wilson
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Chad Ziccardi
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Richard Lindsey
- Advanced Topic - Doing it differently. Daniel O'Neal
- Advanced Topic - Doing it differently. Brian
- Advanced Topic - Doing it differently. Chad Ziccardi
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Michael Barton
- Advanced Topic - Doing it differently. Chad Ziccardi
- Advanced Topic - Doing it differently. Michael Barton
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Chad Ziccardi
- Advanced Topic - Doing it differently. Davion Kalhen
- Advanced Topic - Doing it differently. Bobby Bailey
- Advanced Topic - Doing it differently. Davion Kalhen
- Advanced Topic - Doing it differently. David Wilson
- Advanced Topic - Doing it differently. mrpotatohead@urbanfallout.net
- Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Christopher Bunting
Hello,
Various times now I had said that I apologized for getting off topic..
Now, everyone again points me out and why?
During this whole thread, I started to get off topic and was trying to
get back to the point, but what happened? I was trying to post some
code to show how easy I thought it was to do various things. But not
one person asked me why I didn't do it in C. Not one person had asked
why I had done anything in any other way. So I felt was pointed out
again only to have everyone who's been replying to this thread have a
little laughing spree on me..
One of the many examples:
>> Written by Micheal Barton many post easlier in reply to the D
sqlite connector.
> Sorry, but I fail to see any appreciable difference between the two examples of
> code. The only difference I noticed was #include vs import. Other than that
>haha.. I had exactly the same thought.
>So I rewrote the other in C real quick.
#include <stdio.h>
#include <sqlite.h>
int main()
{
char *error = NULL;
sqlite *db = sqlite_open("file.db", 0666, &error);
if(!db)
{
printf("DB create error: %s\n", error);
return 1;
}
--------------- End of code paste ----------
If you look even futher back a few posts more, I submitted a whole
block of an api for sqlite in C. But did everyone assume that I wrote
the C api? It would appear so..
In regards to Mike's reply.. The code he submitted is small and
clean.. I took the C code directly off of the SQLite website.
http://www.sqlite.org/quickstart.html It was far from any kind of
code contest.. Maybe Mike should submit his api to sqlite.
But thats the problem.. Everyone I guess felt is if they were being
attacked. Even myself. Everyone lashed back.. I admitted earlier that
I had gotten offtopic and I'll say it again, I made mistakes,
misposted or whatever.. What else can I say?
I personally do not care to go on and on about this. And no, I have
never seen geek block code nor have I ever used it. So i didn't know
what it was.
Again, I am sorry.
Chris
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Unsubscribe here ->>> http://www.rom.org/cgi-bin/mailman/listinfo/rom - Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Christopher Bunting
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Hiddukel
- Advanced Topic - Doing it differently. Chad Simmons
- Advanced Topic - Doing it differently. Richard Lindsey
- Advanced Topic - Doing it differently. Richard Lindsey
- Advanced Topic - Doing it differently. Daniel O'Neal
- DESIGN: Mini-VW contenst Mike Rozak
- DESIGN: More thoughts on the player pyramid Mike Rozak
- Procedural content Mike Rozak
- DESIGN: MMO Survey for College Class Bret Lederle
- Imagery from text J C Lawrence
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- NEWS: And so it begins. (officially sanctioned in-game sales) David Wright
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces ceo
- Sony is getting into the virtual goods auctions Morris Cox
- SOC: Characters as Avatars Jaycen Rigger
- SOC: Characters as Avatars eric@enkanica.com
- DGN : Atomistic Creation Jaycen Rigger
- DGN : Atomistic Creation Thomas Tomiczek
- DGN : Atomistic Creation Jaycen Rigger
- DGN : Atomistic Creation cruise
- DGN : Atomistic Creation Ghilardi Filippo
- DGN : Atomistic Creation Kirinyaga
- DGN : Atomistic Creation Julian Leyh
- DESIGN: MMO Interviews for College Class Game Researcher
- Atomistic Creation cruise
- Concerning "Groups" Jeff Gaskill
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- Concerning "Groups" Jeff Gaskill
- Guild Wars ? Louis d'Ambra
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- Guild Wars ? Don McGlumphy III
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