March 2005
- MUD-Dev dinner at GDC: 10 March 2005 J C Lawrence
- Time travel, borrowing from LegenMUD olag@ifi.uio.no
- Time travel, borrowing from LegenMUD Tiago Carita
- Is content on demand bad? olag@ifi.uio.no
- Is content on demand bad? John Buehler
- Is content on demand bad? Jaycen Rigger
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? Miroslav Silovic
- Efficient AI? Douglas Goodall
- Efficient AI? Hans-Henrik Staerfeldt
- Efficient AI? Robert Zubek
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brett Bibby
- Wish revisited olag@ifi.uio.no
- Wish revisited Peter Harkins
- Wish revisited olag@ifi.uio.no
- Wish revisited Zach Collins (Siege)
- Wish revisited olag@ifi.uio.no
- secured mud connections Ammon Lauritzen
- secured mud connections Ammon Lauritzen
- secured mud connections Zach Collins (Siege)
- secured mud connections William Leader
- Encounter Crafting (was Wish Revisited) Allan Hill
- Encounter Crafting (was Wish Revisited) Zach Collins (Siege)
- list of open source engines/games sszretter
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vladimir Cole
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Travis Nixon
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Exar Kun
- Blog about GDC implies changes to MMORPG population Shelkey, Doneld
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Mike Shaver
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population Barry Kearns
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population John Buehler
- Food (was Blog about GDC implies changes to MMORPG population) John Buehler
- Blog about GDC implies changes to MMORPG population Paolo Piselli
--- Jaycen Rigger <jaycen.rigger@sbcglobal.net> wrote:
> The resource drain doesn't have to be taxes, though. It could
> conceivably be anything that offers a return in exchange for
> players voluntarily removing resources from the game. I find it
> funny that this kind of system makes something most of us consider
> onerous to be desirable (from the player perspective) in the game
> setting.
> Giving "services" (an actual service or skill gain or ability to
> do something offline that isn't normally accessible without
> participation in the system) in return for THINGS is an awesome
> idea. The player feels like he's being rewarded for his efforts
> (i.e. WORK = PROFIT) and you're getting rid of THINGS.
I'm confused as to where the original idea is. What you are talking
about is commonly called a "money sink" and I fail to see how what
you are suggesting differs from money sinks such as buying training,
buying mounts, buying housing, buying fancy clothes, etc. Are you
suggesting the exchange of real-world goods and services for in-game
currency? Thats asking the world-provider to mint as much
real-world value as their players can create in-game!
As for taxes, a "tax" seems like a mere scaling of the world
economy, as it does not have the effect of redistributing capital to
an in-game faction and, at the end of the summation, taxing each
transaction would discourage tade (better to just go out and farm X
yourself, rather than acquire Y, take a tax hit on the sale, then
buy X). Or better yet, the player-economy would shift over towards
a bartering system based on player trades to avoid taxation, and
some other item becomes the defacto currency.
-Paolo
Paolo Piselli
ppiselli@yahoo.com
www.piselli.com - Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] cruise
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Hartman
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Chui
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] jbarry
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Pandora
- Dgn: Currency free game Tony Hoyt
- Dgn: Currency free game Kirinyaga
- Blog about GDC implies changes to MMORPG population Kyle Leithoff
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Allan Hill
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Ken Snider
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population lwl@black-knight.org (Lydia Leong)
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Lydia Leong
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damien Neil
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population J C Lawrence
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population) Paul Schwanz
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Max Battcher
- Blog about GDC implies changes to MMORPG population cruise
- Swedish Developers Shailejron
- Burning House Challenge Bloo
- DESIGN : informations about mud design Lethal Thanatos
- DESIGN: Source for free audio clips Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions William Leader
- Dynamic Descriptions Christopher Allen
- Dynamic Descriptions Douglas Goodall
- Dynamic Descriptions Tess Snider
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Eric
- Dynamic Descriptions Alex Chacha
- Dynamic Descriptions Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Alistair Milne
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Paul Schwanz
- Dynamic Descriptions Max Battcher
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) Richard A. Bartle
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Max Battcher
- XP as gift (was: Attractive Grouping) J C Lawrence
- XP as gift (was: Attractive Grouping) William Leader
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- SOC: Use of MUDs as teaching/organizational tools for schools and businesses Chris Yeh
- DESIGN: Why do MUD players prefer MUDs over MMORPGs Mike Rozak
- Suggestions on Books and Articles Chris
- Suggestions on Books and Articles Sean Marshall
- ANNOUNCE TECH CODE Robert W. Fuller
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) J C Lawrence
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Eric Random
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hans-Henrik Staerfeldt
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Kiztent Hatepriest
- DESIGN: The game with a thousand faces Travis Casey
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Bloo
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Louis d'Ambra
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Michael Sellers
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hulbert, Leland