March 2005
- MUD-Dev dinner at GDC: 10 March 2005 J C Lawrence
- Time travel, borrowing from LegenMUD olag@ifi.uio.no
- Time travel, borrowing from LegenMUD Tiago Carita
- Is content on demand bad? olag@ifi.uio.no
- Is content on demand bad? John Buehler
- Is content on demand bad? Jaycen Rigger
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? Miroslav Silovic
- Efficient AI? Douglas Goodall
- Efficient AI? Hans-Henrik Staerfeldt
- Efficient AI? Robert Zubek
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brett Bibby
- Wish revisited olag@ifi.uio.no
- Wish revisited Peter Harkins
- Wish revisited olag@ifi.uio.no
- Wish revisited Zach Collins (Siege)
- Wish revisited olag@ifi.uio.no
- secured mud connections Ammon Lauritzen
- secured mud connections Ammon Lauritzen
- secured mud connections Zach Collins (Siege)
- secured mud connections William Leader
- Encounter Crafting (was Wish Revisited) Allan Hill
- Encounter Crafting (was Wish Revisited) Zach Collins (Siege)
- list of open source engines/games sszretter
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vladimir Cole
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Travis Nixon
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Exar Kun
- Blog about GDC implies changes to MMORPG population Shelkey, Doneld
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Mike Shaver
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population Barry Kearns
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population John Buehler
- Food (was Blog about GDC implies changes to MMORPG population) John Buehler
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] cruise
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Hartman
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Chui
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] jbarry
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Pandora
- Dgn: Currency free game Tony Hoyt
- Dgn: Currency free game Kirinyaga
- Blog about GDC implies changes to MMORPG population Kyle Leithoff
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Allan Hill
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Ken Snider
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population lwl@black-knight.org (Lydia Leong)
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Lydia Leong
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damien Neil
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population J C Lawrence
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population) Paul Schwanz
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Max Battcher
- Blog about GDC implies changes to MMORPG population cruise
- Swedish Developers Shailejron
- Burning House Challenge Bloo
- DESIGN : informations about mud design Lethal Thanatos
- DESIGN: Source for free audio clips Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions William Leader
- Dynamic Descriptions Christopher Allen
- Dynamic Descriptions Douglas Goodall
- Dynamic Descriptions Tess Snider
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Eric
- Dynamic Descriptions Alex Chacha
- Dynamic Descriptions Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Alistair Milne
- Dynamic Descriptions Nathan Yospe
On Apr 10, 2005, at 11:23 PM, Alistair Milne wrote:
> Nathan Yospe wrote:
>> In any case, I'd like to hear what others here think of having
>> descriptions flow in a stream of awareness (from the character
>> perspective) instead of as a periodic "room" spewed at them... >
> I'd have a problem maintaining the attention span necessary to
> play that kind of game. If the "room descriptions" are
> dynamically changing with the gameplay (thus requiring more
> attention) and are interleaved with your own actions instead of in
> larger-sized discrete chunks, there's a risk I'd miss something
> important in the spam. It's different in a graphical mud, because
> at any time you can glance around and recap, but reading back
> through a page of text looking for the nuggets of information is
> much harder on the brain. On my brain, at least ;)
That's a good point. What do you think the optimum granularity of
text would be for attention and quick recognition? If (to make an
point) you accept the proposal of a world based on objects with a
proximity, instead of 'rooms' - thus losing the description block
presented as you move from room to room - what would you want the
presentation (in a text game) to be? I prefer frequent updates of
individual features of the world, rather that large gloms of many
unrelated descriptions, and smoother streaming has more appeal in my
ideal, but I can see the detractions you cite. I don't look at it as
a "room description", and I intend that the engine actually make an
effort to highlight things of higher importance, bold and italics,
or paragraph format, or what have you... but it does put a different
split to the game: immediate vs ongoing events, where classic muds
have location vs event as a model.
Could be interesting to delve further into the psychology of that
assumed split between location "description" and event "message". - Dynamic Descriptions Paul Schwanz
- Dynamic Descriptions Max Battcher
- Dynamic Descriptions Nathan Yospe
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) Richard A. Bartle
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Max Battcher
- XP as gift (was: Attractive Grouping) J C Lawrence
- XP as gift (was: Attractive Grouping) William Leader
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- SOC: Use of MUDs as teaching/organizational tools for schools and businesses Chris Yeh
- DESIGN: Why do MUD players prefer MUDs over MMORPGs Mike Rozak
- Suggestions on Books and Articles Chris
- Suggestions on Books and Articles Sean Marshall
- ANNOUNCE TECH CODE Robert W. Fuller
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) J C Lawrence
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Eric Random
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hans-Henrik Staerfeldt
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Kiztent Hatepriest
- DESIGN: The game with a thousand faces Travis Casey
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Bloo
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Louis d'Ambra
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Michael Sellers
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hulbert, Leland