March 2005
- MUD-Dev dinner at GDC: 10 March 2005 J C Lawrence
- Time travel, borrowing from LegenMUD olag@ifi.uio.no
- Time travel, borrowing from LegenMUD Tiago Carita
- Is content on demand bad? olag@ifi.uio.no
- Is content on demand bad? John Buehler
- Is content on demand bad? Jaycen Rigger
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? Miroslav Silovic
- Efficient AI? Douglas Goodall
- Efficient AI? Hans-Henrik Staerfeldt
- Efficient AI? Robert Zubek
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brett Bibby
- Wish revisited olag@ifi.uio.no
- Wish revisited Peter Harkins
- Wish revisited olag@ifi.uio.no
- Wish revisited Zach Collins (Siege)
- Wish revisited olag@ifi.uio.no
- secured mud connections Ammon Lauritzen
- secured mud connections Ammon Lauritzen
- secured mud connections Zach Collins (Siege)
- secured mud connections William Leader
- Encounter Crafting (was Wish Revisited) Allan Hill
- Encounter Crafting (was Wish Revisited) Zach Collins (Siege)
- list of open source engines/games sszretter
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vladimir Cole
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Travis Nixon
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Exar Kun
- Blog about GDC implies changes to MMORPG population Shelkey, Doneld
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Mike Shaver
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population Barry Kearns
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population John Buehler
- Food (was Blog about GDC implies changes to MMORPG population) John Buehler
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] cruise
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Hartman
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Chui
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] jbarry
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Pandora
- Dgn: Currency free game Tony Hoyt
- Dgn: Currency free game Kirinyaga
- Blog about GDC implies changes to MMORPG population Kyle Leithoff
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Allan Hill
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Ken Snider
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population lwl@black-knight.org (Lydia Leong)
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Lydia Leong
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damien Neil
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population J C Lawrence
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population) Paul Schwanz
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Max Battcher
- Blog about GDC implies changes to MMORPG population cruise
- Swedish Developers Shailejron
- Burning House Challenge Bloo
- DESIGN : informations about mud design Lethal Thanatos
- DESIGN: Source for free audio clips Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions William Leader
- Dynamic Descriptions Christopher Allen
- Dynamic Descriptions Douglas Goodall
- Dynamic Descriptions Tess Snider
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Eric
- Dynamic Descriptions Alex Chacha
- Dynamic Descriptions Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Alistair Milne
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Paul Schwanz
- Dynamic Descriptions Max Battcher
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) Richard A. Bartle
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Max Battcher
- XP as gift (was: Attractive Grouping) J C Lawrence
- XP as gift (was: Attractive Grouping) William Leader
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- SOC: Use of MUDs as teaching/organizational tools for schools and businesses Chris Yeh
- DESIGN: Why do MUD players prefer MUDs over MMORPGs Mike Rozak
- Suggestions on Books and Articles Chris
- Suggestions on Books and Articles Sean Marshall
- ANNOUNCE TECH CODE Robert W. Fuller
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) J C Lawrence
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Eric Random
At GDC, I notice that some speeches and discussions are more product
advertisements than meaningul game development discourse. I
understood Will Wright's demo of Spore to be more of a product
advertisement for Maxis.
Spore has two key elements that it offers: player-based content
construction tools and autonomous animation.
Is Will Wright creating a new age of procedural content generation?
No. That has been a part, large and small, of commercial game
development since, at least, the 80's, and has been increasing with
complexity since then. Does anyone assume that it's -not- going to
play a large role in the future?
Did Will Wright create some new form of player-based content
construction? No. User content construction lies at the very heart
of RPG, when the first player rolled his first character and named
it. All the MMORPG's have sought to explore this area as an
important feature, from character creation to housing. User created
content is, no doubt, a direction of the future, and has been for
many years. There are many pitfalls and limitations (functional,
technical, and legal) with this technology (none of which was
mentioned)
Is Will introducing the game development industry to animation
through simulation of autonomous behavior? Is this new? Most
definately not, as there are many CG studios who have spearheaded
this technology over the years. I remember reading theses on
generating key frames through simulation over 14 years ago, and such
technology has been used in digital and animation effects studios
for many years as evident in some of the most popular CG films, for
example: flocking behavior, physics effects (such as liquid,
lighting, gas, and rigid bodies), and animal locomotion. Perhaps
Will is the first to offer this as a key selling point in a game,
though.
Just as coders have more and more complex graphic development
environments, so do digital artists and animators have their
toolkits. Studios for digital and animation effects in motion
pictures are a case in point. Since popular technology has reached a
level where a game can be of cinematic quality, and game revenues
have approached that of theatrical blockbusters, game studios and
motion picture studios are blending.
Is this some kind of silver bullet to bloating budgets in game
design? No. Game and film studios create development tools to cut
repetitive corners. It's always been like that, and it will always
be like that. Generating key frames and animating the fill is one
of the repetitive corners. Autonomously generating it is another
tool in the toolkit, and was there before Spore was announced.
What Will is doing is taking tools that are already apart of the
development environment, and offering them to the user. Further, he
is offering to the developer that they can have better tools. What
Will is -really- offering though, is his game, because such features
are intrinsically tied to its design.
Just a thought...
-Eric - Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hans-Henrik Staerfeldt
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Eric Random
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Kiztent Hatepriest
- DESIGN: The game with a thousand faces Travis Casey
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Bloo
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Louis d'Ambra
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Michael Sellers
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hulbert, Leland