March 2005
- MUD-Dev dinner at GDC: 10 March 2005 J C Lawrence
- Time travel, borrowing from LegenMUD olag@ifi.uio.no
- Time travel, borrowing from LegenMUD Tiago Carita
- Is content on demand bad? olag@ifi.uio.no
Does the instant availability of an activity lead to addiction
through escapism?
Many addictive situations that can be detrimental for the invidiual
appears to be related to instant or effort-less availability:
gambling, alcohol, drugs, TV, MMOs...
But we can identify constructive counterparts:
Gambling <-> investements in education, application for new jobs,
starting your own business.
Alcohol and drugs <-> exercise, dancing etc.
TV <-> going to theatre and movies with friends.
What are the constructive counterparts for MMOs, and what can we borrow?
Some constructive counterparts:
1. Table-top RPG with friends.
2. Multiplayer board games.
3. Art projects.
4. Travelling.
Why are these less problematic than the MMO? I'd argue that they are
somewhat less problematic because they are organized as events. What
is the advantage of an event:
1. You must plan for it.
2. You look forward to it -> buildup of expectation and excitement
-> more exhilarating/concentrated experience.
3. The socialization is itensified and therefore more efficient.
4. It provides closure. You are not lingering, hoping for a break-through.
So, this begs the question: should the MMOs' content be more focused
on providing events rather than content on demand? If they do (and I
know some MUDs do), what advantages would you get?
1. Closing the gap between casual and hardcore
2. More variety in the experiences
3. Better evolution cycle as the success of an event is relatively
easy to assess.
4. ...
What kind of the design would be optimal? I'd propose a two-phased
iterative design:
A. Week-day play involves preparation, socialization and planning for events.
B. Week-end play involves executing the event.
Thoughts?
Ola. - Is content on demand bad? John Buehler
- Is content on demand bad? Jaycen Rigger
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brian Lindahl
- Efficient AI? Miroslav Silovic
- Efficient AI? Douglas Goodall
- Efficient AI? Hans-Henrik Staerfeldt
- Efficient AI? Robert Zubek
- Efficient AI? olag@ifi.uio.no
- Efficient AI? Brett Bibby
- Wish revisited olag@ifi.uio.no
- Wish revisited Peter Harkins
- Wish revisited olag@ifi.uio.no
- Wish revisited Zach Collins (Siege)
- Wish revisited olag@ifi.uio.no
- secured mud connections Ammon Lauritzen
- secured mud connections Ammon Lauritzen
- secured mud connections Zach Collins (Siege)
- secured mud connections William Leader
- Encounter Crafting (was Wish Revisited) Allan Hill
- Encounter Crafting (was Wish Revisited) Zach Collins (Siege)
- list of open source engines/games sszretter
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vladimir Cole
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Travis Nixon
- Blog about GDC implies changes to MMORPG population Mike Rozak
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Exar Kun
- Blog about GDC implies changes to MMORPG population Shelkey, Doneld
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Mike Shaver
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population Barry Kearns
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population John Buehler
- Food (was Blog about GDC implies changes to MMORPG population) John Buehler
- Blog about GDC implies changes to MMORPG population Paolo Piselli
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] cruise
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Hartman
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Michael Chui
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] jbarry
- Dgn: Currency free game [was: Blog about GDC implies changes to MMORPG population] Pandora
- Dgn: Currency free game Tony Hoyt
- Dgn: Currency free game Kirinyaga
- Blog about GDC implies changes to MMORPG population Kyle Leithoff
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Vincent Archer
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damion Schubert
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Allan Hill
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Craig Huber
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Ken Snider
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Morris Cox
- Blog about GDC implies changes to MMORPG population lwl@black-knight.org (Lydia Leong)
- Blog about GDC implies changes to MMORPG population Paul Schwanz
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Tony Hoyt
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Lydia Leong
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Koster, Raph
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population John Buehler
- Blog about GDC implies changes to MMORPG population Damien Neil
- Blog about GDC implies changes to MMORPG population Amanda Walker
- Blog about GDC implies changes to MMORPG population Sean Howard
- Blog about GDC implies changes to MMORPG population Dana V. Baldwin
- Blog about GDC implies changes to MMORPG population Michael Hartman
- Blog about GDC implies changes to MMORPG population J C Lawrence
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Blog about GDC implies changes to MMORPG population Sean Kelly
- Convenient Community Tools (Was: Blog about GDC implies changes to MMORPG population) Paul Schwanz
- Blog about GDC implies changes to MMORPG population Jaycen Rigger
- Blog about GDC implies changes to MMORPG population ghovs
- Blog about GDC implies changes to MMORPG population Max Battcher
- Blog about GDC implies changes to MMORPG population cruise
- Swedish Developers Shailejron
- Burning House Challenge Bloo
- DESIGN : informations about mud design Lethal Thanatos
- DESIGN: Source for free audio clips Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions William Leader
- Dynamic Descriptions Christopher Allen
- Dynamic Descriptions Douglas Goodall
- Dynamic Descriptions Tess Snider
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Eric
- Dynamic Descriptions Alex Chacha
- Dynamic Descriptions Mike Rozak
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Peter Keeler
- Dynamic Descriptions Bernard Graham
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Alistair Milne
- Dynamic Descriptions Nathan Yospe
- Dynamic Descriptions Paul Schwanz
- Dynamic Descriptions Max Battcher
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) Richard A. Bartle
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- XP as gift (was: Attractive Grouping) John Buehler
- XP as gift (was: Attractive Grouping) Max Battcher
- XP as gift (was: Attractive Grouping) J C Lawrence
- XP as gift (was: Attractive Grouping) William Leader
- XP as gift (was: Attractive Grouping) Eli Stevens (WG.c)
- SOC: Use of MUDs as teaching/organizational tools for schools and businesses Chris Yeh
- DESIGN: Why do MUD players prefer MUDs over MMORPGs Mike Rozak
- Suggestions on Books and Articles Chris
- Suggestions on Books and Articles Sean Marshall
- ANNOUNCE TECH CODE Robert W. Fuller
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) J C Lawrence
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Eric Random
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hans-Henrik Staerfeldt
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Kiztent Hatepriest
- DESIGN: The game with a thousand faces Travis Casey
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces John Buehler
- DESIGN: The game with a thousand faces Bloo
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Mike Rozak
- DESIGN: The game with a thousand faces Koster, Raph
- DESIGN: The game with a thousand faces Louis d'Ambra
- DESIGN: The game with a thousand faces Jaycen Rigger
- DESIGN: The game with a thousand faces Michael Sellers
- Procedural content (was [Sweng-gamedev] Patent 4, 734, 690) (fwd) Hulbert, Leland