October 2005
- DESIGN: Role playing Mike Rozak
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Arnau Josep Rosselló Castelló
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Arnau Josep Rosselló Castelló
- [SPAM] DESIGN: Role playing Dana V. Baldwin
- DESIGN: Role playing Mark Whittington
- DESIGN: Role playing Tess Snider
- DESIGN: Role playing ghovs
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Amanda Walker
- DESIGN: Role playing Mike Rozak
- DESIGN: My current grand unified theory of avatar games Mike Rozak
- Reward system for social gaming? Martin Gundtoft
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Alex McGivern
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? Kiztent
- Reward system for social gaming? Scott Jennings
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Scott Jennings
- Reward system for social gaming? Lachek Butalek
- Reward system for social gaming? Alex McGivern
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Damien Neil
- Reward system for social gaming? David Love
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? cruise
Sean Howard spake thusly...
> Actually, I think it comes down to the social contract between
> players. Roleplay only works when all players EXPLICITLY agree on
> the conditions. You can't walk up to a stranger and pretend to be
> Robin Hood. They'd have you committed, unless they were in on the
> joke already. Alan Funt made a living off this dichotomy.
> But a failure to understand that contract can be quite
> dangerous. Bondage, for example, becomes quite dangerous when the
> specified boundaries are crossed. That's why you gotta have a safe
> word (not that I participate in bondage, but I do watch a lot of
> late night cable). MMORPGs don't have safe words, and even if they
> did, they'd just be exploited anyway.
> I think a failure to specify such a contract is what leads people
> to thinking that online doesn't matter - and I'm not talking just
> MMORPGs either. "cyberbullying" is a huge problem with minor
> internet communities, and it undoubtedly stems from the fact that
> you can separate your actions from "reality" but it's not always
> possible to separate someone else's. Sending a death threat
> doesn't count because the internet isn't real life, but to the
> person receiving the threat, it can be VERY disturbing.
Caillois, in "Man, Play and Games" defines play as unproductive
(creating or transfering anything of worth (within the game at
least)) and make-believe - belonging to a seperate reality, distinct
from ours. Salen & Zimmerman use the term "Magic Circle" to describe
this sectioning of reality as it were, where inside is distinct from
outside.
With board, parlour, and card games, for example, the magic circle
is very clear and distinct. There is no ambiguity over where the
game ends and life begins. Trying to blur that line is frowned on
and often punished.
With computer games, where all players aren't within the same social
space, and each applies their own magic circle, there is no distinct
edge anymore. There is no communally agreed inside and outside. If
someone betrays your trust in an online game it's not uncommon for
physical violence to result, even if the instigator proclaims they
were merely role-playing. If someone betrays you in Diplomacy, well,
that's simply good tactical play. In fact, in both games it's good
tactical play. In Diplomacy, that's explicit. In an online game,
it's implicit in the "rogue" class (for example) - and not everyone
shares the same implicit rules.
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit" - Reward system for social gaming? Damien Neil
- Reward system for social gaming? cruise
- Reward system for social gaming? Adam Miller
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Damion Schubert
- Reward system for social gaming? lwl@black-knight.org (Lydia Leong)
- Reward system for social gaming? Tom Hunter
- Reward system for social gaming? Christopher Allen
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? lwl@black-knight.org (Lydia Leong)
- Reward system for social gaming? Matt Chatterley
- Reward system for social gaming? cruise
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? John Buehler
- Reward system for social gaming? Christopher Allen
- Reward system for social gaming? Freeman, Jeff
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Sasha Hart
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Sasha Hart
- Reward system for social gaming? Sean Howard
- NPR - 'Virtual' Virus Sheds Light on Real-World Behavior Zach Collins (Siege)
- DESIGN: Role playing and Voice Chat Damion Schubert
- DESIGN: Role playing and Voice Chat Michael Hartman
- [SPAM] DESIGN: Role playing and Voice Chat Dana V. Baldwin
- [SPAM] DESIGN: Role playing and Voice Chat Michael Hartman
- [SPAM] [SPAM] DESIGN: Role playing and Voice Chat Dana V. Baldwin
- [SPAM] DESIGN: Role playing and Voice Chat Lachek Butalek
- DESIGN: Role playing and Voice Chat Damion Schubert
- DESIGN: Role playing and Voice Chat Tess Snider
- DESIGN: Role playing and Voice Chat John Buehler
- DESIGN: Role playing and Voice Chat Tess Snider
- DESIGN: Role playing and Voice Chat John Buehler
- DESIGN: Role playing and Voice Chat Ted L. Chen
- Newbie in-flow Mike Rozak
- EmlenMUD II - Can it be found? jason
- DESIGN: Role playing and Voice Chat lwl@black-knight.org (Lydia Leong)
- DESIGN: Role playing and Voice Chat Lachek Butalek
- DESIGN: Role playing and Voice Chat lwl@black-knight.org (Lydia Leong)
- DESIGN: Analysis of Fable Mike Rozak
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies rayzam
- DGN: MMOG Game Economies Tom Hunter
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies John Buehler
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies John Buehler
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Paolo Piselli
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Vincent Archer
- DGN: MMOG Game Economies Damion Schubert
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Artur Biesiadowski
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Kirinyaga
- DGN: MMOG Game Economies Adam Spivey
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Christopher D. Chapman