October 2005
- DESIGN: Role playing Mike Rozak
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Arnau Josep Rosselló Castelló
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Arnau Josep Rosselló Castelló
- [SPAM] DESIGN: Role playing Dana V. Baldwin
- DESIGN: Role playing Mark Whittington
- DESIGN: Role playing Tess Snider
- DESIGN: Role playing ghovs
- DESIGN: Role playing Michael Hartman
- DESIGN: Role playing Amanda Walker
- DESIGN: Role playing Mike Rozak
- DESIGN: My current grand unified theory of avatar games Mike Rozak
- Reward system for social gaming? Martin Gundtoft
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Alex McGivern
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? Kiztent
- Reward system for social gaming? Scott Jennings
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Scott Jennings
- Reward system for social gaming? Lachek Butalek
- Reward system for social gaming? Alex McGivern
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Damien Neil
- Reward system for social gaming? David Love
- Reward system for social gaming? Sean Howard
"David Love" <dlove@nighton.net> wrote:
> I think the crux of the issue here (and your major point of
> disagreement) is illustrated quite well by this exchange.
> Seperation of player and avatar. I don't think there is any
> disagreement that players become attached to their characters -
> but what are the players looking to get out of the game/world?
By golly, you may be right... I think it does actually come down to
whether the social connections are made based on your self image or
your avatar's image.
> The game vs. virtual world debate has already been discussed (and
> continues to be discussed) on the list. I simply think this
> happens to be an extension of that debate.
Actually, I think it comes down to the social contract between
players. Roleplay only works when all players EXPLICITLY agree on
the conditions. You can't walk up to a stranger and pretend to be
Robin Hood. They'd have you committed, unless they were in on the
joke already. Alan Funt made a living off this dichotomy.
But a failure to understand that contract can be quite
dangerous. Bondage, for example, becomes quite dangerous when the
specified boundaries are crossed. That's why you gotta have a safe
word (not that I participate in bondage, but I do watch a lot of
late night cable). MMORPGs don't have safe words, and even if they
did, they'd just be exploited anyway.
I think a failure to specify such a contract is what leads people to
thinking that online doesn't matter - and I'm not talking just
MMORPGs either. "cyberbullying" is a huge problem with minor
internet communities, and it undoubtedly stems from the fact that
you can separate your actions from "reality" but it's not always
possible to separate someone else's. Sending a death threat doesn't
count because the internet isn't real life, but to the person
receiving the threat, it can be VERY disturbing.
- Sean - Reward system for social gaming? cruise
- Reward system for social gaming? Damien Neil
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Adam Miller
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Damion Schubert
- Reward system for social gaming? lwl@black-knight.org (Lydia Leong)
- Reward system for social gaming? Tom Hunter
- Reward system for social gaming? Christopher Allen
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? lwl@black-knight.org (Lydia Leong)
- Reward system for social gaming? Matt Chatterley
- Reward system for social gaming? cruise
- Reward system for social gaming? Arnau Josep Rosselló Castelló
- Reward system for social gaming? John Buehler
- Reward system for social gaming? Christopher Allen
- Reward system for social gaming? Freeman, Jeff
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Sasha Hart
- Reward system for social gaming? Sean Howard
- Reward system for social gaming? Sasha Hart
- Reward system for social gaming? Sean Howard
- NPR - 'Virtual' Virus Sheds Light on Real-World Behavior Zach Collins (Siege)
- DESIGN: Role playing and Voice Chat Damion Schubert
- DESIGN: Role playing and Voice Chat Michael Hartman
- [SPAM] DESIGN: Role playing and Voice Chat Dana V. Baldwin
- [SPAM] DESIGN: Role playing and Voice Chat Michael Hartman
- [SPAM] [SPAM] DESIGN: Role playing and Voice Chat Dana V. Baldwin
- [SPAM] DESIGN: Role playing and Voice Chat Lachek Butalek
- DESIGN: Role playing and Voice Chat Damion Schubert
- DESIGN: Role playing and Voice Chat Tess Snider
- DESIGN: Role playing and Voice Chat John Buehler
- DESIGN: Role playing and Voice Chat Tess Snider
- DESIGN: Role playing and Voice Chat John Buehler
- DESIGN: Role playing and Voice Chat Ted L. Chen
- Newbie in-flow Mike Rozak
- EmlenMUD II - Can it be found? jason
- DESIGN: Role playing and Voice Chat lwl@black-knight.org (Lydia Leong)
- DESIGN: Role playing and Voice Chat Lachek Butalek
- DESIGN: Role playing and Voice Chat lwl@black-knight.org (Lydia Leong)
- DESIGN: Analysis of Fable Mike Rozak
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies rayzam
- DGN: MMOG Game Economies Tom Hunter
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies John Buehler
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies John Buehler
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Paolo Piselli
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Vincent Archer
- DGN: MMOG Game Economies Damion Schubert
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Christopher D. Chapman
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Artur Biesiadowski
- DGN: MMOG Game Economies William Leader
- DGN: MMOG Game Economies Kirinyaga
- DGN: MMOG Game Economies Adam Spivey
- DGN: MMOG Game Economies Jaycen Rigger
- DGN: MMOG Game Economies Christopher D. Chapman