July 2004
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled Steven King
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled David Kennerly
- [News] Ultima X: Odyssey cancelled Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Par Winzell
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Luca Girardo
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Adam Burr
- MMORPG Cancellations: The sky is falling? Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Douglas Goodall
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Amanda Walker
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH Michael Hartman
- CoH Michael Hartman
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? cruise
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- Instancing (was: MMORPG Cancellations...) Byron Ellacott
- Instancing (was: MMORPG Cancellations...) Koster, Raph
- Instancing (was: MMORPG Cancellations...) Brad McQuaid
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Dana V. Baldwin
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Zach Collins (Siege)
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing ceo
- Instancing Douglas Goodall
- Instancing ceo
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- Depth (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Ghilardi Filippo
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Paul McInnes
- MMORPG Cancellations: The sky is falling? Andres Ferraro
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Daniel.Harman@barclayscapital.com
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Erik Bethke
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Koster, Raph
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) John MacQueen
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Koster, Raph
- MMO Communities (was MMORPGCancellations:Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) ceo
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was [MUD-Dev]MMORPG Cancellations:Theskyisfalling?) Matt Mihaly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) cruise
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Simulations (was MMO Communities) John Arras
- MMO Simulations (was MMO Communities) Douglas Goodall
- MMO Simulations (was MMO Communities) Peter Keeler
- MMO Simulations (was MMO Communities) Otis Viles
- MMO Simulations (was MMO Communities) Malcolm W. Tester II
- MMO Simulations (was MMO Communities) Matt Mihaly
- MMO Simulations (was MMO Communities) cruise
- MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Zach Collins (Siege)
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paolo Piselli
- forced grouping/coop play Tamzen Cannoy
- forced grouping/coop play Koster, Raph
- forced grouping/coop play Sean Kelly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Andrew L. Tepper
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- What is an MMOG? (was: MMO Communities) ceo
- What is an MMOG? (was: MMO Communities) HRose
- What is an MMOG? ceo
- What is an MMOG? HRose
- What is an MMOG? Dana V. Baldwin
- What is an MMOG? HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities Eric Random
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations: The sky is falling?) J C Lawrence
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Derek Licciardi
- MMORPG Cancellations: The sky is falling? ceo
- MMORPG Cancellations: The sky is falling? Tom "cro" Gordon
- MMORPG Cancellations: The sky is falling? Thomas Tomiczek
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Douglas Goodall
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Scott Jennings
- MMORPG Cancellations: The sky is falling? Steven King
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? David Kennerly
- Words (WAS: MMORPG Cancellations: The sky is falling?) Zach Collins (Siege)
- Words (WAS: MMORPG Cancellations: The sky is falling?) kennerly@finegamedesign.com
- MMORPG Cancellations: The sky is falling? zgj22@drexel.edu
- Is space deep? (was MMORPG Cancellations: The sky is falling?) David Kennerly
- MMORPG Cancellations: The sky is falling? Tony Hoyt
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Brian 'Psychochild' Green
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Kerry Fraser-Robinson
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? J C Lawrence
- MMORPG Cancellations: The sky is falling? David Kennerly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- Sun Game Server Technology Chat Artur Biesiadowski
- Quick Hello Mark Mensch
- Virtual/Real Currencies (was: [MUD-Dev][NEWS]GamingOpenMarket) Jon A. Lambert
- CoH and others (was Cancellations: ...) Alex Chacha
- CoH and others (was Cancellations: ...) Matt Mihaly
- CoH and others (was Cancellations: ...) Russ Whiteman
- CoH and others (was Cancellations: ...) Mike Rozak
- CoH and others (was Cancellations: ...) Douglas Goodall
- CoH and others (was Cancellations: ...) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Yannick Jean
- Online vs Offline (was CoH and others) Otis Viles
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) dienw
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Sean Howard
- Online vs Offline (was CoH and others) Mark 'Kamikaze' Hughes
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Erik Bethke
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Luca Girardo
- CoH and others Alex Chacha
- CoH and others Daniel.Harman@barclayscapital.com
- CoH and others David Eckelberry
- CoH and others Vincent Archer
- COH and others Alex Chacha
- COH and others Daniel.Harman@barclayscapital.com
- COH and others Alex Chacha
- Revenues Rafael Seabra
- CoH (was: MMORPG Cancellations: The sky is falling?) Koster, Raph
- CoH (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- Online vs Offline (was CoH and others) Ghilardi Filippo
- Online vs Offline (was CoH and others) Mike Rozak
- [MUD-Dev]: Online vs Offline (was CoH and others) Luca Girardo
- Virtual/Real Currencies Ola Fosheim Grøstad
- Indie MMOG's ceo
- Indie MMOG's Koster, Raph
- Indie MMOG's ceo
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Ola Fosheim Grøstad
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Michael Sellers
- Indie MMOG's Michael Sellers
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Daniel.Harman@barclayscapital.com
- Indie MMOG's Matt Mihaly
- Indie MMOG's Amanda Walker
- Indie MMOG's Jon A. Lambert
- Indie MMOG's Zach Collins (Siege)
- Indie MMOG's Amanda Walker
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Mike Rozak
- Indie MMOG's Scott Jennings
- Indie MMOG's Mike Rozak
- Indie MMOG's Tiago Carita
- Indie MMOG's Matt Mihaly
- Indie MMOG's Derek Licciardi
- Indie MMOG's Matt Mihaly
- Online vs Offline (was CoH and others) Mike Rozak
- Security and cheating in MMOs jmbroyer
- [NEWS] Artifact Entertainment going bankrupt? Luca Girardo
- MEDIA: Multiplayer Gaming's Quiet Revolution J C Lawrence
- DarkGalaxy Tiago Carita
- (no subject) Ghilardi Filippo
- Community? Erik Bethke
- Community? Scott Jennings
- Community? Paul Schwanz
- Community? Brian Thyer
- Community? Sean Howard
- Community? Zach Collins (Siege)
- Community? (Level Grind) Brian Thyer
- Community? (Level Grind) Sean Howard
- Community? (Level Grind) Damion Schubert
- Community? (Level Grind) Daniel.Harman@barclayscapital.com
- Community? (Level Grind) Malcolm W. Tester II
- Community? (Level Grind) Victor Wachter
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Matt Mihaly
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) HRose
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) Samurai Cat!
- Scalabity in MMOG's Rafael Seabra
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative darksuit
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative Corey Cauble
- Level Grind - alternative Sean Howard
- Level Grind - alternative Ola Fosheim Grøstad
- Better Combat cruise
- Better Combat Ghilardi Filippo
- Better Combat cruise
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat Amanda Walker
- Better Combat John Buehler
- Better Combat cruise
- Better Combat Michael Hartman
- Better Combat Yannick Jean
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Koster, Raph
- Better Communication [was: Better Combat] Michael Hartman
- Better Combat Paul Schwanz
- Better Combat Douglas Goodall
- Better Combat Darkwolf
- Better Combat Dana V. Baldwin
- Better Combat Matt Mihaly
- Better Combat Koster, Raph
- Better Combat Ola Fosheim Grøstad
- Better Combat HRose
- Better Combat Steven King
- Better Combat David Kennerly
- Better Combat Paolo Piselli
- Better Combat Zach Collins (Siege)
- Better Combat Douglas Goodall
- Better Combat David Kennerly
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat HRose
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat (keywords: downtime, socialization, UI) Eric Random
- Better Combat Mark 'Kamikaze' Hughes
- Better Combat Amanda Walker
- Better Combat Yannick Jean
- Better Combat Yannick Jean
- Better Combat Tom "cro" Gordon
- Better Combat Alex Arnon
- Better Combat Douglas Goodall
- Better Combat Ola Fosheim Grøstad
- Better Combat Douglas Goodall
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
--- Derek Larson <tek@physics.ucsc.edu> wrote:
>> Making combat more like chess? This suggestion has some merit,
>> as chess has the quality of interesting-ness, but chess itself is
>> not the solution.
> I think the goal is just to take a few steps down the road toward
> chess and see what happens.
I hear what you are saying, but see some of my responses to other
threads for my opinions on the applicability of chess AI to making
combat better. I admit that my position is nothing more than an
opinion, and all my arguments begin with the suppositions that the
coginitive approach is the correct approach to take when analyzing
the player experience, and that productions are a good model for
human cognition. The reasearch to prove these suppositions has yet
to be done - which leaves room for a thesis if I can spin it as HCI
to my advisor ;)
<snip constraints discussion>
> The above is only true if there is no Holy Grail of combat
> systems-- something everyone would enjoy. I'm pessimistic about
> finding one, seeing as how personal taste tends to divide people
> too cleanly. Thus, I propose the only constraints we should
> discuss here are the ones imposed by physical limitations (such as
> how much we can pull off without lag being a problem).
<snip>
> I would argue that this sweet-spot doesn't exist. Is there a
> sweet-spot for spiciness in food? Just as taste-bud sensitivity
> varies significantly, so do mental ability and physical reflexes.
By "sweet spot" I don't mean "the value that is best for all
people". Remember these are constraints - or bounding values. I
really mean "the range of values that is most inclusive of our
target audience without being overly constraining".
> The most basic idea that I think is colossally important is that a
> player's choices in combat need to hinge on what is happening. It
I am in 100% agreement with you here.
> needs more focus on reaction. The most that some of the current
> MMOG's have in this regard is healing or running away when low on
> life; it needs to be taken a lot further.
Absolutely, I am hoping that the fruits of this discussion will
ultimately be a hard look at the cognitive tasks involved in playing
some of the archetypical roles we find in a MMOG (tank, rogue,
healer, buffer, nuker, CC, etc.) I definitly agree with your
assessment that some have a more interesting combat experience than
others because they are more reactive. What is the sub-game that
each class plays during combat? Consider the buffing class, which
tends to have no in-combat role and therefore tends to get glommed
onto other classes. I think something like a buffing class could be
given a much more active in-combat buff management task, and could
ultimately stand on its own in such an implementation.
> A Rock, Paper, Scissors type relation is a good start; much better
> than just Scissors, which is what we've been stuck with. However,
> there must be information presented that a player can react to
> (can't just show your choice at the same time). One way to do
> this would be to correlate sequential moves. By this I mean make
> move n depend on n-1 (and probably n-2 and so forth). A sword
> thrust may do x damage when done out of the blue, but perhaps it
> does x+2 when it follows a sidestep. Out of this system, you might
> be able to form various combinations of sequences (hmm, combos,
> yes we're in Dead or Alive, etc. territory here). The analogy I
> see here: starting off a combo is like moving your chess pieces
> into strategic position, to which the opponent gets the
> opportunity to react. Determining the reaction will then invoke
> the RPS of "what works best against the combo I think he is
> using?"
I agree with you, and I am of the opinion that cognitive modelling
is the best general solution to analyzing games from RPS to Dead or
Alive to Chess to evaluate how a player experiences them.
> Another facet important to combat is resource management (though
> you could call it "reacting to yourself"). Often, the only
> resource to manage is HP, and the player isn't given many options
> of how to manage it. UO did fairly well with HP, stamina, and
> mana; a lot better than SWG did with its three pools I'd say. Use
> of mana in UO generally differentiates novices from experts: the
> newbies just pour it all into damage spells quickly, while the
> veterans conserve it until an opportune time to strike. This only
> arises because you can heal yourself faster and cheaper
> (mana-wise) than you can do damage.
I do not have much experience with UO, but I would love to hear a
detailed breakdown of all the thinking that goes into managing HP,
stamina, mana, etc. over the course of combat. What real decisions
does the player have, and how often does he have them? What
reactions does the player need to make and how often must she make
them?
Thanks for the thoughtful response.
-Paolo
====Paolo Piselli
ppiselli@yahoo.com
www.piselli.com , www.bestcoastswing.com - Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat cruise
- Cognitively Interesting Combat ceo
- Cognitively Interesting Combat Byron Ellacott
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Mike Rozak
- Cognitively Interesting Combat
- Cognitively Interesting Combat Zach Collins (Siege)
- Cognitively Interesting Combat Peter A. Harkins
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Better Combat Ola Fosheim Grøstad
- [DGN] Designed Downtime (was Better Combat) David Kennerly
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Michael Hartman
- Better Combat Alex Arnon
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Long-Term Rewards [was: Better Combat] cruise
- Long-Term Rewards [was: Better Combat] John Buehler
- Long-Term Rewards [was: Better Combat] Matt Mihaly
- Long-Term Rewards [was: Better Combat] Otis Viles
- Long-Term Rewards [was: Better Combat] Ben Hawes
- Long-Term Rewards [was: Better Combat] John Buehler
- Deriving Self Esteem from one's MMORPG avatar [was: Long-Term Rewards] Michael Hartman
- Deriving Self Esteem from one's MMORPG avatar [was:Long-Term Rewards] Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Corey Crawford
- Deriving Self Esteem from one's MMORPG avatar Byron Ellacott
- Deriving Self Esteem from one's MMORPG avatar Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Mark 'Kamikaze' Hughes
- Deriving Self Esteem from one's MMORPG avatar Mark Mensch
- Better Combat Brendan O'Brien
- Better Combat Zach Collins (Siege)
- Better Combat David Kennerly
- Better Combat Brendan O'Brien
- Better Combat David Kennerly
- Better Combat cruise
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Craig Huber
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Paul Schwanz
- Better Combat Michael Hartman
- Better Combat David Kennerly
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Eric Random
- Better Combat Eric Random
- Better Combat Corey Cauble
- Better Combat David Kennerly
- Better Combat Corey Cauble
- Better Combat Brendan O'Brien
- Better Combat (long) Paul Schwanz
- Better Combat (long) Douglas Goodall
- [DGN] Music (was: Better Combat (long)) Zach Collins (Siege)
- Better Combat (long) Koster, Raph
- Better Combat (long) Matthew Dobervich
- Better Combat (long) David Kennerly
- Better Combat (long) Koster, Raph
- Better Combat (long) David Kennerly
- Creating a Player Narrative Ben Hawes
- Creating a Player Narrative Douglas Goodall
- Creating a Player Narrative Tim Schubert
- Creating a Player Narrative Dana V. Baldwin
- Creating a Player Narrative John MacQueen
- Better Combat (long) Matt Monaghan
- Better Combat (long) David Kennerly
- Better Combat (long) Byron Ellacott
- Better Combat (long) J C Lawrence
- Better Combat (long) Freeman, Jeff
- Better Combat (long) cruise
- Better Combat (long) J C Lawrence
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Vincent Archer
- Better Combat (long) Matt Cruikshank
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) David Kennerly
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) Paul Schwanz
- Better Combat (long) David Kennerly
- Better Combat (long) Ben Hawes
- Better Combat Byron Ellacott
- Better Combat cruise
- Better Combat Brendan O'Brien
- Better Combat Dana V. Baldwin
- Better Combat Byron Ellacott
- Level Grind - alternative Sean Kelly
- Level Grind - alternative Mark 'Kamikaze' Hughes
- Level Grind - alternative Hans-Henrik Staerfeldt
- Level Grind - alternative Hans-Henrik Staerfeldt
- [mudlist] MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Morgan Dodge
- New combat system Cameron Zemek
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Randolf Richardson
- MMO Communities Ashley Penney
- MMO Communities Damion Schubert
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Byron Ellacott
- MMO Communities Dana V. Baldwin
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Zach Collins (Siege)
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Brad McQuaid
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities J C Lawrence
- MMO Communities Freeman, Jeff
- MMO Communities Brad McQuaid
- MMO Communities Freeman, Jeff
- MMO Communities Matt Mihaly
- MMO Communities Mike Rozak
- MMO Communities Matt Mihaly
- MMO Communities Tom Hunter
- MMO Communities zgj22@drexel.edu
- MMO Communities Tom Hunter
- MMO Communities (keywords: commercial influence) Eric Random
- MMO Communities Brad McQuaid
- MMO Communities Michael Hartman
- MMO Communities Tom "cro" Gordon
- MMO Communities Paul Schwanz
- MMO Communities Michael Hartman
- MMO Communities Paul Schwanz
- MMO Communities Byron Ellacott
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities Michael Sellers
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities HRose
- MMO Communities Morgan Dodge
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Freeman, Jeff
- [DGN] Socialization against the fun Eric Random
- MMO Communities Koster, Raph
- MMO Communities Michael Sellers
- MMO Communities Yannick Jean
- MMO Communities Ola Fosheim Grøstad
- What is an MMOG? (was: MMO Communities) ceo