July 2004
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled Steven King
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled David Kennerly
- [News] Ultima X: Odyssey cancelled Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Par Winzell
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Luca Girardo
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Adam Burr
- MMORPG Cancellations: The sky is falling? Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Douglas Goodall
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Amanda Walker
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH Michael Hartman
- CoH Michael Hartman
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? cruise
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- Instancing (was: MMORPG Cancellations...) Byron Ellacott
- Instancing (was: MMORPG Cancellations...) Koster, Raph
- Instancing (was: MMORPG Cancellations...) Brad McQuaid
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Dana V. Baldwin
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Zach Collins (Siege)
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing ceo
- Instancing Douglas Goodall
- Instancing ceo
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- Depth (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Ghilardi Filippo
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Paul McInnes
- MMORPG Cancellations: The sky is falling? Andres Ferraro
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Daniel.Harman@barclayscapital.com
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Erik Bethke
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Koster, Raph
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) John MacQueen
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Koster, Raph
- MMO Communities (was MMORPGCancellations:Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) ceo
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was [MUD-Dev]MMORPG Cancellations:Theskyisfalling?) Matt Mihaly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) cruise
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Simulations (was MMO Communities) John Arras
- MMO Simulations (was MMO Communities) Douglas Goodall
- MMO Simulations (was MMO Communities) Peter Keeler
- MMO Simulations (was MMO Communities) Otis Viles
- MMO Simulations (was MMO Communities) Malcolm W. Tester II
- MMO Simulations (was MMO Communities) Matt Mihaly
- MMO Simulations (was MMO Communities) cruise
- MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Zach Collins (Siege)
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paolo Piselli
- forced grouping/coop play Tamzen Cannoy
- forced grouping/coop play Koster, Raph
- forced grouping/coop play Sean Kelly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Andrew L. Tepper
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- What is an MMOG? (was: MMO Communities) ceo
- What is an MMOG? (was: MMO Communities) HRose
- What is an MMOG? ceo
- What is an MMOG? HRose
- What is an MMOG? Dana V. Baldwin
- What is an MMOG? HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities Eric Random
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations: The sky is falling?) J C Lawrence
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Derek Licciardi
- MMORPG Cancellations: The sky is falling? ceo
- MMORPG Cancellations: The sky is falling? Tom "cro" Gordon
- MMORPG Cancellations: The sky is falling? Thomas Tomiczek
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Douglas Goodall
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Scott Jennings
- MMORPG Cancellations: The sky is falling? Steven King
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? David Kennerly
- Words (WAS: MMORPG Cancellations: The sky is falling?) Zach Collins (Siege)
- Words (WAS: MMORPG Cancellations: The sky is falling?) kennerly@finegamedesign.com
- MMORPG Cancellations: The sky is falling? zgj22@drexel.edu
- Is space deep? (was MMORPG Cancellations: The sky is falling?) David Kennerly
- MMORPG Cancellations: The sky is falling? Tony Hoyt
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Brian 'Psychochild' Green
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Kerry Fraser-Robinson
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? J C Lawrence
- MMORPG Cancellations: The sky is falling? David Kennerly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- Sun Game Server Technology Chat Artur Biesiadowski
- Quick Hello Mark Mensch
- Virtual/Real Currencies (was: [MUD-Dev][NEWS]GamingOpenMarket) Jon A. Lambert
- CoH and others (was Cancellations: ...) Alex Chacha
- CoH and others (was Cancellations: ...) Matt Mihaly
- CoH and others (was Cancellations: ...) Russ Whiteman
- CoH and others (was Cancellations: ...) Mike Rozak
- CoH and others (was Cancellations: ...) Douglas Goodall
- CoH and others (was Cancellations: ...) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Yannick Jean
- Online vs Offline (was CoH and others) Otis Viles
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) dienw
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Sean Howard
- Online vs Offline (was CoH and others) Mark 'Kamikaze' Hughes
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Erik Bethke
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Luca Girardo
- CoH and others Alex Chacha
- CoH and others Daniel.Harman@barclayscapital.com
- CoH and others David Eckelberry
- CoH and others Vincent Archer
- COH and others Alex Chacha
- COH and others Daniel.Harman@barclayscapital.com
- COH and others Alex Chacha
- Revenues Rafael Seabra
- CoH (was: MMORPG Cancellations: The sky is falling?) Koster, Raph
- CoH (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- Online vs Offline (was CoH and others) Ghilardi Filippo
- Online vs Offline (was CoH and others) Mike Rozak
- [MUD-Dev]: Online vs Offline (was CoH and others) Luca Girardo
- Virtual/Real Currencies Ola Fosheim Grøstad
- Indie MMOG's ceo
- Indie MMOG's Koster, Raph
- Indie MMOG's ceo
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Ola Fosheim Grøstad
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Michael Sellers
- Indie MMOG's Michael Sellers
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Daniel.Harman@barclayscapital.com
- Indie MMOG's Matt Mihaly
- Indie MMOG's Amanda Walker
- Indie MMOG's Jon A. Lambert
- Indie MMOG's Zach Collins (Siege)
- Indie MMOG's Amanda Walker
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Mike Rozak
- Indie MMOG's Scott Jennings
- Indie MMOG's Mike Rozak
- Indie MMOG's Tiago Carita
- Indie MMOG's Matt Mihaly
- Indie MMOG's Derek Licciardi
- Indie MMOG's Matt Mihaly
- Online vs Offline (was CoH and others) Mike Rozak
- Security and cheating in MMOs jmbroyer
- [NEWS] Artifact Entertainment going bankrupt? Luca Girardo
- MEDIA: Multiplayer Gaming's Quiet Revolution J C Lawrence
- DarkGalaxy Tiago Carita
- (no subject) Ghilardi Filippo
- Community? Erik Bethke
- Community? Scott Jennings
- Community? Paul Schwanz
- Community? Brian Thyer
- Community? Sean Howard
- Community? Zach Collins (Siege)
- Community? (Level Grind) Brian Thyer
- Community? (Level Grind) Sean Howard
- Community? (Level Grind) Damion Schubert
- Community? (Level Grind) Daniel.Harman@barclayscapital.com
- Community? (Level Grind) Malcolm W. Tester II
- Community? (Level Grind) Victor Wachter
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Matt Mihaly
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) HRose
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) Samurai Cat!
- Scalabity in MMOG's Rafael Seabra
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative darksuit
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
cruise wrote:
> If I may ask, how long does it take to get to a competitive level
> in this racing game?
Even though your horse is very inferior at the start, you can race
competitively from very early on. I'd say it took me two or three
races to get the knack of how to race him properly (whip use is the
main thing you have control over), and I would consistently be in
the top 3-5 finishers. It was a bit longer before I felt he could
really have a shot at winning one (maybe 9 or 10 races?), but
fighting for third or fourth place was actually a lot of fun. When
I did finally win the race, it was a bit of a surprise, as there
were several horses in the race who were still much better than mine
on paper. Of course, I believe that should be possible in any game,
as skill and luck should be more important than simple stats on
paper. I'd rather not know the exact outcome of every challenge
before it even starts. ;)
>> 1) Characters are developed in a family-based system. ...
>> 2) As your family evolves, children will grow older, get
>> married, have their own children, and eventually die. ...
> While these certainly could be fun gameplay elements, I don't
> think they're fundemental to the removal of the level grind - it's
> more of an "alternative character creation" system, that can be
> attached to any kind of levelling system.
I tend to agree with you here, but I would not want to be faced with
the prospect of continuously facing the grind again every time my
character got older. I certainly didn't mean to say that this is
the only solution for replacing the grind. It's more a case where I
feel this type of character creation leads itself very naturally to
creating a nice alternative to your traditional treadmills. It also
appeals much more directly to players (such as my wife) who really
don't want to be bothered by the hack n' slash mentality of most
games today.
>> 3) Advancement: The initial advancement occurs during the
>> childhood of new characters. ...
> = offline training. I think this has been tried/suggested
> before. Certainly an excellent way of dealing with the time
> requirements - though maybe with a diminishing return on time to
> avoid abuse, easily explained by needing to balance theory with
> practice. Certainly would help alleviate the time requirements
> somewhat.
Well, it's offline training in a sense, but also a bit different.
It's more of a case where characters develop naturally as they get
older; you just give them a push in a certain direction. Ideally I
would have it so that new characters are born with certain hidden
statistics which would help define how their abilities will grow
over time. Some may be geniousses, others could be atheletes, some
would be average all around, and others could be fat lazy and
stupid. The parents will affect the likelihood of having a certain
type of child, but blind luck would help keep things more
interesting. While two olympic-style athletic parents would be much
more likely to have athletic children, there's always that chance
the barmaid and the rogue could produce an even more talented
offspring.
Once born, the training and schooling you send the child off toward
would help them fulfill their existing potential, and to reach their
potential a bit earlier. The skills they learn would help define
their "career" at adulthood, with the overall statistics
supplementing their skills. This probably isn't coming across as
clear as I would like it to without going over all of the minor
details on combat and the skill systems, but hopefully the general
gist of it makes sense. Basically, once the child reaches
adulthood, he should be pretty much ready for whatever you wanted
him to do. Most of the training will be done while he is too young
to really use (don't expect to see many 8 year olds out hunting
orcs), with the adult "refresher" training sessions serving more as
minor tweaks to an already skilled warrior. When the son reaches
his prime, the father would be likely reaching the first stages of
declining ability, although cousins and siblings will allow for more
diverse character opportunities at any given time. In other words,
you could raise a mage, cleric, fighter. and a rogue for different
playstyles if you feel so inclined. Or, you could focus your
abilities on creating a type of "breeding ground" to produce the
greatest warriors in the land. Whatever you choose, nothing is
permanent since you will continue to raise new children over time.
>> 4) Advancement part 2: While characters become combat-ready
>> very early, there are other types of advancement besides skills
>> and hit points. ...
> Whole-heartedly agree, and something akin to the system I'm
> developing for my testbed MUD. Advancement is through fame rather
> than actual skill - getting to an "average" level of skill is easy
> and quick allowing most quests and gameplay to be accomplishable
> within relatively short time-periods.
Ahh, short time periods. Wouldn't it be great if more games would
let you actually log in and have fun with only a half hour or so to
play the game? I'm beginning to think I may need to try out CoH,
even though superheroes really aren't my thing. ;)
>> 5) Power gamer vs. casual gamer: The common complaint is
>> today's games is how to balance the level grind between players
>> who spend 8-10 hours a day playing the game, and the casual
>> gamer who has nowhere near as much time on his hands. ...
> Interesting concept, though I can imagine the power-gamers hating
> it :P This probably would require the lineage system mentioned
> above, as otherwise hte powergamers would quickly run out of
> people to play as. Actually, it's just occurred to me that the
> power-gamers would suddenly have a whole new marker and reason for
> bragging - in crude terms, studding :P If you can marry other
> player's characters, and abilities can be inherited to some
> degree, I can see the powergamer's family being highly sought
> after. That has a /lot/ of pontential...
Yeah, that's very much how I would envision it to go. I would allow
the characters to court npc's as spouses as well, but I expect most
would be more likely to mix families with other players in order to
find the qualities they are looking for. I expect many would enjoy
playing the game as a socializer building up their family, without
even bothering with the combat / adventuring side of things. I
never played the Sims myself, but I'd have to think this type of
system could appeal much more to that type of audience. My original
goal was to try to find a game that I (as a former power-gamer, now
casual gamer) could enjoy just as much as my wife (less competitive
socializer).
Head to head, a casual gamer's character should have just as much
chance to win as a power gamer's, but the power gamer's family will
still gain fame and wealth at a much faster rate. I think both
sides could live with that. :)
>> 6) Power gamer part 2: Your typical power-gamer is generally
>> very competitive by nature. ...
> Agreed, improving combat (or indeed, any other skill or actvity in
> the game) to make it more involving would go a long way to
> improving the treadmill feeling. Instead of 100 trivial battles,
> two or three "epic" feeling ones would remove a lot of the
> repetitiveness.
I would love to spend hours discussiong ways to improve the way
combat is handled in these games, but this post is long enough
already. At least I'm not the only one who wants more epic and
fewer trivial fights. :)
> It seems the underlying principles here are: drastically speed up
> initial ability gain, provide advancement for skill-based
> accomplishment and not time-sinks, and de-couple character
> abilities from time spent online.
Yeah, I think you have the general ideas down pretty well. I
appreciate the commentary. :)
- Brendan - Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative Corey Cauble
- Level Grind - alternative Sean Howard
- Level Grind - alternative Ola Fosheim Grøstad
- Better Combat cruise
- Better Combat Ghilardi Filippo
- Better Combat cruise
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat Amanda Walker
- Better Combat John Buehler
- Better Combat cruise
- Better Combat Michael Hartman
- Better Combat Yannick Jean
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Koster, Raph
- Better Communication [was: Better Combat] Michael Hartman
- Better Combat Paul Schwanz
- Better Combat Douglas Goodall
- Better Combat Darkwolf
- Better Combat Dana V. Baldwin
- Better Combat Matt Mihaly
- Better Combat Koster, Raph
- Better Combat Ola Fosheim Grøstad
- Better Combat HRose
- Better Combat Steven King
- Better Combat David Kennerly
- Better Combat Paolo Piselli
- Better Combat Zach Collins (Siege)
- Better Combat Douglas Goodall
- Better Combat David Kennerly
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat HRose
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat (keywords: downtime, socialization, UI) Eric Random
- Better Combat Mark 'Kamikaze' Hughes
- Better Combat Amanda Walker
- Better Combat Yannick Jean
- Better Combat Yannick Jean
- Better Combat Tom "cro" Gordon
- Better Combat Alex Arnon
- Better Combat Douglas Goodall
- Better Combat Ola Fosheim Grøstad
- Better Combat Douglas Goodall
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat cruise
- Cognitively Interesting Combat ceo
- Cognitively Interesting Combat Byron Ellacott
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Mike Rozak
- Cognitively Interesting Combat
- Cognitively Interesting Combat Zach Collins (Siege)
- Cognitively Interesting Combat Peter A. Harkins
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Better Combat Ola Fosheim Grøstad
- [DGN] Designed Downtime (was Better Combat) David Kennerly
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Michael Hartman
- Better Combat Alex Arnon
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Long-Term Rewards [was: Better Combat] cruise
- Long-Term Rewards [was: Better Combat] John Buehler
- Long-Term Rewards [was: Better Combat] Matt Mihaly
- Long-Term Rewards [was: Better Combat] Otis Viles
- Long-Term Rewards [was: Better Combat] Ben Hawes
- Long-Term Rewards [was: Better Combat] John Buehler
- Deriving Self Esteem from one's MMORPG avatar [was: Long-Term Rewards] Michael Hartman
- Deriving Self Esteem from one's MMORPG avatar [was:Long-Term Rewards] Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Corey Crawford
- Deriving Self Esteem from one's MMORPG avatar Byron Ellacott
- Deriving Self Esteem from one's MMORPG avatar Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Mark 'Kamikaze' Hughes
- Deriving Self Esteem from one's MMORPG avatar Mark Mensch
- Better Combat Brendan O'Brien
- Better Combat Zach Collins (Siege)
- Better Combat David Kennerly
- Better Combat Brendan O'Brien
- Better Combat David Kennerly
- Better Combat cruise
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Craig Huber
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Paul Schwanz
- Better Combat Michael Hartman
- Better Combat David Kennerly
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Eric Random
- Better Combat Eric Random
- Better Combat Corey Cauble
- Better Combat David Kennerly
- Better Combat Corey Cauble
- Better Combat Brendan O'Brien
- Better Combat (long) Paul Schwanz
- Better Combat (long) Douglas Goodall
- [DGN] Music (was: Better Combat (long)) Zach Collins (Siege)
- Better Combat (long) Koster, Raph
- Better Combat (long) Matthew Dobervich
- Better Combat (long) David Kennerly
- Better Combat (long) Koster, Raph
- Better Combat (long) David Kennerly
- Creating a Player Narrative Ben Hawes
- Creating a Player Narrative Douglas Goodall
- Creating a Player Narrative Tim Schubert
- Creating a Player Narrative Dana V. Baldwin
- Creating a Player Narrative John MacQueen
- Better Combat (long) Matt Monaghan
- Better Combat (long) David Kennerly
- Better Combat (long) Byron Ellacott
- Better Combat (long) J C Lawrence
- Better Combat (long) Freeman, Jeff
- Better Combat (long) cruise
- Better Combat (long) J C Lawrence
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Vincent Archer
- Better Combat (long) Matt Cruikshank
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) David Kennerly
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) Paul Schwanz
- Better Combat (long) David Kennerly
- Better Combat (long) Ben Hawes
- Better Combat Byron Ellacott
- Better Combat cruise
- Better Combat Brendan O'Brien
- Better Combat Dana V. Baldwin
- Better Combat Byron Ellacott
- Level Grind - alternative Sean Kelly
- Level Grind - alternative Mark 'Kamikaze' Hughes
- Level Grind - alternative Hans-Henrik Staerfeldt
- Level Grind - alternative Hans-Henrik Staerfeldt
- [mudlist] MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Morgan Dodge
- New combat system Cameron Zemek
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Randolf Richardson
- MMO Communities Ashley Penney
- MMO Communities Damion Schubert
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Byron Ellacott
- MMO Communities Dana V. Baldwin
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Zach Collins (Siege)
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Brad McQuaid
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities J C Lawrence
- MMO Communities Freeman, Jeff
- MMO Communities Brad McQuaid
- MMO Communities Freeman, Jeff
- MMO Communities Matt Mihaly
- MMO Communities Mike Rozak
- MMO Communities Matt Mihaly
- MMO Communities Tom Hunter
- MMO Communities zgj22@drexel.edu
- MMO Communities Tom Hunter
- MMO Communities (keywords: commercial influence) Eric Random
- MMO Communities Brad McQuaid
- MMO Communities Michael Hartman
- MMO Communities Tom "cro" Gordon
- MMO Communities Paul Schwanz
- MMO Communities Michael Hartman
- MMO Communities Paul Schwanz
- MMO Communities Byron Ellacott
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities Michael Sellers
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities HRose
- MMO Communities Morgan Dodge
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Freeman, Jeff
- [DGN] Socialization against the fun Eric Random
- MMO Communities Koster, Raph
- MMO Communities Michael Sellers
- MMO Communities Yannick Jean
- MMO Communities Ola Fosheim Grøstad
- What is an MMOG? (was: MMO Communities) ceo