July 2004
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled Steven King
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled David Kennerly
- [News] Ultima X: Odyssey cancelled Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Par Winzell
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Luca Girardo
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Adam Burr
- MMORPG Cancellations: The sky is falling? Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Douglas Goodall
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Amanda Walker
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH Michael Hartman
- CoH Michael Hartman
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? cruise
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- Instancing (was: MMORPG Cancellations...) Byron Ellacott
- Instancing (was: MMORPG Cancellations...) Koster, Raph
- Instancing (was: MMORPG Cancellations...) Brad McQuaid
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Dana V. Baldwin
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Zach Collins (Siege)
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing ceo
- Instancing Douglas Goodall
- Instancing ceo
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- Depth (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Ghilardi Filippo
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Paul McInnes
- MMORPG Cancellations: The sky is falling? Andres Ferraro
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Daniel.Harman@barclayscapital.com
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Erik Bethke
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Koster, Raph
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) John MacQueen
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Koster, Raph
- MMO Communities (was MMORPGCancellations:Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) ceo
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was [MUD-Dev]MMORPG Cancellations:Theskyisfalling?) Matt Mihaly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) cruise
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Simulations (was MMO Communities) John Arras
- MMO Simulations (was MMO Communities) Douglas Goodall
- MMO Simulations (was MMO Communities) Peter Keeler
- MMO Simulations (was MMO Communities) Otis Viles
- MMO Simulations (was MMO Communities) Malcolm W. Tester II
- MMO Simulations (was MMO Communities) Matt Mihaly
- MMO Simulations (was MMO Communities) cruise
- MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Zach Collins (Siege)
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paolo Piselli
- forced grouping/coop play Tamzen Cannoy
- forced grouping/coop play Koster, Raph
- forced grouping/coop play Sean Kelly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Andrew L. Tepper
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- What is an MMOG? (was: MMO Communities) ceo
- What is an MMOG? (was: MMO Communities) HRose
- What is an MMOG? ceo
- What is an MMOG? HRose
- What is an MMOG? Dana V. Baldwin
- What is an MMOG? HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities Eric Random
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations: The sky is falling?) J C Lawrence
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Derek Licciardi
- MMORPG Cancellations: The sky is falling? ceo
- MMORPG Cancellations: The sky is falling? Tom "cro" Gordon
- MMORPG Cancellations: The sky is falling? Thomas Tomiczek
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Douglas Goodall
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Scott Jennings
- MMORPG Cancellations: The sky is falling? Steven King
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? David Kennerly
- Words (WAS: MMORPG Cancellations: The sky is falling?) Zach Collins (Siege)
- Words (WAS: MMORPG Cancellations: The sky is falling?) kennerly@finegamedesign.com
- MMORPG Cancellations: The sky is falling? zgj22@drexel.edu
- Is space deep? (was MMORPG Cancellations: The sky is falling?) David Kennerly
- MMORPG Cancellations: The sky is falling? Tony Hoyt
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Brian 'Psychochild' Green
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Kerry Fraser-Robinson
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? J C Lawrence
- MMORPG Cancellations: The sky is falling? David Kennerly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- Sun Game Server Technology Chat Artur Biesiadowski
- Quick Hello Mark Mensch
- Virtual/Real Currencies (was: [MUD-Dev][NEWS]GamingOpenMarket) Jon A. Lambert
- CoH and others (was Cancellations: ...) Alex Chacha
- CoH and others (was Cancellations: ...) Matt Mihaly
- CoH and others (was Cancellations: ...) Russ Whiteman
- CoH and others (was Cancellations: ...) Mike Rozak
- CoH and others (was Cancellations: ...) Douglas Goodall
- CoH and others (was Cancellations: ...) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Yannick Jean
- Online vs Offline (was CoH and others) Otis Viles
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) dienw
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Sean Howard
- Online vs Offline (was CoH and others) Mark 'Kamikaze' Hughes
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Erik Bethke
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Luca Girardo
- CoH and others Alex Chacha
- CoH and others Daniel.Harman@barclayscapital.com
- CoH and others David Eckelberry
- CoH and others Vincent Archer
- COH and others Alex Chacha
- COH and others Daniel.Harman@barclayscapital.com
- COH and others Alex Chacha
- Revenues Rafael Seabra
- CoH (was: MMORPG Cancellations: The sky is falling?) Koster, Raph
- CoH (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- Online vs Offline (was CoH and others) Ghilardi Filippo
- Online vs Offline (was CoH and others) Mike Rozak
- [MUD-Dev]: Online vs Offline (was CoH and others) Luca Girardo
- Virtual/Real Currencies Ola Fosheim Grøstad
- Indie MMOG's ceo
- Indie MMOG's Koster, Raph
- Indie MMOG's ceo
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Ola Fosheim Grøstad
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Michael Sellers
- Indie MMOG's Michael Sellers
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Daniel.Harman@barclayscapital.com
- Indie MMOG's Matt Mihaly
- Indie MMOG's Amanda Walker
- Indie MMOG's Jon A. Lambert
- Indie MMOG's Zach Collins (Siege)
- Indie MMOG's Amanda Walker
- Indie MMOG's Derek Licciardi
<EdNote: Significant quote trimming done>
Adam Martin wrote:
> Derek Licciardi wrote:
>> Adam Martin wrote:
>>> Samantha LeCraft wrote:
>>>> "Sean Howard" <squidi@squidi.net> wrote:
> I don't mean to be rude, but that makes it sound like you found
> project management and planning to be a bigger problem (did you move
> ahead with spending when you had insufficient guarantees to cover
> development? How come you ran out of cash?).
That assumes that we had enough cash to begin with. Bootstrapping
forces you to take risks with development cash. We fully understand
what that meant and unfortunately we simply did not have enough
money to build a demo that is as pretty as Star Wars on a miniscule
fraction of their development budget. Publishers we worked with
didn't see enough graphical quality despite a fully realized server
and such and sent us off to create a demo that looked as good as any
current game out there. Even in MMOs publishers are fixated on
graphical quality. All this takes money and when you didn't have
enough to begin with, every decision is moving ahead without
sufficient guarantees of development funding. Bootstrapped MMO
projects don't have the luxury of adequate funding which was my
point all along in stating that money has been our biggest problem.
>> I've got a stack of resumes from producers, designers, artists
>> and the like that all have extensive games development experience
>> but it takes money to hire them. Properly funded I could
>> complete a team
> It's all too easy to say that. I say this from the position of
Sure, I could be misleading myself but I've built startup software
companies and hiring was never a real problem and in today's market
all indicators point in favor of employers.
> So why can't you get a publisher contract? Not being able to do
> that suggests some major problem somewhere (although I'm happy to
> accept the major problem is due to publisher ignorance or plain
> silliness which are both still depressingly common...).
> What about the other funding options (like the funky
> financial-services stuff)?
As I've said before, publishers understand $3-5M console projects.
Therefore no matter how good our idea is its highly unlikely that
they will shell out what represents three to four console projects
to a single team that is not headed by Brad McQuaid, Koster or
someone of that name-dropping notoriety. Most publishers are not
organized to handle the costs of providing a service like an MMO so
that leaves angel funding. Many have said we have a good idea and
have told us to come back when we're further along in development
because they don't fund startups.
Angel funding can handle the risk and has the cash to fund a project
but they don't have what the publishers have which is an
understanding of the games industry. Investors haven't
traditionally played in the games industry but that is beginning to
change and we're closer to getting funding today than we have ever
been. There is a reality to the stereotype that angels are 55+ year
old men with no understanding about technology and games are
something that their grandkids play on their fancy TVs.
>> Look, I'm not interested in creating a lifestyle MMO. I'm not
> To me this doesn't back up your claim that money is the only
> problem. If it were, you would just have swallowed your pride, made
> a realistic project plan based on your actual resources, and made an
> MMOG this way. The fact that you apparently turned this down out of
> hand again has me thinking "the project manager is not so great".
You only get one chance to launch a product before you are
categorized into a contender or a has-been. Launch small and you're
forever a small MMO. I have yet to see a project grow from a stable
base of 20 - 30K players to something in the hundreds of thousands.
I'll eat my words if someone does it but consumers are already on to
the next big thing by the time your expansion is released and once
they've passed you over they don't tend to come back.
> On the business side, having "much more potential" should be no
> reason not to start small. To think that businesses have to (or
> even normally do) start big suggests to me either you know
> business extremely well, and are following a very precise (and
> ultra risky) business model, or you hardly know business at
> all. I've done both, and I admit I've had bad luck with the
> precise-and-risky version, but the growth version has consistently
> delivered, in different industries and different specialisms.
I compare the act of creating an MMO to that of producing a movie.
Now not all big budget films make a pile of money but there are far
more properly funded movies that are successful than there are Blair
Witch Projects. To me, under-funding is much more risky than
defining a solid plan to execute given some level of funding. There
is a minimum barrier to entry in project budget size to compete with
the big players in the industry. I just don't buy that a half
million dollar MMO is going to beat the pants off EQ, DAoC, SWG and
the others out there.
The only other approach I can see working would be to make multiple
online games working up to a larger project. This way you get to
build your name in the industry and then get a deal like Brad
McQuaid secured from Microsoft. The only problem with this is that
by the time we've added 3 - 5 years of MMO experience under our belt
the game we've designed will largely be delivered to the market
based on our market trending. Being second to market is not a good
thing in this industry.
> Runescape had a budget of about 1k-2k. Last time I checked, they
> had something in the region of 30k subscribers, and at least as
> many non subscribers on top of that. They are one of those that
> would have shown up on the Sir Bruce chart for years had they ever
> made a sufficiently public announcement of their numbers (they
> have announced, just never to the right places that would cause SB
> to have seen it).
> If you want a 300k company, give me your precise definition of
> "MMO" and I'll endeavour to match it closely (I think I have
> enough potentials to find at least one). Otherwise I'll just start
> throwing out names that may look stupid and irrelevant to you. OK,
> so the bigger problem is that I'll have to look up the correct
> names and URL's for each, and want to minimize my effort ;)...
Like many others I want to run the next EQ killer. I think another
game can be that big though an EQ clone it won't be. 30K
subscribers is a small company. Investors won't look at a plan that
means to top out at 30K subscribers. If you can't get to the
hundreds of thousands you don't stand a chance at Angel funding
unless your family related to the angel. 30K subscribers do not
make for a company that can return the growth required by angel
capital. Finding funding remains our biggest concern. Everyday we
get closer to an actual demo but without money the process is very
slow and more difficult to manage. It didn't help matters that I
didn't have a network of high net-worth individuals when I first
started out. It didn't help that it was 2001 when we founded the
company, deep in the heart of the dot.com crash. Despite this the
future does look bright and the lessons learned in this process are
invaluable.
Derek - Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Mike Rozak
- Indie MMOG's Scott Jennings
- Indie MMOG's Mike Rozak
- Indie MMOG's Tiago Carita
- Indie MMOG's Matt Mihaly
- Indie MMOG's Derek Licciardi
- Indie MMOG's Matt Mihaly
- Online vs Offline (was CoH and others) Mike Rozak
- Security and cheating in MMOs jmbroyer
- [NEWS] Artifact Entertainment going bankrupt? Luca Girardo
- MEDIA: Multiplayer Gaming's Quiet Revolution J C Lawrence
- DarkGalaxy Tiago Carita
- (no subject) Ghilardi Filippo
- Community? Erik Bethke
- Community? Scott Jennings
- Community? Paul Schwanz
- Community? Brian Thyer
- Community? Sean Howard
- Community? Zach Collins (Siege)
- Community? (Level Grind) Brian Thyer
- Community? (Level Grind) Sean Howard
- Community? (Level Grind) Damion Schubert
- Community? (Level Grind) Daniel.Harman@barclayscapital.com
- Community? (Level Grind) Malcolm W. Tester II
- Community? (Level Grind) Victor Wachter
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Matt Mihaly
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) HRose
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) Samurai Cat!
- Scalabity in MMOG's Rafael Seabra
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative darksuit
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative Corey Cauble
- Level Grind - alternative Sean Howard
- Level Grind - alternative Ola Fosheim Grøstad
- Better Combat cruise
- Better Combat Ghilardi Filippo
- Better Combat cruise
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat Amanda Walker
- Better Combat John Buehler
- Better Combat cruise
- Better Combat Michael Hartman
- Better Combat Yannick Jean
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Koster, Raph
- Better Communication [was: Better Combat] Michael Hartman
- Better Combat Paul Schwanz
- Better Combat Douglas Goodall
- Better Combat Darkwolf
- Better Combat Dana V. Baldwin
- Better Combat Matt Mihaly
- Better Combat Koster, Raph
- Better Combat Ola Fosheim Grøstad
- Better Combat HRose
- Better Combat Steven King
- Better Combat David Kennerly
- Better Combat Paolo Piselli
- Better Combat Zach Collins (Siege)
- Better Combat Douglas Goodall
- Better Combat David Kennerly
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat HRose
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat (keywords: downtime, socialization, UI) Eric Random
- Better Combat Mark 'Kamikaze' Hughes
- Better Combat Amanda Walker
- Better Combat Yannick Jean
- Better Combat Yannick Jean
- Better Combat Tom "cro" Gordon
- Better Combat Alex Arnon
- Better Combat Douglas Goodall
- Better Combat Ola Fosheim Grøstad
- Better Combat Douglas Goodall
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat cruise
- Cognitively Interesting Combat ceo
- Cognitively Interesting Combat Byron Ellacott
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Mike Rozak
- Cognitively Interesting Combat
- Cognitively Interesting Combat Zach Collins (Siege)
- Cognitively Interesting Combat Peter A. Harkins
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Better Combat Ola Fosheim Grøstad
- [DGN] Designed Downtime (was Better Combat) David Kennerly
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Michael Hartman
- Better Combat Alex Arnon
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Long-Term Rewards [was: Better Combat] cruise
- Long-Term Rewards [was: Better Combat] John Buehler
- Long-Term Rewards [was: Better Combat] Matt Mihaly
- Long-Term Rewards [was: Better Combat] Otis Viles
- Long-Term Rewards [was: Better Combat] Ben Hawes
- Long-Term Rewards [was: Better Combat] John Buehler
- Deriving Self Esteem from one's MMORPG avatar [was: Long-Term Rewards] Michael Hartman
- Deriving Self Esteem from one's MMORPG avatar [was:Long-Term Rewards] Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Corey Crawford
- Deriving Self Esteem from one's MMORPG avatar Byron Ellacott
- Deriving Self Esteem from one's MMORPG avatar Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Mark 'Kamikaze' Hughes
- Deriving Self Esteem from one's MMORPG avatar Mark Mensch
- Better Combat Brendan O'Brien
- Better Combat Zach Collins (Siege)
- Better Combat David Kennerly
- Better Combat Brendan O'Brien
- Better Combat David Kennerly
- Better Combat cruise
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Craig Huber
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Paul Schwanz
- Better Combat Michael Hartman
- Better Combat David Kennerly
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Eric Random
- Better Combat Eric Random
- Better Combat Corey Cauble
- Better Combat David Kennerly
- Better Combat Corey Cauble
- Better Combat Brendan O'Brien
- Better Combat (long) Paul Schwanz
- Better Combat (long) Douglas Goodall
- [DGN] Music (was: Better Combat (long)) Zach Collins (Siege)
- Better Combat (long) Koster, Raph
- Better Combat (long) Matthew Dobervich
- Better Combat (long) David Kennerly
- Better Combat (long) Koster, Raph
- Better Combat (long) David Kennerly
- Creating a Player Narrative Ben Hawes
- Creating a Player Narrative Douglas Goodall
- Creating a Player Narrative Tim Schubert
- Creating a Player Narrative Dana V. Baldwin
- Creating a Player Narrative John MacQueen
- Better Combat (long) Matt Monaghan
- Better Combat (long) David Kennerly
- Better Combat (long) Byron Ellacott
- Better Combat (long) J C Lawrence
- Better Combat (long) Freeman, Jeff
- Better Combat (long) cruise
- Better Combat (long) J C Lawrence
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Vincent Archer
- Better Combat (long) Matt Cruikshank
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) David Kennerly
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) Paul Schwanz
- Better Combat (long) David Kennerly
- Better Combat (long) Ben Hawes
- Better Combat Byron Ellacott
- Better Combat cruise
- Better Combat Brendan O'Brien
- Better Combat Dana V. Baldwin
- Better Combat Byron Ellacott
- Level Grind - alternative Sean Kelly
- Level Grind - alternative Mark 'Kamikaze' Hughes
- Level Grind - alternative Hans-Henrik Staerfeldt
- Level Grind - alternative Hans-Henrik Staerfeldt
- [mudlist] MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Morgan Dodge
- New combat system Cameron Zemek
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Randolf Richardson
- MMO Communities Ashley Penney
- MMO Communities Damion Schubert
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Byron Ellacott
- MMO Communities Dana V. Baldwin
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Zach Collins (Siege)
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Brad McQuaid
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities J C Lawrence
- MMO Communities Freeman, Jeff
- MMO Communities Brad McQuaid
- MMO Communities Freeman, Jeff
- MMO Communities Matt Mihaly
- MMO Communities Mike Rozak
- MMO Communities Matt Mihaly
- MMO Communities Tom Hunter
- MMO Communities zgj22@drexel.edu
- MMO Communities Tom Hunter
- MMO Communities (keywords: commercial influence) Eric Random
- MMO Communities Brad McQuaid
- MMO Communities Michael Hartman
- MMO Communities Tom "cro" Gordon
- MMO Communities Paul Schwanz
- MMO Communities Michael Hartman
- MMO Communities Paul Schwanz
- MMO Communities Byron Ellacott
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities Michael Sellers
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities HRose
- MMO Communities Morgan Dodge
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Freeman, Jeff
- [DGN] Socialization against the fun Eric Random
- MMO Communities Koster, Raph
- MMO Communities Michael Sellers
- MMO Communities Yannick Jean
- MMO Communities Ola Fosheim Grøstad
- What is an MMOG? (was: MMO Communities) ceo