July 2004
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled Steven King
- [News] Ultima X: Odyssey cancelled Luca Girardo
- [News] Ultima X: Odyssey cancelled David Kennerly
- [News] Ultima X: Odyssey cancelled Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Par Winzell
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Luca Girardo
- MMORPG Cancellations: The sky is falling? Dana V. Baldwin
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Derek Licciardi
- MMORPG Cancellations: The sky is falling? Threshold RPG
- MMORPG Cancellations: The sky is falling? Adam Burr
- MMORPG Cancellations: The sky is falling? Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
- CoH (was: MMORPG Cancellations: The sky is falling?) Douglas Goodall
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Amanda Walker
- CoH (was: MMORPG Cancellations: The sky is falling?) Scott Macmillan
Sean Howard <squidi@squidi.net> wrote:
> At the risk of putting words into your mouth, it's not that you
> like the system, it's just that you don't hate the system. It is
> streamlined so efficiently that it doesn't get in the way of the
> reason you are there - and that is to kick some ass as a super
> powered being.
Close. I have never been overly thrilled at any equipment systems
in MMO's or MUD's. Mostly, it's a timing issue. In an offline RPG
I'm usually afforded the chance to get equipment before or at about
the time it's needed. In an MMO, I'm always chasing equipment down
so I can stay competitive. Reward turns to hassle. I'm glad that
CoH makes it an easier hassle for me to deal with, instead of a
byzantine mess.
>> It has the same effect as an equipment system would in DAoC or
>> EQ, except that it's been streamlined down to the essentials. >
>> > I'm not sure that is a positive point. For instance, Dungeon >
>> Siege took so much of the non-essentials out of the game that >
>> it practically played itself. Games are about making >
>> decisions. Not all decisions need to be made, but if you take >
>> away or limit good decisions, the game aspect suffers. Being > a
>> great game designer is knowing which decisions to offer and >
>> which decisions to make for the player.
I agree on the need for choice. To me, it left the fun intact. At
every odd level, you chose which powers you will put enhancement
slots into. For each power you have a number of choices for the
type of enhancement you will use. When upgrading, you have to
decide if you'll spend money on a new enhancement, or hope for a
lucky drop and save your money for enhancements at a later level.
Lots of choice.
What choices do you feel were taken away with the enhancement system
that rob it of the fun element?
(As a note, I have heard that you end up with huge piles of
influence/money at higher levels, so that particular choice would
indeed become insignificant later on.)
> City of Heroes gives you very little decision making. You've got a
> simple branching tree of contacts, which doesn't give you much
> information to make an informed decision about which to
> choose. You get a new skill every other level, but you will only
> get to choose from about three of them at any one time - most of
> which are pretty similar except in small ways. The enhancements
> make very little noticeable difference, except when you get to the
> origin enhancements much, much later in the game. The areas are
> specific to levels, so that you are herded through them, unable to
> find anything interesting in old areas, and forced to level again
> from basically scratch in the new areas. Outside of the shops,
> which are rather useless by most regards, the level up guy, which
> is unnecessary, and I hear the new tailor, there isn't anything in
> the game which isn't about combat.
On some of the particulars above:
I agree with the contacts issue, there isn't much going on there for
choice.
When getting powers, you often have much more than three choices -
if you are at least level 6, you can choose from Pool powers - misc
stuff that everyone has available, such as movement and stealth.
You can have up to 4 different pools.
While enhancements may not make much as much difference at low
levels as they will later, I will argue that they are at least as
effective as equipment in most other MUDs and MMO's. A 5% boost to
accuracy? That's a +1 weapon in D&D. I've never sneezed at a +1
sword in D&D. ;)
I'm not sure why the shops would be considered useless. Can you
elaborate?
> That's the metaphor of being a superhero. That's not the
> gameplay. CoH has a brilliant metaphor. I'm not arguing that.
Perhaps we're talking apples and oranges. If I'm reading you
correctly, you're talking game design as the specific
challenges/choices afforded to the player. I'm talking game design
in terms of experience the creator wants to convey to the end user.
If the vision of the game is to give someone a top-notch superhero
experience, then some of those extra choices you want may very well
be extraneous. You'd be dead on if the goal was to make a realistic
virtual world.
Please note, I'm not saying that CoH shouldn't be made a deeper
game. I do think that what they did does not qualify as bad design
in any way though - they chose to keep tightly focused in their
feature set, is all.
As I'm not a designer, I'll trust someone will point out to me if
I'm committing a faux pas with the above. ;)
>> IMO, Cryptic managed to keep focused to deliver a relatively
>> "shallow" but extremely rewarding game.
> That is exactly true. But I could make an extremely rewarding game
> which gave you a dollar for every 5 minutes you played. It
> wouldn't make it a good "game".
I guess that depends on whether the game is made good by its
specific components, or by whether it services its overall vision.
> I believe that CoH does have 9-hour raids for the higher level
> characters. Task Force missions or something. Besides, MMORPGs
> aren't just about large raids anymore. Everquest 2 is being
> designed around small parties of 6 people total.
Fair enough - I was simply using that as an example of the opposite
of an easily rewarding game experience. Task forces are in CoH, but
as far as I know are never mandatory in any sense.
>> The alternative would have been to try to jam that depth in at
>> the start, and probably do a mediocre job of it. > > Shades of
>> SWG, perhaps? It'll be interesting to see whether > SWG fixes all
>> the flaws before CoH adds in all the depth... > which approach is
>> better? Enquiring minds want to know!
IMO you are better off with something closer to CoH - you avoid
disillusioned fans. If someone leaves because they're bored, that's
different than someone who leaves because they feel (right or wrong)
that they were lied to. I think it'd be easier to get the bored guy
back with an expansion pack.
>> Given the realities of finite resources and time, I'm glad they
>> polished a lower number of features, instead of half-assing a
>> bunch.
> I'm not arguing that. I'm arguing that if you are going to praise
> CoH, which deserves all sorts of praise, you should be praising it
> for the things which is does right - which are plenty. However,
> the shallow game systems and almost complete lack of player
> interaction aren't deserving of praise. I know they might not have
> had the time or money to make the game deeper. I don't hold that
> against them. I'm against people trying to justify their enjoyment
> of the game by praising flawed and uninteresting systems.
I'd say then that my reply is, why is a game bad because it has a
more limited number of meaningful choices?
To answer something posed in your next email - the meaningful
choices I've found in playing have come from the tactical style of
combats that I'm involved in. My group is very tactically oriented,
and we tend to do very well. As a storm defender, my character has
mostly debuffs and crowd control. I very much enjoy the choices I
have to make with power usage, and teaming up with my mates.
I've also found that I have a great deal of player interaction, in
that same tactical space I am talking about above.
I'm saying that there are more meaningful choices in CoH than you're
giving credit for, with power selection, enhancements, and with
tactical combat. Given that basis, I'd say that CoH just has fewer
meaningful choices than you want, or the wrong ones. On the
gameplay side, IMO there is a lot to be said for focusing down to a
few crucial elements. I don't think Tetris would have been a better
game if it had a talking animal companion in it.
>>From a project management perspective, it's absolutely better to do
a few things to perfection than to do more of them in a mediocre
fashion. A few polished items are what you need to get noticed and
sell games. A bunch of mediocre ones will leave you buried.
> I want the right stuff to be praised because I want the right
> lessons to be taken from it. I don't want another GTA3 syndrome.
No, and that's fair. But I think there is a good takeaway here -
focus your game down to a number of elements that you can do well
with the time and money you have, and then polish them until it
hurts. Then build more features on top.
> Refactor? Programmer, eh? It's been a while since I stopped being
> one, so it's a bit weird to hear programmer speak again. :)
*laugh* Actually, Producer. Which might be why I keep coming at
this from a limited resources perspective... it's the one that
trumps all game design goals, unfortunately. I do tend to hang with
these programming types too much for my own good though, I think.
;)
Scott - CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH Michael Hartman
- CoH Michael Hartman
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? cruise
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Koster, Raph
- Instancing (was: MMORPG Cancellations...) Byron Ellacott
- Instancing (was: MMORPG Cancellations...) Koster, Raph
- Instancing (was: MMORPG Cancellations...) Brad McQuaid
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Dana V. Baldwin
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing (was: MMORPG Cancellations...) Zach Collins (Siege)
- Instancing (was: MMORPG Cancellations...) Douglas Goodall
- Instancing ceo
- Instancing Douglas Goodall
- Instancing ceo
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- Depth (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- CoH (was: MMORPG Cancellations: The sky is falling?) Sean Howard
- CoH (was: MMORPG Cancellations: The sky is falling?) Ghilardi Filippo
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Michael Hartman
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Paul McInnes
- MMORPG Cancellations: The sky is falling? Andres Ferraro
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Ryan Shwayder
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Mark Mensch
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Daniel.Harman@barclayscapital.com
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Erik Bethke
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Koster, Raph
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Derek Licciardi
- MMO Communities (was MMORPG Cancellations: Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) John MacQueen
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations: Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Thesky isfalling?) Aaron Switzer
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Koster, Raph
- MMO Communities (was MMORPGCancellations:Theskyisfalling?) Sean Howard
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) ceo
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Tom "cro" Gordon
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was [MUD-Dev]MMORPG Cancellations:Theskyisfalling?) Matt Mihaly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) John Arras
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) cruise
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Simulations (was MMO Communities) John Arras
- MMO Simulations (was MMO Communities) Douglas Goodall
- MMO Simulations (was MMO Communities) Peter Keeler
- MMO Simulations (was MMO Communities) Otis Viles
- MMO Simulations (was MMO Communities) Malcolm W. Tester II
- MMO Simulations (was MMO Communities) Matt Mihaly
- MMO Simulations (was MMO Communities) cruise
- MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Zach Collins (Siege)
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Paolo Piselli
- forced grouping/coop play Tamzen Cannoy
- forced grouping/coop play Koster, Raph
- forced grouping/coop play Sean Kelly
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Andrew L. Tepper
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Douglas Goodall
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) Byron Ellacott
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- What is an MMOG? (was: MMO Communities) ceo
- What is an MMOG? (was: MMO Communities) HRose
- What is an MMOG? ceo
- What is an MMOG? HRose
- What is an MMOG? Dana V. Baldwin
- What is an MMOG? HRose
- MMO Communities (was MMORPG Cancellations:Theskyisfalling?) HRose
- MMO Communities Eric Random
- MMO Communities (was MMORPG Cancellations: The sky isfalling?) Paul Schwanz
- MMO Communities (was MMORPG Cancellations: The sky is falling?) J C Lawrence
- MMO Communities (was MMORPG Cancellations: The sky is falling?) Ola Fosheim Grøstad
- MMO Communities (was MMORPG Cancellations: The skyis falling?) Derek Licciardi
- MMORPG Cancellations: The sky is falling? ceo
- MMORPG Cancellations: The sky is falling? Tom "cro" Gordon
- MMORPG Cancellations: The sky is falling? Thomas Tomiczek
- MMORPG Cancellations: The sky is falling? Ola Fosheim Grøstad
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Douglas Goodall
- MMORPG Cancellations: The sky is falling? Koster, Raph
- MMORPG Cancellations: The sky is falling? Scott Jennings
- MMORPG Cancellations: The sky is falling? Steven King
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? David Kennerly
- Words (WAS: MMORPG Cancellations: The sky is falling?) Zach Collins (Siege)
- Words (WAS: MMORPG Cancellations: The sky is falling?) kennerly@finegamedesign.com
- MMORPG Cancellations: The sky is falling? zgj22@drexel.edu
- Is space deep? (was MMORPG Cancellations: The sky is falling?) David Kennerly
- MMORPG Cancellations: The sky is falling? Tony Hoyt
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Sean Howard
- MMORPG Cancellations: The sky is falling? Samantha LeCraft
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Brian 'Psychochild' Green
- MMORPG Cancellations: The sky is falling? Matt Mihaly
- MMORPG Cancellations: The sky is falling? Oliver Smith
- MMORPG Cancellations: The sky is falling? Kerry Fraser-Robinson
- MMORPG Cancellations: The sky is falling? Damion Schubert
- MMORPG Cancellations: The sky is falling? Amanda Walker
- MMORPG Cancellations: The sky is falling? J C Lawrence
- MMORPG Cancellations: The sky is falling? David Kennerly
- MMORPG Cancellations: The sky is falling? Michael Sellers
- Sun Game Server Technology Chat Artur Biesiadowski
- Quick Hello Mark Mensch
- Virtual/Real Currencies (was: [MUD-Dev][NEWS]GamingOpenMarket) Jon A. Lambert
- CoH and others (was Cancellations: ...) Alex Chacha
- CoH and others (was Cancellations: ...) Matt Mihaly
- CoH and others (was Cancellations: ...) Russ Whiteman
- CoH and others (was Cancellations: ...) Mike Rozak
- CoH and others (was Cancellations: ...) Douglas Goodall
- CoH and others (was Cancellations: ...) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Byron Ellacott
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Yannick Jean
- Online vs Offline (was CoH and others) Otis Viles
- Online vs Offline (was CoH and others) Mike Rozak
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) dienw
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) J C Lawrence
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Erik Bethke
- Online vs Offline (was CoH and others) Daniel.Harman@barclayscapital.com
- Online vs Offline (was CoH and others) Matt Mihaly
- Online vs Offline (was CoH and others) Sean Howard
- Online vs Offline (was CoH and others) Mark 'Kamikaze' Hughes
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Erik Bethke
- CoH and others (was Cancellations: ...) Michael Hartman
- CoH and others (was Cancellations: ...) Luca Girardo
- CoH and others Alex Chacha
- CoH and others Daniel.Harman@barclayscapital.com
- CoH and others David Eckelberry
- CoH and others Vincent Archer
- COH and others Alex Chacha
- COH and others Daniel.Harman@barclayscapital.com
- COH and others Alex Chacha
- Revenues Rafael Seabra
- CoH (was: MMORPG Cancellations: The sky is falling?) Koster, Raph
- CoH (was: MMORPG Cancellations: The sky is falling?) Damion Schubert
- Online vs Offline (was CoH and others) Ghilardi Filippo
- Online vs Offline (was CoH and others) Mike Rozak
- [MUD-Dev]: Online vs Offline (was CoH and others) Luca Girardo
- Virtual/Real Currencies Ola Fosheim Grøstad
- Indie MMOG's ceo
- Indie MMOG's Koster, Raph
- Indie MMOG's ceo
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Ola Fosheim Grøstad
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Rob C
- Indie MMOG's ceo
- Indie MMOG's Michael Sellers
- Indie MMOG's Michael Sellers
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Daniel.Harman@barclayscapital.com
- Indie MMOG's Matt Mihaly
- Indie MMOG's Amanda Walker
- Indie MMOG's Jon A. Lambert
- Indie MMOG's Zach Collins (Siege)
- Indie MMOG's Amanda Walker
- Indie MMOG's Derek Licciardi
- Indie MMOG's ceo
- Indie MMOG's Matt Mihaly
- Indie MMOG's Mike Rozak
- Indie MMOG's Scott Jennings
- Indie MMOG's Mike Rozak
- Indie MMOG's Tiago Carita
- Indie MMOG's Matt Mihaly
- Indie MMOG's Derek Licciardi
- Indie MMOG's Matt Mihaly
- Online vs Offline (was CoH and others) Mike Rozak
- Security and cheating in MMOs jmbroyer
- [NEWS] Artifact Entertainment going bankrupt? Luca Girardo
- MEDIA: Multiplayer Gaming's Quiet Revolution J C Lawrence
- DarkGalaxy Tiago Carita
- (no subject) Ghilardi Filippo
- Community? Erik Bethke
- Community? Scott Jennings
- Community? Paul Schwanz
- Community? Brian Thyer
- Community? Sean Howard
- Community? Zach Collins (Siege)
- Community? (Level Grind) Brian Thyer
- Community? (Level Grind) Sean Howard
- Community? (Level Grind) Damion Schubert
- Community? (Level Grind) Daniel.Harman@barclayscapital.com
- Community? (Level Grind) Malcolm W. Tester II
- Community? (Level Grind) Victor Wachter
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Matt Mihaly
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) HRose
- Community? (Level Grind) Douglas Goodall
- Community? (Level Grind) Ghilardi Filippo
- Community? (Level Grind) Samurai Cat!
- Scalabity in MMOG's Rafael Seabra
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative darksuit
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative cruise
- Level Grind - alternative Brendan O'Brien
- Level Grind - alternative Corey Cauble
- Level Grind - alternative Sean Howard
- Level Grind - alternative Ola Fosheim Grøstad
- Better Combat cruise
- Better Combat Ghilardi Filippo
- Better Combat cruise
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat Amanda Walker
- Better Combat John Buehler
- Better Combat cruise
- Better Combat Michael Hartman
- Better Combat Yannick Jean
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Michael Hartman
- Better Communication [was: Better Combat] cruise
- Better Communication [was: Better Combat] Koster, Raph
- Better Communication [was: Better Combat] Michael Hartman
- Better Combat Paul Schwanz
- Better Combat Douglas Goodall
- Better Combat Darkwolf
- Better Combat Dana V. Baldwin
- Better Combat Matt Mihaly
- Better Combat Koster, Raph
- Better Combat Ola Fosheim Grøstad
- Better Combat HRose
- Better Combat Steven King
- Better Combat David Kennerly
- Better Combat Paolo Piselli
- Better Combat Zach Collins (Siege)
- Better Combat Douglas Goodall
- Better Combat David Kennerly
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat HRose
- Better Combat Koster, Raph
- Better Combat HRose
- Better Combat (keywords: downtime, socialization, UI) Eric Random
- Better Combat Mark 'Kamikaze' Hughes
- Better Combat Amanda Walker
- Better Combat Yannick Jean
- Better Combat Yannick Jean
- Better Combat Tom "cro" Gordon
- Better Combat Alex Arnon
- Better Combat Douglas Goodall
- Better Combat Ola Fosheim Grøstad
- Better Combat Douglas Goodall
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Douglas Goodall
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Better Combat Michael Hartman
- Better Combat Dana V. Baldwin
- Cognitively Interesting Combat (was Better Combat) Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat Derek Larson
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat cruise
- Cognitively Interesting Combat ceo
- Cognitively Interesting Combat Byron Ellacott
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat Ben Hawes
- Cognitively Interesting Combat KaVir@t-online.de (Richard Woolcock)
- Cognitively Interesting Combat Mike Rozak
- Cognitively Interesting Combat
- Cognitively Interesting Combat Zach Collins (Siege)
- Cognitively Interesting Combat Peter A. Harkins
- Cognitively Interesting Combat Paolo Piselli
- Cognitively Interesting Combat (was Better Combat) cruise
- Better Combat Ola Fosheim Grøstad
- [DGN] Designed Downtime (was Better Combat) David Kennerly
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Ryan Shwayder
- [DGN] Designed Downtime (was Better Combat) Michael Hartman
- Better Combat Alex Arnon
- Better Combat David Kennerly
- Better Combat John Buehler
- Better Combat David Kennerly
- Better Combat John Buehler
- Long-Term Rewards [was: Better Combat] cruise
- Long-Term Rewards [was: Better Combat] John Buehler
- Long-Term Rewards [was: Better Combat] Matt Mihaly
- Long-Term Rewards [was: Better Combat] Otis Viles
- Long-Term Rewards [was: Better Combat] Ben Hawes
- Long-Term Rewards [was: Better Combat] John Buehler
- Deriving Self Esteem from one's MMORPG avatar [was: Long-Term Rewards] Michael Hartman
- Deriving Self Esteem from one's MMORPG avatar [was:Long-Term Rewards] Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Corey Crawford
- Deriving Self Esteem from one's MMORPG avatar Byron Ellacott
- Deriving Self Esteem from one's MMORPG avatar Vladimir Cole
- Deriving Self Esteem from one's MMORPG avatar Mark 'Kamikaze' Hughes
- Deriving Self Esteem from one's MMORPG avatar Mark Mensch
- Better Combat Brendan O'Brien
- Better Combat Zach Collins (Siege)
- Better Combat David Kennerly
- Better Combat Brendan O'Brien
- Better Combat David Kennerly
- Better Combat cruise
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Craig Huber
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat David Kennerly
- Better Combat Byron Ellacott
- Better Combat Paul Schwanz
- Better Combat Michael Hartman
- Better Combat David Kennerly
- Better Combat Matt Mihaly
- Better Combat David Kennerly
- Better Combat Eric Random
- Better Combat Eric Random
- Better Combat Corey Cauble
- Better Combat David Kennerly
- Better Combat Corey Cauble
- Better Combat Brendan O'Brien
- Better Combat (long) Paul Schwanz
- Better Combat (long) Douglas Goodall
- [DGN] Music (was: Better Combat (long)) Zach Collins (Siege)
- Better Combat (long) Koster, Raph
- Better Combat (long) Matthew Dobervich
- Better Combat (long) David Kennerly
- Better Combat (long) Koster, Raph
- Better Combat (long) David Kennerly
- Creating a Player Narrative Ben Hawes
- Creating a Player Narrative Douglas Goodall
- Creating a Player Narrative Tim Schubert
- Creating a Player Narrative Dana V. Baldwin
- Creating a Player Narrative John MacQueen
- Better Combat (long) Matt Monaghan
- Better Combat (long) David Kennerly
- Better Combat (long) Byron Ellacott
- Better Combat (long) J C Lawrence
- Better Combat (long) Freeman, Jeff
- Better Combat (long) cruise
- Better Combat (long) J C Lawrence
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Vincent Archer
- Better Combat (long) Matt Cruikshank
- Better Combat (long) Kwon J. Ekstrom
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) David Kennerly
- Better Combat (long) Zach Collins (Siege)
- Better Combat (long) Paul Schwanz
- Better Combat (long) David Kennerly
- Better Combat (long) Ben Hawes
- Better Combat Byron Ellacott
- Better Combat cruise
- Better Combat Brendan O'Brien
- Better Combat Dana V. Baldwin
- Better Combat Byron Ellacott
- Level Grind - alternative Sean Kelly
- Level Grind - alternative Mark 'Kamikaze' Hughes
- Level Grind - alternative Hans-Henrik Staerfeldt
- Level Grind - alternative Hans-Henrik Staerfeldt
- [mudlist] MMO Communities (was [MUD-Dev] MMORPG Cancellations:Theskyisfalling?) Morgan Dodge
- New combat system Cameron Zemek
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Randolf Richardson
- MMO Communities Ashley Penney
- MMO Communities Damion Schubert
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Byron Ellacott
- MMO Communities Dana V. Baldwin
- MMO Communities Byron Ellacott
- MMO Communities Freeman, Jeff
- MMO Communities Zach Collins (Siege)
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Brad McQuaid
- MMO Communities Matt Mihaly
- MMO Communities Brendan O'Brien
- MMO Communities Matt Mihaly
- MMO Communities J C Lawrence
- MMO Communities Freeman, Jeff
- MMO Communities Brad McQuaid
- MMO Communities Freeman, Jeff
- MMO Communities Matt Mihaly
- MMO Communities Mike Rozak
- MMO Communities Matt Mihaly
- MMO Communities Tom Hunter
- MMO Communities zgj22@drexel.edu
- MMO Communities Tom Hunter
- MMO Communities (keywords: commercial influence) Eric Random
- MMO Communities Brad McQuaid
- MMO Communities Michael Hartman
- MMO Communities Tom "cro" Gordon
- MMO Communities Paul Schwanz
- MMO Communities Michael Hartman
- MMO Communities Paul Schwanz
- MMO Communities Byron Ellacott
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities Michael Sellers
- MMO Communities HRose
- MMO Communities Freeman, Jeff
- MMO Communities HRose
- MMO Communities Morgan Dodge
- MMO Communities Ola Fosheim Grøstad
- MMO Communities Freeman, Jeff
- [DGN] Socialization against the fun Eric Random
- MMO Communities Koster, Raph
- MMO Communities Michael Sellers
- MMO Communities Yannick Jean
- MMO Communities Ola Fosheim Grøstad
- What is an MMOG? (was: MMO Communities) ceo