June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
>>From Derek Licciardi:
> USP's are interesting in that they help make your marketing plan a
> bit more appealing but in today's MMO genre, they also tend to
> make your design much more risky. Whether it's more content than
> SWG, better graphics than AO or some other more advanced game-play
> mechanic, today's investors are still scared of the Dot.com era
> and look up new ideas with a very healthy dose of cynicism. So
> you say you're going to do it better for less money?? Yeah right.
> From an investment point of view, a unique selling point is a good
> thing but on the other hand it is a bad thing because it is not
> proven and flies in the face of risk management.
So the development team's hands are tied by their
investors... Investors shot themselves in the foot by throwing away
money to dot-com companies based on mere speculation - tulip
bulbs. Now they're shooting themselves in the other foot by creating
EQ clones. They must not undestand the dynamics of software too
well, since if they create an EQ clone, they're doomed to lose to
EQ, let alone EQII.
EQII itself is taking a risk with it's high-quality graphics and
animations. If users aren't willing to upgrade their PCs, then
EQII's sales will be hurt in the near term. Long-term their decision
seems like a winner, assuming they have enough cash to hold out
until players buy the faster PCs (which they probably do).
EQII's use of high-quality graphics (and sound) is an interesting
strategic choice. Any MMORPG that requires a high-end graphics card
is taking a risk that users won't buy faster machines. But, any
MMORPG shipping after EQII will be taking a risk if they DON'T
include the same quality of graphics and animations that EQII
does. Only companies with deep pockets will be able to afford the
extra costs.
> One of our unique selling points is our justice system. Ages of
> Athiria is attempting to implement a form of perma-death into the
> game as a tool for players to use to control grief play. We
> market the idea that we can create an environment where being held
> accountable for your online actions truly exists.
If your USP is successful, how long will it take other MMORPGs to
impliment it? I don't expect a numerical answer; this is more of a
rhetorical question. Having worked for a large company, I'm a bit
paranoid about what large companies can do to small companies.
Mike Rozak
http://www.mxac.com.au - "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang