June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
zgj22@drexel.edu wrote:
> From: ceo <ceo@grexengine.com>
>> I fancy playing a game where you get exponentially more exp per
>> situation the more you are (statistically) outgunned. Is anyone
>> running one? :)
>> If you beat someone of lesser ability, again you get nothing -
>> and may even lose experience ("character grows accustomed to
>> lesser
> Another lurker dropping out of the woodwork...
> That is an interesting concept, however I don't think that players
> of a Massive/MUD would necc. take to it very well... but only
> because of the dropping XP bit. To penalize a player for something
> that may be out of their control will be seen either as a bug, or
> as bad game design.
> An example:
> Bob is a 15th level warrior. He decides he is going to take on a
> 17th level Doom Bunny. However, to get there, he needs to go
> through the Dark Carrot Patch, which is infested with 11th level
> Lesser Evil Rabbits. He goes through the patch, and is viciously
> assaulted by a virtual army of malicious
> fluffballs. Unfortunately, because of the sheer aggressiveness
> of said rabbits, he has to kill each one that approaches him,
> totaling 10 in all. After killing them, he realizes that he has
> just lost 3 times the XP he would get by going to kill the Doom
> Bunny in the first place. He gets PO-ed and stops playing.
Therein lies the hardest problem: writing the fitness function to
describe how you "score" the combatants comparitive chances of
success.
It's hard enough in a one-on-one scenario, but - as you point out -
composing multiple scenarios on either or both sides makes it even
more tricky.
Off the top of my head I can think of lots of different approaches
(which is part of why I want to see how others have done it...).
e.g. "greedy grouping of scenarios": don't count the individual
battles, but use a greedy algorithm that sucks up every successive
battle into a running total. A set of "termination conditions"
cause it to evaluate at that moment and reset.
For instance, could have the following termination criteria:
1. Player enters a designated "safe area"
2. Player heals to full health whilst no monsters actively
targetting them
3. More than 60 seconds have elapsed since the last battle
... etc
e.g. "quest-writer groupings": monsters are artificially manually
grouped by a content-writer, and e.g. Lesser Evil Rabbits are marked
as having no negative effect unless the player fails to enter combat
with a Doom Bunny. This could be evaluated e.g. 2 minutes after the
last LER was encountered, so that the player has time to kill the
LER's, take a breather, then hunt down the DB - but if they just
kill the LER's and run away (or fail to find the DB, and go home
empty-handed) then they will suffer the negative effects.
...etc
Adam M - Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang