June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
From: ceo <ceo@grexengine.com>
> I fancy playing a game where you get exponentially more exp per
> situation the more you are (statistically) outgunned. Is anyone
> running one? :)....
...
> If you beat someone of lesser ability, again you get nothing - and
> may even lose experience ("character grows accustomed to lesser
> opponents; character gets slightly lazy, slightly slower, slightly
> less alert" or similar).
> If you beat someone of significantly greater ability, you get
> experience. The more they are better than you, the more exp you
> get, exponentially (on the assumption that when one fighter is 2X
> better rather than 1X better they will tend to win a lot more than
> twice as often. YMMV according to combat system...).
Another lurker dropping out of the woodwork...
That is an interesting concept, however I don't think that players
of a Massive/MUD would necc. take to it very well... but only
because of the dropping XP bit. To penalize a player for something
that may be out of their control will be seen either as a bug, or as
bad game design.
An example:
Bob is a 15th level warrior. He decides he is going to take on a
17th level Doom Bunny. However, to get there, he needs to go
through the Dark Carrot Patch, which is infested with 11th level
Lesser Evil Rabbits. He goes through the patch, and is viciously
assaulted by a virtual army of malicious
fluffballs. Unfortunately, because of the sheer aggressiveness of
said rabbits, he has to kill each one that approaches him,
totaling 10 in all. After killing them, he realizes that he has
just lost 3 times the XP he would get by going to kill the Doom
Bunny in the first place. He gets PO-ed and stops playing.
A possibly better solution would be to use an algorithm similar to
the one that Wizards/the DCI uses for their Magic: The Gathering
tournament rankings [1]. This algorithm is designed to let a
player's ranking change based on the ranking of those they fight.
p1 rank vs p2 rank | p1 win/lose | change p1 rank
-------------------+-------------+----------------
p1 = p2 | win | p1 up medium
p1 > p2 | win | p1 up slightly
p1 < p2 | win | p1 up alot
-------------------+-------------+----------------
p1 = p2 | lose | p1 down medium
p1 > p2 | lose | p1 down alot
p1 < p2 | lose | p1 down slightly
Depending on the system used for character advancement, change the
word "rank" accordingly.
[1 ]See http://www.wizards.com/DCI/main.asp?x=UTRules Appendix A
for detailed information.
Zachary Jensen
GPG Public Key:
http://search.keyserver.net (Key ID 0238F90D)
http://www.cs.drexel.edu/~zgj22/ - Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang