June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
On Mon, 2004-06-28 at 11:54, ceo wrote:
> There's no reason why it should be limited to battles - I've
> played about with roguelike games in the past where I awarded
> bonus exp for each turn the player managed to survive in a
> dangerous area (e.g. compare player hp and stats to the average
> for wandering monsters in that area, and when the player is
> sufficiently below par to be in serious danger start adding bonus
> exp simply for staying alive), which enables you to play an
> exploration game without *ever* fighting, but still going up in
> levels.
Slightly OT note: this is why I much prefer having different types
of experience. Exploration doesn't teach you anything about how to
better wield a weapon, how to cast magic, how to build/craft things,
etc. It will perhaps teach you how to sneak, spot traps, etc.
Exploration experience should only help you improve abilities
related to exploration.
The system I use is to provide several different experience
pools. Warrior pool, magic pool, rogue pool, general pool. (More
can be added as necessary.) Warriors skills/abilities are tied to
your warrior experience points only. So if all you ever do is hit
things with sharp metal sticks (aka swords) that's all you're ever
going to be skilled at. But because it's exp/level based, it
doesn't have the tediousness of the skill systems that require you
to practice individual skills, and it also doesn't require players
to micro-manage all the skills they want to spend points on.
> But to look at battles as a convenient LCD... If you beat an
> opponent of similar (appoximately - see NB below) ability, then
> you get no experience. Or, perhaps, you have a random chance of
> getting some and the loser loses sum - if the designer is
> confident they can balance this. Personally, I'd err on the side
> of safety and be mean with exp awards :).
> If you beat someone of lesser ability, again you get nothing - and
> may even lose experience ("character grows accustomed to lesser
> opponents; character gets slightly lazy, slightly slower, slightly
> less alert" or similar). If you beat someone of significantly
> greater ability, you get experience. The more they are better than
> you, the more exp you get, exponentially (on the assumption that
> when one fighter is 2X better rather than 1X better they will tend
> to win a lot more than twice as often. YMMV according to combat
> system...).
That shouldn't work as such. You can learn a _lot_ by fighting
someone even far "weaker" than you. In truth, in many cases where
you beat someone who is decidedly better than you in arms, you
probably won by pure luck. I participated in two tournaments
(weapons chosen by combatants, king's rules) last week. I learned a
great deal about shield usage from someone who in combat I almost
always beat. I learned absolutely nothing from the several fights I
won against several people I fought; pretty much everyone was
surprised I won those at all. It was just a lucky swing at the
right time. I did manage to learn some usual things from fights I
actually lost, as well. I also went through some fights where I
lost and didn't learn anything useful other than that my opponent
should be avoided in a real fight because they can hand me my ass on
a platter.
--
Sean Middleditch <elanthis@awesomeplay.com>
AwesomePlay Productions, Inc. - Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang