June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
From: "Freeman, Jeff" <jfreeman@soe.sony.com>
> From: Vladimir Cole
>> From: Peter Keeler
>>> Will we ever see a virtual currency in the "real" currency
>>> exchange, perhaps?
>> Nope.
> Jeff, why not?
What Scott said: Because then it wouldn't be virtual currency, it'd
be real currency. Want to use real currency for in-game
transactions? Fine, but just do that, then.
We already have lots of different kinds of real-world currencies,
there's just no need to invent a new one.
> I would have said yes because "ever" is a very long time. =)
There'll never be a horse which is also an apple.
If you make a virtual currency which is "real currency" it will only
ever be, at most, a one-off of some realworld currency. e.g. "These
gold coins represent one dollar each." And they're "real currency"
in the sense that they represent dollars. But people won't put
virtua-gold coins on a currency exchange, they'll just trade the
real dollars.
> Long enough for a new sort of virtual world to evolve? Maybe one
> could eventually come about where a virtual currency would be:
> - very liquid (easily exchanged for in-game and out-of-game
> items and currencies),
> - stable (predictable inflation levels in line with other major
> currencies),
> - well managed by a strong virtual central bank (talking about
> money supply management),
> - backed by a strong economy behind it where goods of
> widely-recognized value are produced.
There are two questions that have to be answered before we take even
one step down this path:
A) Why not just use real dollars, then? (or any other current
real-world currency)
B) Why do this at all?
I don't expect to hear a compelling answer to A any time soon.
Someone might make a VW in which people buy and sell things for real
money, but the currency you should be using in that VW, IMO, is real
money. US Dollars, probably.
And I don't expect a good answer to B for a good long while. The
answer right now sounds to me like "Just for the sake of doing it".
The types of VW's which generate sufficient interest in out-of-game
transactions to even warrant a discussion on vurtual-vs-real
currency are all games, and they all require virtual currency in
order to function as games, and in fact most of the real-world
transactions involve buying and selling the virtual currency.
Switch that to using real money, and there's so little interest in
buying and selling stuff that it's certainly not worth inventing a
new form of currency to do so.
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang