June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
I haven't seen this posted on MUD-DEV yet. I've spoken to the
editor, and he said they can probably accept submissions/proposals
up until 4th July latest. (although, given that's when they want(ed)
to make final decisions on inclusion, it would be wise to submit as
soon as possible instead)
Please reply directly to mmpgems@yahoo.com if interested.
-------- Original Message --------
Subject: re: submissions for MMP Gems book
From: Thor Alexander <mmpgems@yahoo.com>
---
You are receiving this email because you or someone you know has
recommended you as someone who might be interesting in contributing
an article or two to the second MMP game book. If you are not
interested please excuse the spam. If you know someone else who
might be interested please feel free to forward this message on to
help get the word out.
---
Charles River Media, the publisher of Game Programming Gems, is
interested in publishing a follow up to the first Massively
Multiplayer Games Book. This new book, entitled "More Massively
Multiplayer Game Development", will feature roughly 60 Online Game
related articles from professional game developers and will debut at
the 2005 GDC.
Each contributor will receive royalties based on sales, estimated to
reach between $500 and $2000 dollars per article. If you have ever
wanted to write professionally, this is an easy, painless way to
become a published author. The best part is that you can share your
hard-earned knowledge, experience, and wisdom with fellow Game
Developers.
Tentative Schedule:
June 6th - Proposals emailed to the editor at mmpgems@yahoo.com
June 13th - Proposals accepted and authors notified
June 27th - Outlines emailed to the editor
July 4th - Outlines approved and authors notified
August 1st - Rough Draft of Article emailed to editor
August 15th - Peer Reviews emailed to editor
August 29th - Final Draft of Articles emailed to editor
Suggested topic areas include (but not limited too):
Art Asset and Pipeline Techniques for Online games
Audio and Sound Techniques for Online Games
Asian Game Markets and Game Development
Production Techniques for scheduling and managing
online projects
QA and Testing for Online Game Services
Online Game Theory
Online Game Balance
Community Management Techniques
Customer Support
OO Development Techniques for Online games
Online Game Customer Service Issues and Techniques
Game Design Techniques for Online Games
Architectures for MMP and Online Games
Server Side Development Techniques
Client Side Development Techniques
3d techniques for rendering large worlds
3d techniques for rendering large numbers of players
Database Issues and Solutions for Online Games
AI and Spawning Issues and Solutions
Movement and Physics issues for Online Games
Game System Design for MMP and Online Game
Housing Systems
Social Systems
In-Game Governments
Guild Management
Features that will attract and hold guilds in your
game
Reputation and Trust online
Collections and Collectible Features for Online
Procedural World Generation
Character Customization
Machine Learning for Online Environments
Cheating in Online games and how to prevent it
For more topic ideas, see the complete table of contents from the
first book at:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qidH56
If you are interested in contributing and can meet the schedule
detailed above please email the following info to me by or before
June 6th:
1. Name
2. Email Address you wish to correspond through
3. Title of your Proposal
4: Brief Description of your Proposal
5. Page Count Estimate (6-20 pages)
6. Mailing Address (for contract)
thank you for your time and interest,
Thor
---
Thor Alexander
Editor, MMP Game Development Series
mmpgems@yahoo.com - [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang