June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
- DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
Hi all
We just finished our new prototype of ASTRONOID, a galactic
race/shoot persistent game base on a full P2P architecture. Now we
look for a publisher, but they all respond something like "great
game, great engine (at least something like this) but no market!
(For such futuristic racing multiplayer game ! The problematic Words
are : 'Futuristic' if you are not Lucas art (I disagree but it is
not the purpose of this topic!) and 'Multi user' (Here we are !)
Cause, for me, it is amazing!
I think that if their is a kind of game where multi user may give
interest, just behind RPG and it's social relation, it is in race,
further more if results are persistent, championship regularly
organized and so on... Some of those publishers justify this
incredible fact by saying that, even if they are able to play such
mode, gamers don't play multi users race game, few are gentle
enough, to tell me the tales of Motor city online to ensure their
arguments. I had thought a lot about this, and, before trying to
convince they are wrong, I would like to hear yourur opinion on the
fruit of my cognitive doom! First, if player do not play multi-user
mode race it's because they don't find good multi-user mode race!
That is cognitive isn't it? If they do not, it is because of a
perverse combination of Game play, technical and business investment
Issues.
First Game Play:
What is a good multi user race?
It is a race where I contest real player, and where there are
enough players to make me stress. Such stress comes with the
proximity of concurrent. If other players are a just a little
point in my driving-mirror or at the horizon, I prefer IA games,
where there is always one close to me.
At the difference of a FPS where the player looks for others at
20Km/s, in a race I will try to take my distance from concurrent at
300Km/h. Therefore, the vicious circle of multiplayer game will be
even more vicious as usual: you do not reach enough players to get
fun, so you do not have players to play multi user and so on. So
you need a very huge centralize community to always get a potential
of enough racer.
Second Technical:
It's much more difficult to synchronize 'bolid' at 300 Km/h than
man at 20 Km/h, so rare are the game who enable more than four or
eight player. This is not a lot, if you dispatch them on a 10 Km
circuit (3mn at 200Km/h) Until 'X box live' very few multi user
game get a race management centralize to a unique place, in
general distribute to gamer or game spy and other. This limits
drastically the potential!
Third Business
Racing gamer are for video gamer (11.3% of the total) not PC gamer
(3.9 %). So difficult to invest for network algorithm solution
(BSP not allowed in open sky circuit).
So, let's assume that the solo game are interesting, do you think
our solution may convince a publisher. An online PC video game (5
minute to install, no configuration) An multi user mode only, all
game create are always joinable to others. A distributed load
balancing network technology, to allow 30 players race. A
centralize persistent Web server to manage game (30 sec to join),
results and community. A race with long-range arm ship, to enlarge
the range of interaction.
Do you thinks there is a market for such game ?
Thank to react, and to take the time to translate in English my
Frogy style!
Best reggards
Stephane Garin - [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
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- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang