June 2004
- believable NPCs (was Natural Language Generation) Mike Rozak
- TECH: MUD Skeleton Craig L.
- DGN: Space MUD 67Me You
- DGN: Space MUD ceo
- DGN: Space MUD Sean Howard
"67Me You" <moreletterq@hotmail.com> wrote:
> I'm also looking at implementing some sort of production or
> manufacturing system but not sure how i will do that because i
> wanted to move away from the ,at least in my view, overused level
> system. The problem i see with this is that the very good players
> will simply buy new players the required equipment to produce
> stuff thus making them almost equal to other much more dedicated
> players who simply are playing on their own. Any solutions to this
> besides the overused ones?
There are several ways. You could make the equipment level based, so
a level 4 character can't use a level 14 weapon. You could make the
equipment decay and require upkeep so a low level player wouldn't be
able to afford to keep the equipment for very long. You could make
players distrustful of each other, like giving newbies abilities
that older characters are jealous of, and they won't go to the
trouble. Make the equipment so expensive that very good players
wouldn't give them out as gifts. lpMUDs used to make you drop your
equipment when you left, so no matter how good an item you had, you
never had it longer than a single play session.
Personally, most of the high level characters who buy equipment for
lower level guys are probably friends in real life and they just
want to play together. So let them. :) I don't see any problem in
letting people play the way they want to play as long as they aren't
hurting anybody.
> I will be writing most of the client side in java but may use some
> C++ in there to optimize on the server side. This will allow lots
> of people to have access to the game while still making the server
> side fast. Any info on server side implementation would be useful
> because i know next to nothing about that.
I should point out that if you are still in high school, selecting a
smaller scale project might have a better chance for
success. Granted, any dedicated team with their heads screwed on
tight can (eventually) succeed, but I'd feel bad if I didn't at
least warn you.
> I was wondering if there were any good space MUDs out there that
> you guys might have heard of? So i could see how they work. Also
> any advice on this project or maybe good books, sites etc would be
> greatly appreciated. Thanks in advance guys.
I haven't MUDded in years, but I remember KobraMUD being pretty
cool. There were also some MUSE/MUSHes based on Star Trek that
seemed to do the space thing pretty nifty. Head over to
http://www.mudconnector.org and just go through the sci-fi mud
listings.
There are plenty of good books, so I'll recommend the obvious ones:
MUD Game Programming by Penton Developing Online Games by Mulligan
and Patrovsky Designing Virtual Worlds by Bartlet
Also, most text MUDs have their source freely available. Go download
CircleMUD (I think that was the one - supposed to be a cleaned up
Diku that is easy to modify and understand) and poke around.
--
Sean Howard - www.squidi.net
Webcomic: A Modest Destiny - DGN: Space MUD Tracy Lee
- AI in gauntlet (was: Natural Language Generation) ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? stéphane Garin
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Eric Lamy
- [DGN/BIZ] Why player dont play multi user race or is therea market for multiuser race? Matt Mihaly
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? ceo
- [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race? Damion Schubert
- [SVEvents] 6/22, J C Lawrence
- BIZ: MMOs in China Chris Yeh
- BIZ: MMOs in China satya@gamedevid.org
- BIZ: MMOs in China Tiago Carita
- BIZ: MMOs in China Damion Schubert
- JOB: Shattered Prism: Lost Wastelands Trace Kern
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Daniel.Harman@barclayscapital.com
- [NEWS] Gaming Open Market Matt Mihaly
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Peter Keeler
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market ren@aldermangroup.com
- [NEWS] Gaming Open Market Freeman, Jeff
- [NEWS] Gaming Open Market Scott Jennings
- [NEWS] Gaming Open Market Vladimir Cole
- [NEWS] Gaming Open Market Freeman, Jeff
- submissions for MMP Gems book ceo
- [NEWS] Warhammer Online Cancelled -- Why? David Kennerly
- [NEWS] Warhammer Online Cancelled -- Why? mike stedman
- [NEWS] Warhammer Online Cancelled -- Why? Jim Purbrick
- [NEWS] Warhammer Online Cancelled -- Why? Adam
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Jon A. Lambert
- [NEWS] Warhammer Online Cancelled -- Why? J C Lawrence
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Matt Mihaly
- [NEWS] Warhammer Online Cancelled -- Why? Richard A. Bartle
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- [NEWS] Warhammer Online Cancelled -- Why? Tazzik
- [NEWS] Warhammer Online Cancelled -- Why? Michael Sellers
- [NEWS] Warhammer Online Cancelled -- Why? Mike Rozak
- [NEWS] Warhammer Online Cancelled -- Why? Luca Girardo
- DGN/HUMOR: Virtual worlds and virtual holidays Mike Rozak
- DGN/HUMOR: Virtual worlds and virtual holidays Michael "Flury" Chui
- DGN/HUMOR: Virtual worlds and virtual holidays Ola Fosheim Grøstad
- "USPs" (was: Warhammer Online Cancelled -- Why?) Michael Sellers
- "USPs" ceo
- "USPs" Luca Girardo
- "USPs" (was: Warhammer Online Cancelled -- Why?) Derek Licciardi
- "USPs" (was: Warhammer Online Cancelled -- Why?) Threshold RPG
- "USPs" (was: Warhammer Online Cancelled -- Why?) Mike Rozak
- "USPs" (was: Warhammer Online Cancelled -- Why?) Matt Mihaly
- "USPs" (was: Warhammer Online Cancelled -- Why?) Vincent Archer
- "USPs" (was: Warhammer Online Cancelled -- Why?) Damion Schubert
- "USPs" Scott Macmillan
- Exponential experience points and levels ceo
- Exponential experience points and levels cruise
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Jesus Lopez
- Exponential experience points and levels Adam
- Exponential experience points and levels Sean Middleditch
- Exponential experience points and levels Steven King
- Exponential experience points and levels Ghilardi Filippo
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels ceo
- Exponential experience points and levels mike stedman
- Exponential experience points and levels zgj22@drexel.edu
- Exponential experience points and levels David Kennerly
- Exponential experience points and levels Vincent Archer
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) David Blankley
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Scott Tengelin
- Virtual/Real Currencies (was: [NEWS] Gaming OpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] GamingOpenMarket) Freeman, Jeff
- Virtual/Real Currencies (was: [NEWS]GamingOpenMarket) Dana V. Baldwin
- Virtual/Real Currencies (was: [NEWS] Gaming Open Market) Timothy Dang