May 2004
- Thief class (was: MUD-Dev Digest, Vol 11, Issue 23) Ghilardi Filippo
 - Levels, classes and choice cruise
 - Levels, classes and choice Sean Howard
 
- R: Playing catch-up with levels Ghilardi Filippo
 - R: Levels, classes and choice Ghilardi Filippo
 - R: Levels, classes and choice Byron Ellacott
 
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
 - What is an RPG? [Was: Playing catch-up with levels] Darksuit
 - What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
 
- What is an RPG? Mike Rozak
 - What is an RPG? Threshold RPG
 - What is an RPG? Byron Ellacott
 - What is an RPG? Amanda Walker
 
- More on levels, was What is an RPG? rick cronan
 - More on levels, was What is an RPG? Mike Rozak
 - More on levels, was What is an RPG? rick cronan
 
- More on levels, was What is an RPG? Byron Ellacott
 
- Playing catch-up with levels Freeman, Jeff
 - SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help PMooney@peddie.org
 - Multiplayer Game Logic System sszretter
 - Multiplayer Game Logic System Douglas Goodall
 - Multiplayer Game Logic System Mike Rozak
 
- [SOC] A letter: Dear MMOG Corey Crawford
 - Playing catch-up with levels Sean Howard
 - Playing catch-up with levels Freeman, Jeff
 
- More on levels, was What is an RPG? Mike Rozak
 - More on levels, was What is an RPG? Jeff Fuller
 - More on levels, was What is an RPG? Mike Rozak
 
- Reminder: Community Work Symposium - May 21 T.L. Taylor
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Amanda Walker
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Alex Chacha
 
- DESIGN: Online adventure games Ola Fosheim Grøstad
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Jason Downs
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Malcolm W. Tester II
 - DESIGN: Online adventure games J C Lawrence
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- DESIGN: Online adventure games Fred Snyder
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Fred Snyder
 
- DESIGN: Online adventure games Steven King
 - DESIGN: Online adventure games Amanda Walker
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Alex Chacha
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- DESIGN: Online adventure games Tracy Lee
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games J C Lawrence
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- MEDIA: Puzzle Pirates wins Webby J C Lawrence
 - NEWS: Online Economies Brian Thyer
 - IRC Channels for Virtual Worlds Discussion Matt Wilson
 - Natural Language Generation Tiago Carita
 - Natural Language Generation Eric Rhea
 - Natural Language Generation Douglas Goodall
 - Natural Language Generation Hans-Henrik Staerfeldt
 - Natural Language Generation mugginsm@under-the-fridge.com
 - Natural Language Generation Michael "Flury" Chui
 - Natural Language Generation Sean Middleditch
 - Natural Language Generation blizzard36_2002@yahoo.com
 - Natural Language Generation Steven King
 
- Natural Language Generation Michael "Flury" Chui
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Robert Zubek
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Brian 'Psychochild' Green
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 
- believable NPCs (was Natural Language Generation) Robert Zubek
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Samantha LeCraft
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Douglas Goodall
 
- believable NPCs (was Natural Language Generation) Hulbert, Leland
 - believable NPCs (was Natural Language Generation) Samantha LeCraft
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Paolo Piselli
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Byron Ellacott
 
- believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Eli Stevens {WG.c}
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Sam Mason
 - believable NPCs (was Natural Language Generation) John Arras
 
- DGN: Rooms, Directions, etc. - any alternatives? Skane2004@aol.com
 - DGN: Rooms, Directions, etc. - any alternatives? Malcolm W. Tester II
 - DGN: Rooms, Directions, etc. - any alternatives? Otis Viles
 - DGN: Rooms, Directions, etc. - any alternatives? J C Lawrence
 - DGN: Rooms, Directions, etc. - any alternatives? Nathan Yospe
 - DGN: Rooms, Directions, etc. - any alternatives? Mark
								From: Nathan Yospe
> On May 25, 2004, at 11:37 AM, J C Lawrence wrote:
> We also discussed a whole other twist where the world was laid out
> on a simple global coordinate system (think X/Y/Z coordinates),
> but segments of the world could be scaled mappings to other parts
> of the coordinate space or could simply contain a disjoint and
> different sized coordinate space within its boundaries (eg a
> TARDIS-like object which contains more space inside that its
> exterior dimensions, or a small house whose doors and windows,
> Alice-in-Wonderland-like exit all over the world and have
> non-proportional sizes on each side of the exit (huge door on one
> side, pinhole on the other)). IIRC "nested coordinate spaces"
> should get you going search wise.
> Try these threads: "Room-based vs. coordinate-based", "Finding
> Space", "Rooms, 3D arrays, etc", "Sparse Arrays and co-ordinate
> based worlds", and, of course, the "Nested Coordinate spaces"
> thread J C refers to...
Surely, as any text adventurer will know, you need to map out your
progress thus far making it easier to return to previous locations.
Unless you use a simple direction and movement system, how do you
effectively construct your paper map? (which, lets be honest is as
useful as the brass lantern, or the elvin sword) :-)
-Mark. 
- DGN: Rooms, Directions, etc. - any alternatives? Sarah J. Blake
 - DGN: Rooms, Directions, etc. - any alternatives? Kwon J. Ekstrom
 
- DGN: Rooms, Directions, etc. - any alternatives? Fred Snyder
 - DGN: Rooms, Directions, etc. - any alternatives? Zach Collins {Siege}
 - DGN: Rooms, Directions, etc. - any alternatives? Sean Middleditch
 
- MEDIA: Virtual Dopers Crave High Scores J C Lawrence
 - MEDIA: Virtual Dopers Crave High Scores David Kennerly
 - MEDIA: Virtual Dopers Crave High Scores David Heyman
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Malcolm W. Tester II
 
- DESIGN: Crime and Punishment Matt Mihaly
 - DESIGN: Crime and Punishment J C Lawrence
 - DESIGN: Crime and Punishment Ghilardi Filippo
 
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Douglas Goodall
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Tracy Lee
 - believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- China practically bans online gaming? Sulka Haro
 - China practically bans online gaming Sulka Haro
 
- SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds J C Lawrence
 - playing the mob (was: believable NPCs) ceo
 - BIZ: Ban selling of in-game items for real cash? Yumiko
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? John Buehler
 - BIZ: Ban selling of in-game items for real cash? vlad cole
 - BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
 - BIZ: Ban selling of in-game items for real cash? Tess Lowe
 - BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Tess Snider
 - BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? Peter Keeler
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? John Arras
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? Tess Lowe
 - BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
 - BIZ: Ban selling of in-game items for real cash? Daniel.Harman@barclayscapital.com
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
 - BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
 - BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
 
- BIZ: Ban selling of in-game items for real cash? ghovs
 - BIZ: Ban selling of in-game items for real cash? ren@aldermangroup.com