May 2004
- Thief class (was: MUD-Dev Digest, Vol 11, Issue 23) Ghilardi Filippo
- Levels, classes and choice cruise
- Levels, classes and choice Sean Howard
 
- R: Playing catch-up with levels Ghilardi Filippo
- R: Levels, classes and choice Ghilardi Filippo
- R: Levels, classes and choice Byron Ellacott
 
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
- What is an RPG? [Was: Playing catch-up with levels] Darksuit
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
 
 
- What is an RPG? Mike Rozak
- What is an RPG? Threshold RPG
- What is an RPG? Byron Ellacott
- What is an RPG? Amanda Walker
 
 
- More on levels, was What is an RPG? rick cronan
- More on levels, was What is an RPG? Mike Rozak
- More on levels, was What is an RPG? rick cronan
 
- More on levels, was What is an RPG? Byron Ellacott
 
- Playing catch-up with levels Freeman, Jeff
- SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help PMooney@peddie.org
- Multiplayer Game Logic System sszretter
- Multiplayer Game Logic System Douglas Goodall
- Multiplayer Game Logic System Mike Rozak
 
- [SOC] A letter: Dear MMOG Corey Crawford
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Freeman, Jeff
 
- More on levels, was What is an RPG? Mike Rozak
- More on levels, was What is an RPG? Jeff Fuller
- More on levels, was What is an RPG? Mike Rozak
 
 
- Reminder: Community Work Symposium - May 21 T.L. Taylor
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Amanda Walker
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Alex Chacha
 
 
- DESIGN: Online adventure games Ola Fosheim Grøstad
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Jason Downs
- DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games J C Lawrence
- DESIGN: Online adventure games Malcolm W. Tester II
 
 
 
 
- DESIGN: Online adventure games Fred Snyder
								Mike Rozak wrote:
 
 > I imagined that I wrote on adventure game (like Zork), and put it
 > online. What would users think of the experience? What features
 > would they request? Here's what happens (in my thought
 > experiment):
 
 > 1. The first feature I'd add would be the ability for users to
 > "chat", since it seems silly that people wandering around the
 > adventure game couldn't talk to one another.
 
 > 2. Next, I'd add the ability for players to work together on
 > puzzles and hand each other objects.
 
 > 3. It takes 20-40 hours to complete Zork (or any adventure
 > game). After that, players run out of stuff to do and stop
 > playing. In an online environment, players would complete the
 > game in half the time (or less) because they'd give each other
 > hints; then they'd run out of stuff to do, but rather than stop
 > playing, they'd start whinging about lack-of-content.
 
 > In other words, after working on content for a year, I'd have
 > one week of public release before some players would be asking
 > me for more. So much for my long-awaited holiday...
 
 
 Just a few months ago, I experimented with my own online adventure
 game engine. The idea was to provide a framework for creating
 Zork-like games and publishing them on the web. The results of that
 experiment are here:
 
 http://castwide.com/games/webventure
 
 The above link includes player instructions, the development manual,
 and a sample game created using the system. Anyone can create a
 game and publish it on my site; all you have to do is register an
 account and follow the instructions for creating an XML game file.
 The engine even includes a rudimentary script interpreter.
 
 The reaction I received from players largely followed your
 expectations. One of the first questions I got asked was, "Is
 multiplayer possible?" (At this point, it is not.) It was also a
 mere matter of hours before players started sharing game hints with
 each other.
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Fred Snyder
 
 
- DESIGN: Online adventure games Steven King
- DESIGN: Online adventure games Amanda Walker
- DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Alex Chacha
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Malcolm W. Tester II
 
- DESIGN: Online adventure games Tracy Lee
- DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games J C Lawrence
- DESIGN: Online adventure games Malcolm W. Tester II
 
 
- MEDIA: Puzzle Pirates wins Webby J C Lawrence
- NEWS: Online Economies Brian Thyer
- IRC Channels for Virtual Worlds Discussion Matt Wilson
- Natural Language Generation Tiago Carita
- Natural Language Generation Eric Rhea
- Natural Language Generation Douglas Goodall
- Natural Language Generation Hans-Henrik Staerfeldt
- Natural Language Generation mugginsm@under-the-fridge.com
- Natural Language Generation Michael "Flury" Chui
- Natural Language Generation Sean Middleditch
- Natural Language Generation blizzard36_2002@yahoo.com
- Natural Language Generation Steven King
 
- Natural Language Generation Michael "Flury" Chui
 
 
 
 
 
 
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Robert Zubek
- believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
- believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Brian 'Psychochild' Green
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Freeman, Jeff
 
- believable NPCs (was Natural Language Generation) Robert Zubek
- believable NPCs (was Natural Language Generation) Amanda Walker
 
 
 
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Samantha LeCraft
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Douglas Goodall
 
- believable NPCs (was Natural Language Generation) Hulbert, Leland
- believable NPCs (was Natural Language Generation) Samantha LeCraft
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Paolo Piselli
 
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 
 
 
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Amanda Walker
 
 
- believable NPCs (was Natural Language Generation) Byron Ellacott
 
 
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Eli Stevens {WG.c}
- believable NPCs (was Natural Language Generation) Amanda Walker
 
 
 
- believable NPCs (was Natural Language Generation) Sam Mason
- believable NPCs (was Natural Language Generation) John Arras
 
 
- DGN: Rooms, Directions, etc. - any alternatives? Skane2004@aol.com
- DGN: Rooms, Directions, etc. - any alternatives? Malcolm W. Tester II
- DGN: Rooms, Directions, etc. - any alternatives? Otis Viles
- DGN: Rooms, Directions, etc. - any alternatives? Sarah J. Blake
- DGN: Rooms, Directions, etc. - any alternatives? Kwon J. Ekstrom
 
- DGN: Rooms, Directions, etc. - any alternatives? Fred Snyder
- DGN: Rooms, Directions, etc. - any alternatives? Zach Collins {Siege}
- DGN: Rooms, Directions, etc. - any alternatives? Sean Middleditch
 
- MEDIA: Virtual Dopers Crave High Scores J C Lawrence
- MEDIA: Virtual Dopers Crave High Scores David Kennerly
- MEDIA: Virtual Dopers Crave High Scores David Heyman
 
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
 
- DESIGN: Crime and Punishment Matt Mihaly
- DESIGN: Crime and Punishment J C Lawrence
- DESIGN: Crime and Punishment Ghilardi Filippo
 
 
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Douglas Goodall
- believable NPCs (was Natural Language Generation) Amanda Walker
 
 
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Freeman, Jeff
 
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Tracy Lee
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Amanda Walker
 
 
 
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- China practically bans online gaming? Sulka Haro
- China practically bans online gaming Sulka Haro
 
- SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds J C Lawrence
- playing the mob (was: believable NPCs) ceo
- BIZ: Ban selling of in-game items for real cash? Yumiko
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? John Buehler
- BIZ: Ban selling of in-game items for real cash? vlad cole
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
 
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
- BIZ: Ban selling of in-game items for real cash? Tess Lowe
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Tess Snider
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Peter Keeler
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? John Arras
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Tess Lowe
- BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
- BIZ: Ban selling of in-game items for real cash? Daniel.Harman@barclayscapital.com
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
- BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
- BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
 
 
 
 
 
 
 
- BIZ: Ban selling of in-game items for real cash? ghovs
- BIZ: Ban selling of in-game items for real cash? ren@aldermangroup.com