May 2004
- Thief class (was: MUD-Dev Digest, Vol 11, Issue 23) Ghilardi Filippo
- Levels, classes and choice cruise
- Levels, classes and choice Sean Howard
- R: Playing catch-up with levels Ghilardi Filippo
- R: Levels, classes and choice Ghilardi Filippo
- R: Levels, classes and choice Byron Ellacott
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
- What is an RPG? [Was: Playing catch-up with levels] Darksuit
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
- What is an RPG? Mike Rozak
- What is an RPG? Threshold RPG
- What is an RPG? Byron Ellacott
- What is an RPG? Amanda Walker
- More on levels, was What is an RPG? rick cronan
- More on levels, was What is an RPG? Mike Rozak
- More on levels, was What is an RPG? rick cronan
- More on levels, was What is an RPG? Byron Ellacott
- Playing catch-up with levels Freeman, Jeff
- SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help PMooney@peddie.org
- Multiplayer Game Logic System sszretter
- Multiplayer Game Logic System Douglas Goodall
- Multiplayer Game Logic System Mike Rozak
- [SOC] A letter: Dear MMOG Corey Crawford
Found this at F13.net, thought it might be of interest.
URL:
http://www.f13.net/2.php?subaction=showfull&id83893831&archive=&start_from=&ucat=2
[article start]
Dear MMOG
It's not you, it's me. Really. You see, I want to see other games,
and I don't feel right about seeing them while I'm with you. You've
been a great MMOG, but I'm a free spirit. I want to have fun without
getting tied down to one game. I'm just not ready for a long-term
relationship, and I don't think you are ready to share me with other
games.
At first, it was incredible. We ran through the levels and had so
much fun. I felt like a kid on the playground again, a feeling I
haven't had for a long, long time. We killed orcs and rabbits and
got gold and shiny swords. That time we went shopping for armor
together was just magical. I think I could have lost myself in your
eyes that night on the seashore.
But the magic started to fade. We didn't get levels as much, my
armor got rusty and this sword could use a sharpening something
fierce. I started to feel like we were just getting together out of
habit, neither one of us really having a good time so much as we
were trying to re-ignite the flame we once had. And every time I
tried to spend less time with you, I felt guilty about it for a
week. I should have been with you.
You kept asking me where I was, who I'd been with. You get so
jealous! Pretty soon I felt like I had to be with you every
night. And then we started staying up so late when we got into that
dragon hunting. I never slept. The times I came into work on two
hours of sleep and was just exhausted! Even my boss started saying
something about the bags under my eyes. All day at work you'd want
me to talk about you on the message boards, read up on strategies
for leveling, and plan what we'd do together that night. I never got
a moment's peace.
You're just too controlling. I want someone who can treat me like a
natural gamer, who can put up with my moods and whims without trying
to change them. I think what finally got me fed up was that time I
was at my mom's house. There I am, enjoying some quiet family time
with my niece and you start messaging me repeatedly, talking about
some siege or some battle or something. Once was fine, even twice,
but you just kept hounding me until I finally came home and logged
in. You were so mean! It's not my fault I couldn't be there for the
fight, but you just burned down the city we built together without
even thinking of my feelings! We worked hard on that smithy, but you
didn't care. I wasn't there for one little thing and you just ripped
it to shreds. What were you thinking? Then you still wanted me to
keep paying for everything, and you wouldn't even answer my calls
when I asked you about those gloves that disappeared. It took you a
week to get back to me!
Like I said, it's been fun, but I just can't give you what you need
anymore. I want to see other games without you interfering, without
you making me feel guilty for not killing that dragon again. That's
all you want to do now, kill the dragon, siege the city, it's been
done. What happened to your spontaneity? What happened to the dings?
What happened to just getting together and having fun looking at the
landscape? It's all about you, and I'm just there to make you look
better. I heard about you, bragging your little head off about
subscription this and concurrent user that. Wasn't I special? Didn't
my subscription matter or was I just one of a faceless hundred
thousand? It's ok if you see lots of other gamers, even two gamers
at once, but I try to play one other game and you get so
possessive. Then you start bringing up that whole second account
thing. I mean, I'm not good enough for you as I am, you want me to
get one of those robot buffers too? Do I not satisfy you?
That's it, I'm through with. I'm going to play what I want to play
how I want to play it and if you don't like it, that's something
you'll have to deal with on your own. I'm sure you can get one of
your little robot buffers to buff you to your heart's content. You
like them better than me anyway. Don't even think about sending me
one of those “Try me again for 15 days” emails either. I'm not
interested in one of your quickies for old time's sake. Don't
cry. Don't make a scene. Let's make a clean break now, like ripping
off a bandage, in one swift motion.
Have a good life. I hope I won't see you in the future. I can only
imagine coming across you in the mall or something, all bloated with
expansion after expansion, tarted up with the latest come-on. You'll
look terrible, all kinds of horrid cosmetic surgery plastered on
your face in some vain attempt to hold onto that youthful vigor
while all these babies half your size are attracting all the good
gamers. It'll be really sad, so have some dignity. Don't let
yourself go like that.
Yours truly,
Haemish MacLennan
[article end]
---
Corey Crawford
ccrawford@seventh.net - Playing catch-up with levels Sean Howard
- Playing catch-up with levels Freeman, Jeff
- More on levels, was What is an RPG? Mike Rozak
- More on levels, was What is an RPG? Jeff Fuller
- More on levels, was What is an RPG? Mike Rozak
- Reminder: Community Work Symposium - May 21 T.L. Taylor
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Amanda Walker
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Alex Chacha
- DESIGN: Online adventure games Ola Fosheim Grøstad
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Jason Downs
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games J C Lawrence
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games Fred Snyder
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Fred Snyder
- DESIGN: Online adventure games Steven King
- DESIGN: Online adventure games Amanda Walker
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Alex Chacha
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games Tracy Lee
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games J C Lawrence
- DESIGN: Online adventure games Malcolm W. Tester II
- MEDIA: Puzzle Pirates wins Webby J C Lawrence
- NEWS: Online Economies Brian Thyer
- IRC Channels for Virtual Worlds Discussion Matt Wilson
- Natural Language Generation Tiago Carita
- Natural Language Generation Eric Rhea
- Natural Language Generation Douglas Goodall
- Natural Language Generation Hans-Henrik Staerfeldt
- Natural Language Generation mugginsm@under-the-fridge.com
- Natural Language Generation Michael "Flury" Chui
- Natural Language Generation Sean Middleditch
- Natural Language Generation blizzard36_2002@yahoo.com
- Natural Language Generation Steven King
- Natural Language Generation Michael "Flury" Chui
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Robert Zubek
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Brian 'Psychochild' Green
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Robert Zubek
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Samantha LeCraft
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Douglas Goodall
- believable NPCs (was Natural Language Generation) Hulbert, Leland
- believable NPCs (was Natural Language Generation) Samantha LeCraft
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Paolo Piselli
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Byron Ellacott
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) J C Lawrence
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Eli Stevens {WG.c}
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Sam Mason
- believable NPCs (was Natural Language Generation) John Arras
- DGN: Rooms, Directions, etc. - any alternatives? Skane2004@aol.com
- DGN: Rooms, Directions, etc. - any alternatives? Malcolm W. Tester II
- DGN: Rooms, Directions, etc. - any alternatives? Otis Viles
- DGN: Rooms, Directions, etc. - any alternatives? Sarah J. Blake
- DGN: Rooms, Directions, etc. - any alternatives? Kwon J. Ekstrom
- DGN: Rooms, Directions, etc. - any alternatives? Fred Snyder
- DGN: Rooms, Directions, etc. - any alternatives? Zach Collins {Siege}
- DGN: Rooms, Directions, etc. - any alternatives? Sean Middleditch
- MEDIA: Virtual Dopers Crave High Scores J C Lawrence
- MEDIA: Virtual Dopers Crave High Scores David Kennerly
- MEDIA: Virtual Dopers Crave High Scores David Heyman
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
- DESIGN: Crime and Punishment Matt Mihaly
- DESIGN: Crime and Punishment J C Lawrence
- DESIGN: Crime and Punishment Ghilardi Filippo
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Douglas Goodall
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) John Buehler
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Tracy Lee
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Michael Sellers
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Matt Mihaly
- believable NPCs (was Natural Language Generation) Amanda Walker
- believable NPCs (was Natural Language Generation) Freeman, Jeff
- believable NPCs (was Natural Language Generation) Mathieu Castelli
- believable NPCs (was Natural Language Generation) Mathieu Castelli
- China practically bans online gaming? Sulka Haro
- China practically bans online gaming Sulka Haro
- SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds J C Lawrence
- playing the mob (was: believable NPCs) ceo
- BIZ: Ban selling of in-game items for real cash? Yumiko
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? John Buehler
- BIZ: Ban selling of in-game items for real cash? vlad cole
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
- BIZ: Ban selling of in-game items for real cash? Tess Lowe
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Tess Snider
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Peter Keeler
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? John Arras
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
- BIZ: Ban selling of in-game items for real cash? Tess Lowe
- BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
- BIZ: Ban selling of in-game items for real cash? Daniel.Harman@barclayscapital.com
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
- BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
- BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
- BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
- BIZ: Ban selling of in-game items for real cash? ghovs
- BIZ: Ban selling of in-game items for real cash? ren@aldermangroup.com