May 2004
- Thief class (was: MUD-Dev Digest, Vol 11, Issue 23) Ghilardi Filippo
 - Levels, classes and choice cruise
 - Levels, classes and choice Sean Howard
 
- R: Playing catch-up with levels Ghilardi Filippo
 - R: Levels, classes and choice Ghilardi Filippo
								From: cruise
> An article in the April Scientific American got me thinking about
> classes and character design from a differenrt perspective. The
> article dealt with choice, and the various levels of happiness
> produced by providing differing amounts of choice.
> Thre reasearch involved described people along a range, from
> "maximisers" to "satificers", who, respectively, must always make
> the best possible decision, to simply what is good enough.
> Maximisers will spend hours agonising over the best possible
> choice, and even when they finally decide, they worry that it
> might not be the best, and wistfully think of the benefits they
> missed out on the alternatives. The researchers found that such
> maximising tendencies coupled strongly with depresssion.
> In a nutshell, while limited choice is good, past a certain point,
> the more options available, the more anxiety results (for
> everybody, though the effect is more pronounced in
> maximisers). With too much choice, the array of options becomes
> immediately depressing.
> I'm curious as to other's thoughts on how this applies to
> character design in an RPG. Does this mean that the limited
> class-based system is actually better, because it limits choice?
> Or does the replayability mean that agony over
> "what-might-have-been" is reduced, because a player can simply try
> another character at any time?
Very interesting With that now I understand myself better too.
I'm in the "maximizer" category. Not only in games, also in
coding. I could freeze and stay idle for a lot of time while
thinking what's the best way for a problem.
Is that reason that always took me away from many single player
RPG's. Everytime there's a choice I simply get stuck as can't decide
for best action to take. In a rational way I know that almost any
path is the same and can be won. But not knowing what will be next
and what is best choice give me a bad feeling.
Instead games like UO (Ultima Online) and SWG (Star Wars Galaxies),
even giving many choices, deal with that problem in a different
way. In those games (even if RPG) you can always undo your choices
and take a different path anytime without having to start again from
scratch.
Undoing a choice isn't free, usually take time, but the idea that
you aren't tied with a choice alleviate completely this "decisional"
stress.
Also I would note that MMO's change over time. What is a good choise
today could be a bad one tomorrow. So, having a flexible skill
system is a must (at least for me).
Here I speak mostly about skills as equipment can be changed anyway
more easly in any game.
ciao ciao - R: Levels, classes and choice Byron Ellacott
 
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
 - What is an RPG? [Was: Playing catch-up with levels] Darksuit
 - What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
 
- What is an RPG? Mike Rozak
 - What is an RPG? Threshold RPG
 - What is an RPG? Byron Ellacott
 - What is an RPG? Amanda Walker
 
- More on levels, was What is an RPG? rick cronan
 - More on levels, was What is an RPG? Mike Rozak
 - More on levels, was What is an RPG? rick cronan
 
- More on levels, was What is an RPG? Byron Ellacott
 
- Playing catch-up with levels Freeman, Jeff
 - SOC ANNOUNCE: Research project into Social Interactions in MMORPG field, need help PMooney@peddie.org
 - Multiplayer Game Logic System sszretter
 - Multiplayer Game Logic System Douglas Goodall
 - Multiplayer Game Logic System Mike Rozak
 
- [SOC] A letter: Dear MMOG Corey Crawford
 - Playing catch-up with levels Sean Howard
 - Playing catch-up with levels Freeman, Jeff
 
- More on levels, was What is an RPG? Mike Rozak
 - More on levels, was What is an RPG? Jeff Fuller
 - More on levels, was What is an RPG? Mike Rozak
 
- Reminder: Community Work Symposium - May 21 T.L. Taylor
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Amanda Walker
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Alex Chacha
 
- DESIGN: Online adventure games Ola Fosheim Grøstad
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Jason Downs
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Malcolm W. Tester II
 - DESIGN: Online adventure games J C Lawrence
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- DESIGN: Online adventure games Fred Snyder
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Fred Snyder
 
- DESIGN: Online adventure games Steven King
 - DESIGN: Online adventure games Amanda Walker
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games Alex Chacha
 - DESIGN: Online adventure games Mike Rozak
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- DESIGN: Online adventure games Tracy Lee
 - DESIGN: Online adventure games Mike Rozak
 
- DESIGN: Online adventure games J C Lawrence
 - DESIGN: Online adventure games Malcolm W. Tester II
 
- MEDIA: Puzzle Pirates wins Webby J C Lawrence
 - NEWS: Online Economies Brian Thyer
 - IRC Channels for Virtual Worlds Discussion Matt Wilson
 - Natural Language Generation Tiago Carita
 - Natural Language Generation Eric Rhea
 - Natural Language Generation Douglas Goodall
 - Natural Language Generation Hans-Henrik Staerfeldt
 - Natural Language Generation mugginsm@under-the-fridge.com
 - Natural Language Generation Michael "Flury" Chui
 - Natural Language Generation Sean Middleditch
 - Natural Language Generation blizzard36_2002@yahoo.com
 - Natural Language Generation Steven King
 
- Natural Language Generation Michael "Flury" Chui
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Robert Zubek
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Malcolm W. Tester II
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Michael Sellers
 
- believable NPCs (was Natural Language Generation) Brian 'Psychochild' Green
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 
- believable NPCs (was Natural Language Generation) Robert Zubek
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Samantha LeCraft
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Douglas Goodall
 
- believable NPCs (was Natural Language Generation) Hulbert, Leland
 - believable NPCs (was Natural Language Generation) Samantha LeCraft
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Paolo Piselli
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Byron Ellacott
 
- believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) J C Lawrence
 - believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Eli Stevens {WG.c}
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Sam Mason
 - believable NPCs (was Natural Language Generation) John Arras
 
- DGN: Rooms, Directions, etc. - any alternatives? Skane2004@aol.com
 - DGN: Rooms, Directions, etc. - any alternatives? Malcolm W. Tester II
 - DGN: Rooms, Directions, etc. - any alternatives? Otis Viles
 - DGN: Rooms, Directions, etc. - any alternatives? Sarah J. Blake
 - DGN: Rooms, Directions, etc. - any alternatives? Kwon J. Ekstrom
 
- DGN: Rooms, Directions, etc. - any alternatives? Fred Snyder
 - DGN: Rooms, Directions, etc. - any alternatives? Zach Collins {Siege}
 - DGN: Rooms, Directions, etc. - any alternatives? Sean Middleditch
 
- MEDIA: Virtual Dopers Crave High Scores J C Lawrence
 - MEDIA: Virtual Dopers Crave High Scores David Kennerly
 - MEDIA: Virtual Dopers Crave High Scores David Heyman
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Malcolm W. Tester II
 
- DESIGN: Crime and Punishment Matt Mihaly
 - DESIGN: Crime and Punishment J C Lawrence
 - DESIGN: Crime and Punishment Ghilardi Filippo
 
- believable NPCs (was Natural Language Generation) Daniel.Harman@barclayscapital.com
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Douglas Goodall
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) John Buehler
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Freeman, Jeff
 
- believable NPCs (was Natural Language Generation) Matt Mihaly
 
- believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Tracy Lee
 - believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Michael Sellers
 - believable NPCs (was Natural Language Generation) Amanda Walker
 - believable NPCs (was Natural Language Generation) Matt Mihaly
 - believable NPCs (was Natural Language Generation) Amanda Walker
 
- believable NPCs (was Natural Language Generation) Freeman, Jeff
 - believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- believable NPCs (was Natural Language Generation) Mathieu Castelli
 
- China practically bans online gaming? Sulka Haro
 - China practically bans online gaming Sulka Haro
 
- SOCIAL MEDIA: California Law Review: The Laws of Virtual Worlds J C Lawrence
 - playing the mob (was: believable NPCs) ceo
 - BIZ: Ban selling of in-game items for real cash? Yumiko
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? John Buehler
 - BIZ: Ban selling of in-game items for real cash? vlad cole
 - BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
- BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 
- BIZ: Ban selling of in-game items for real cash? Brandon J. Van Every
 - BIZ: Ban selling of in-game items for real cash? Tess Lowe
 - BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Tess Snider
 - BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? Peter Keeler
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? John Arras
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Matt Mihaly
 - BIZ: Ban selling of in-game items for real cash? Tess Lowe
 - BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
 - BIZ: Ban selling of in-game items for real cash? Daniel.Harman@barclayscapital.com
 
- BIZ: Ban selling of in-game items for real cash? Kwon J. Ekstrom
 - BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
 - BIZ: Ban selling of in-game items for real cash? Matthew Mihaly
 - BIZ: Ban selling of in-game items for real cash? Malcolm W. Tester II
 
- BIZ: Ban selling of in-game items for real cash? ghovs
 - BIZ: Ban selling of in-game items for real cash? ren@aldermangroup.com