May 2004
- Thief class (was: MUD-Dev Digest, Vol 11, Issue 23) Ghilardi Filippo
From:: Alex Chacha
> I don't remember any successful game where thieves were able to
> steal from players directly and retain any appreciable playerbase
> (stealing from NPCs is done in many games with varied risk). Such
> games no doubt exist, but how big is the playerbase?.
Ultima Online is one of them.
A thief can steal from other players one item a time (also money is
an item).
Since start a thief (while robbing) was marked as a criminal and
could be killed (and item taken back along with any other
possession). This criminal flag was lasting a couple minutes or
so. If a thief is seen in town while robbing or flagged, anyone
could call guards to have him killed without having to kill him
directly. (towns are seen as almost safe place).
For this reason all players on this game had tendency to try to stay
2-4 tiles away from any other player while doing bank business.
This tendency was so famous that was even created a song:
http://www.digiphobia.com/ultimasongs/html/bank.html
If interested on all parody songs of Ultima Online (all great
quality):
http://www.digiphobia.com/ultimasongs/html/songs.html
Then after don't remember how many years UO changed and world got
basically duplicated into two almost identical facets. One evil
(where pvp and thiefing was allowed). The other is good and
pvp/thief isn't allowed.
ciao - Levels, classes and choice cruise
- Levels, classes and choice Sean Howard
- R: Playing catch-up with levels Ghilardi Filippo
- R: Levels, classes and choice Ghilardi Filippo
- R: Levels, classes and choice Byron Ellacott
- What is an RPG? [Was: Playing catch-up with levels] Sean Middleditch
- What is an RPG? [Was: Playing catch-up with levels] Darksuit
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- DESIGN: Online adventure games Amanda Walker
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Alex Chacha
- DESIGN: Online adventure games Ola Fosheim Grøstad
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Jason Downs
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games J C Lawrence
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games Fred Snyder
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Fred Snyder
- DESIGN: Online adventure games Steven King
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- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Alex Chacha
- DESIGN: Online adventure games Mike Rozak
- DESIGN: Online adventure games Malcolm W. Tester II
- DESIGN: Online adventure games Tracy Lee
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- DESIGN: Online adventure games Malcolm W. Tester II
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- NEWS: Online Economies Brian Thyer
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- Natural Language Generation mugginsm@under-the-fridge.com
- Natural Language Generation Michael "Flury" Chui
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- Natural Language Generation blizzard36_2002@yahoo.com
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