April 2004
- [BIZ] Playas Pay to Spread the Luv Michael Tresca
- Mogi from Newtgames Olivier Lejade
- Client side simulation dienw
- Client side simulation Nate Combs {Home}
- Client side simulation Thomas Tomiczek
- Client side simulation Amanda Walker
- Client side simulation Artur Biesiadowski
- Client side simulation Byron Ellacott
- [Devops] Initial meoww cleanup J C Lawrence
- Middleware (was Sun's Sim Server and Gordon's 10 Reasons (thefirstone :)) Michael Sellers
- Announcement: Community Work Symposium - May 21 T.L. Taylor
- Middleware ceo
- [NEWS] Final Fantasy XI debut on PS2 in US kennerly@sfsu.edu
- Random Placename Generation Matt Chatterley
- Random Placename Generation Joshua Hughes
- Random Placename Generation Ben Hawes
- Random Placename Generation Matt Chatterley
- Random Placename Generation Hans-Henrik Staerfeldt
- Sun's Sim Server and Gordon's 10 Reasons (thefirstone :)) Mike Rozak
- Middleware Luca Girardo
- Habitat Redux Mirjam Eladhari
- MUD-Dev Convention Report David Kennerly
- Licensed setting MMOGs Matt Mihaly
- Licensed setting MMOGs Michael Sellers
- Licensed setting MMOGs Matt Mihaly
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- Player Justice Freeman, Jeff
- Licensed setting MMOGs Taylor Daynes
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- Dangers of Middleware Mike Rozak
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Marian Griffith
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Douglas Goodall
- [News] Virtual goods--Oh, the controversy! Eric Random
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Stone, Jason
- [News] Virtual goods--Oh, the controversy! Douglas Goodall
- Sun's Sim Server and Gordon's 10 Reasons (the firstone:)) Thomas Tomiczek
- Sun's Sim Server and Gordon's 10 Reasons (thefirstone:)) David Kennerly
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- [News] Virtual goods--Oh, the controversy! John MacQueen
- [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Travis Casey
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Kevin N Shallow
- Paranoia Ragnar Lonn
- Player Justice Amanda Walker
- Player Justice Paul Schwanz
- Less constrained environments Chris Duesing
- Less constrained environments John MacQueen
- MMOG money-making clients ceo
- MMOG money-making clients Koster, Raph
- MMOG money-making clients Valerio Santinelli
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! Paul Schwanz
- [News] Virtual goods--Oh, the controversy! Paolo Piselli
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! Vincent Archer
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Thomas Tomiczek
- [News] Virtual goods--Oh, the controversy! Steven King
- [News] Virtual goods--Oh, the controversy! Daniel.Harman@barclayscapital.com
- [News] Virtual goods--Oh, the controversy! Vincent Archer
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- [News] Virtual goods--Oh, the controversy! Brian Miller
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Chris Duesing
- [News] Virtual goods--Oh, the controversy! Paul Schwanz
- [News] Virtual goods--Oh, the controversy! Paolo Piselli
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! baar@imperian.com
- Middleware (was Sun's Sim Server andGordon's10Reasons (thefirstone :)) Matt Chatterley
- MudDev FAQ - part 2 Marian Griffith
- Gay Characters in Videogames Michael Tresca
- Gay Characters in Videogames Tess Snider
- Gay Characters in Videogames Darksuit
- Gay Characters in Videogames Matt Mihaly
- Gay Characters in Videogames Michael Tresca
- Gay Characters in Videogames Jon A. Lambert
- Gay Characters in Videogames matt@ironrealms.com
- Gay Characters in Videogames Douglas Goodall
- MUD-Dev Digest, Vol 11, Issue 10 kihyun {GTA Interactive}
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Licensed setting MMOGs Ian McDonald
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Ryan S. Dancey
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! baar@imperian.com
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- R: [News] Virtual goods--Oh, the controversy! Ghilardi Filippo
- [BoardGameDesign] Fog of War (to Robert & dr1010xltd) (fwd) J C Lawrence
- Online economies was [News] Virtual goods--Oh, the controversy! Brian Hook
- PvP vs. PvE was [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Eric Random
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Michael Sellers
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Michael Sellers
- Kaczynski's Law Jon A. Lambert
- Kaczynski's Law jfreeman@soe.sony.com
- Kaczynski's Law Robert Flesch
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law J C Lawrence
- Kaczynski's Law Mike Rozak
- Kaczynski's Law Michael Sellers
- Kaczynski's Law cruise
- Kaczynski's Law Hans-Henrik Staerfeldt
- Kaczynski's Law Mike Rozak
- Playing catch-up with levels [WAS Virtual goods--Oh, the controversy!] Byron Ellacott
- PvP vs. PvE Rob C
- notes from MUD Dev conf and GDC Mirjam Eladhari
- notes from MUD Dev conf and GDC matt@ironrealms.com
- notes from MUD Dev conf and GDC Luca Girardo
- notes from MUD Dev conf and GDC Jonas Heide Smith
- notes from MUD Dev conf and GDC Ren Reynolds
- notes from MUD Dev conf and GDC Brian 'Psychochild' Green
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Michael Sellers
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Ben Hawes
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Hulbert, Leland
- Playing catch-up with levels John Arras
- Playing catch-up with levels jfreeman@soe.sony.com
- Playing catch-up with levels Matt Chatterley
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Matt Chatterley
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Vincent Archer
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels cruise
- Playing catch-up with levels Stephen Routledge
- Playing catch-up with levels cruise
- Playing catch-up with levels Lars Duening
- Playing catch-up with levels ext.Christer.Enfors@tietoenator.com
- Playing catch-up with levels Vincent Archer
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels John Buehler
- Playing catch-up with levels ext.Christer.Enfors@tietoenator.com
- Playing catch-up with levels Eli Stevens {WG.c}
- Playing catch-up with levels Zach Collins {Siege}
- Playing catch-up with levels John Buehler
- Playing catch-up with levels cruise
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels cruise
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Jason Downs
- Playing catch-up with levels John Buehler
- Playing catch-up with levels cruise
- Playing catch-up with levels Steven King
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Chris Duesing
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Travis Nixon
- Playing catch-up with levels Steven King
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Travis Nixon
- Playing catch-up with levels cruise
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Douglas Goodall
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Douglas Goodall
- Playing catch-up with levels Harrok
- Playing catch-up with levels Valerio Santinelli
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Jeff Fuller
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Jeff
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels cruise
- Playing catch-up with levels Zach Collins {Siege}
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Edward Glowacki
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Ian McDonald
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Pileborg Joachim - FMT
- DESIGN: Active and Inactive currency Paul Schwanz
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency Paul Schwanz
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency sziisoft
- DESIGN: Active and Inactive currency cruise
- DESIGN: Active and Inactive currency Steven King
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Adam Helps
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Brian Thyer
- DESIGN: Active and Inactive currency Castronova, Edward
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Alistair Milne
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Kirinyaga
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency brian@thyer.net
- DESIGN: Active and Inactive currency Kirinyaga
- DESIGN: Active and Inactive currency Arkitan Plu
- Story Generators Douglas Goodall
- ADMIN Changes to the list page J C Lawrence
- MUD-Dev Digest, Vol 11, Issue 19 Chanur Silvarian
- Playing catch-up with levels Jeremy Gaffney
- MUD-Dev Digest, Vol 11, Issue 19 Threshold RPG
- Bringing in friends Pat Ditterline
- Bringing in friends Amanda Walker
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... ceo
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Freeman, Jeff
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Eli Stevens {WG.c}
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Sean Howard
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Mike Rozak
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Nathan Yospe
- Playing catch-up with levels Steven King
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Threshold RPG
- MUD-Dev Digest, Vol 11, Issue 23 Alex Chacha
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Ola Fosheim Grøstad
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Zach Collins {Siege}
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels John Buehler
Threshold RPG writes:
> On 5 May 2004, at 16:01, Sean Howard wrote:
>> You start out doing 5 damage and having 20 hitpoints from the
>> time you start until the time you quit - letting other factors
>> control your pace and power.
> If you always do 5 damage and have 20 hit points, then what's the
> point of finding items, improving skills, etc?
> Useless skills and useless equipment aren't very much fun.
Consider that skills and equipment don't have to contribute to just
one aspect of your character's skills. Think in terms of strategy
and tactics.
1. Imagine a skill that aids in disarming an opponent.
2. Imagine a piece of equipment that enhances your run speed.
3. Imagine a spell that makes the ground slippery.
4. Imagine a piece of equipment that enables you to make less
noise as you move.
5. Imagine a skill that permits you to jump farther.
None of these alter the amount of damage done to an opponent. But
they do change the interaction during combat. Instead of two
character standing in front of each other, slugging it out, they can
alter the way that they approach each other, and the tactics that
they use while they are in each others' vicinity.
Consider that the skills can be like martial arts moves where there
are attacks and counters to those attacks. Some are ideal, some are
less than ideal, and each time a less-than-ideal counter is used,
some tactical loss develops. The character might be off-balance or
his momentum might be going in the wrong direction, or he might be
in the wrong stance. All of these things would influence his
ability to attack back. Items and spells would further complicate
things.
Why would a character use a less-than-ideal counter? Because they
don't have all skills. They have to choose between various schools
and various moves. They have to decide if they're going to go with
heavy armor or light armor. They have to decide if they're going to
carry other equipment as well, all of which complicates combat. Can
he dump his pack in the middle of combat and completely change his
style of attack? Is there a chair or a branch nearby that he can
quickly snatch up and use in an attack or a counter? Actually
landing a blow for 5 points becomes the least interesting element of
combat at that point.
The 'ablative health model' is only one of many possible approaches
to combat.
JB
- Playing catch-up with levels John Buehler