April 2004
- [BIZ] Playas Pay to Spread the Luv Michael Tresca
- Mogi from Newtgames Olivier Lejade
- Client side simulation dienw
- Client side simulation Nate Combs {Home}
- Client side simulation Thomas Tomiczek
- Client side simulation Amanda Walker
- Client side simulation Artur Biesiadowski
- Client side simulation Byron Ellacott
- [Devops] Initial meoww cleanup J C Lawrence
- Middleware (was Sun's Sim Server and Gordon's 10 Reasons (thefirstone :)) Michael Sellers
- Announcement: Community Work Symposium - May 21 T.L. Taylor
- Middleware ceo
- [NEWS] Final Fantasy XI debut on PS2 in US kennerly@sfsu.edu
- Random Placename Generation Matt Chatterley
- Random Placename Generation Joshua Hughes
- Random Placename Generation Ben Hawes
- Random Placename Generation Matt Chatterley
- Random Placename Generation Hans-Henrik Staerfeldt
- Sun's Sim Server and Gordon's 10 Reasons (thefirstone :)) Mike Rozak
- Middleware Luca Girardo
- Habitat Redux Mirjam Eladhari
- MUD-Dev Convention Report David Kennerly
- Licensed setting MMOGs Matt Mihaly
- Licensed setting MMOGs Michael Sellers
- Licensed setting MMOGs Matt Mihaly
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- Player Justice Freeman, Jeff
- Licensed setting MMOGs Taylor Daynes
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- Dangers of Middleware Mike Rozak
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Marian Griffith
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Douglas Goodall
- [News] Virtual goods--Oh, the controversy! Eric Random
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Stone, Jason
- [News] Virtual goods--Oh, the controversy! Douglas Goodall
- Sun's Sim Server and Gordon's 10 Reasons (the firstone:)) Thomas Tomiczek
- Sun's Sim Server and Gordon's 10 Reasons (thefirstone:)) David Kennerly
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- [News] Virtual goods--Oh, the controversy! John MacQueen
- [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Travis Casey
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Kevin N Shallow
- Paranoia Ragnar Lonn
- Player Justice Amanda Walker
- Player Justice Paul Schwanz
- Less constrained environments Chris Duesing
- Less constrained environments John MacQueen
- MMOG money-making clients ceo
- MMOG money-making clients Koster, Raph
- MMOG money-making clients Valerio Santinelli
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! Paul Schwanz
- [News] Virtual goods--Oh, the controversy! Paolo Piselli
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! Vincent Archer
- [News] Virtual goods--Oh, the controversy! Jeff Fuller
- [News] Virtual goods--Oh, the controversy! Thomas Tomiczek
- [News] Virtual goods--Oh, the controversy! Steven King
- [News] Virtual goods--Oh, the controversy! Daniel.Harman@barclayscapital.com
- [News] Virtual goods--Oh, the controversy! Vincent Archer
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- [News] Virtual goods--Oh, the controversy! Brian Miller
- [News] Virtual goods--Oh, the controversy! John Buehler
- [News] Virtual goods--Oh, the controversy! Chris Duesing
- [News] Virtual goods--Oh, the controversy! Paul Schwanz
- [News] Virtual goods--Oh, the controversy! Paolo Piselli
- [News] Virtual goods--Oh, the controversy! Amanda Walker
- [News] Virtual goods--Oh, the controversy! Matt Mihaly
- [News] Virtual goods--Oh, the controversy! baar@imperian.com
- Middleware (was Sun's Sim Server andGordon's10Reasons (thefirstone :)) Matt Chatterley
- MudDev FAQ - part 2 Marian Griffith
- Gay Characters in Videogames Michael Tresca
- Gay Characters in Videogames Tess Snider
- Gay Characters in Videogames Darksuit
- Gay Characters in Videogames Matt Mihaly
- Gay Characters in Videogames Michael Tresca
- Gay Characters in Videogames Jon A. Lambert
- Gay Characters in Videogames matt@ironrealms.com
- Gay Characters in Videogames Douglas Goodall
- MUD-Dev Digest, Vol 11, Issue 10 kihyun {GTA Interactive}
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Licensed setting MMOGs Ian McDonald
- Licensed setting MMOGs Christopher Allen
- [News] Virtual goods--Oh, the controversy! Ryan S. Dancey
- [News] Virtual goods--Oh, the controversy! Otis Viles
- [News] Virtual goods--Oh, the controversy! baar@imperian.com
- [News] Virtual goods--Oh, the controversy! J C Lawrence
- R: [News] Virtual goods--Oh, the controversy! Ghilardi Filippo
- [BoardGameDesign] Fog of War (to Robert & dr1010xltd) (fwd) J C Lawrence
- Online economies was [News] Virtual goods--Oh, the controversy! Brian Hook
- PvP vs. PvE was [News] Virtual goods--Oh, the controversy! Brian Hook
- [News] Virtual goods--Oh, the controversy! Eric Random
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Michael Sellers
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Michael Sellers
- Kaczynski's Law Jon A. Lambert
- Kaczynski's Law jfreeman@soe.sony.com
- Kaczynski's Law Robert Flesch
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law Freeman, Jeff
- Kaczynski's Law J C Lawrence
- Kaczynski's Law Mike Rozak
- Kaczynski's Law Michael Sellers
- Kaczynski's Law cruise
- Kaczynski's Law Hans-Henrik Staerfeldt
- Kaczynski's Law Mike Rozak
- Playing catch-up with levels [WAS Virtual goods--Oh, the controversy!] Byron Ellacott
- PvP vs. PvE Rob C
- notes from MUD Dev conf and GDC Mirjam Eladhari
- notes from MUD Dev conf and GDC matt@ironrealms.com
- notes from MUD Dev conf and GDC Luca Girardo
- notes from MUD Dev conf and GDC Jonas Heide Smith
- notes from MUD Dev conf and GDC Ren Reynolds
- notes from MUD Dev conf and GDC Brian 'Psychochild' Green
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Michael Sellers
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Ben Hawes
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Hulbert, Leland
- Playing catch-up with levels John Arras
- Playing catch-up with levels jfreeman@soe.sony.com
- Playing catch-up with levels Matt Chatterley
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Matt Chatterley
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Vincent Archer
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels cruise
- Playing catch-up with levels Stephen Routledge
- Playing catch-up with levels cruise
- Playing catch-up with levels Lars Duening
- Playing catch-up with levels ext.Christer.Enfors@tietoenator.com
- Playing catch-up with levels Vincent Archer
- Playing catch-up with levels Kwon J. Ekstrom
Vincent Archer wrote:
> According to ext.Christer.Enfors@tietoenator.com:
>> I was thinking I should let players hire NPC trainers, and then
>> define which skills (not just one skill) this trainer would
>> teach. The player (or guild) would then charge money from other
>> players (or guild members) for access to this trainer. Thus, the
>> player has in effect created his own class. If it's good, he'll
>> even be able to profit off of the access charges. A military
>> guild could boast "we give our members access to a Swordsman
>> trainer, a Spy trainer and a Healer trainer at a discount!". The
>> trainer would also incur costs for its owner, so in order for the
>> owner to make a profit, the skill set (read: template) he gives
>> his trainer has to be good enough for other players to want to
>> pay for).
> The problem with this approach is exclusive trainer access. Can
> you use different trainers? If you can use multiple trainers
> without penalty, then you're not accessing a "class", you're using
> "that trainer with skill X & Y, and that other with Z".
From reading the original message, I think that's the goal of this
system. Players will need to "spend" their resources wisely,
forcing them to choose a trainer that teaches the things they want
to learn. Obviously, a player could choose to use multiple trainers
to learn what they need for the role they intend to play.
> And you cannot afford to lock players with one trainer: if they
> can use only their original trainer, then griefers can set the
> trainer prices to X millions golds suddendly, and freeze
> completely your character progress without recourse (except
> dropping all skills and restarting at another trainer).
> The next obvious idea is to lock by skill: you can train at a
> trainer if and only if you do not have (yet) a skill that the
> trainer cannot teach. Since the obvious "marketing move" is then
> to advertise "we have a trainer that offers every skill", you need
> to defeat that, by making the maintenance costs of skills
> exponential. Class creators then have to select how wide the
> skills they place on the trainer: too wide and it's too
> expensive. Too small, and no one's interested.
I think locking the players in any way will cause the system to
fail. Honestly, it appears that the idea is for guilds to make money
off building trainers that teach meaningful skills. Rather than
penalizing the players for poor choices in trainers, it should
become incrementally more expensive to advance a trainer. The more
skills a trainer has, the more expensive it should be to add skills.
This would prevent guilds from creating uber-trainers and would
instead force them to make multiple trainers with different skill
sets. An initial cost to build a trainer would prevent the game
from being flooded too rapidly, and would allow for specialization,
potentially increasing the trainer market.
> And, finally, there is the problem of the chicken and the egg. How
> do the characters initially get money to create the trainers? You
> need to create "basic trainers", who make essentially free
> classes. Those free classes must not be competitive with
> player-designed classes (otherwise, people use the basic
> trainers), yet efficient enough that people can earn enough to
> create the first set of trainers.
Well, you could also ask "how do the players get the money to visit
trainers", obviously there are other sources of wealth. Also, I'd
suggest making a couple of dummy guilds with basic trainers and
allowing the playtesters or event the morts of imms to run them.
This would reward people for playing the game, and prevent the need
to balance player-run vs basic trainers. If you choose the players
to reward wisely, it would encourage a growing player-base. Choose
poorly and they'll simply strangle what few players you have.
(smart players would encourage growth because it advances their
cause... more players = more
people using their trainers)
-- Kwon J. Ekstrom - Playing catch-up with levels John Buehler
- Playing catch-up with levels ext.Christer.Enfors@tietoenator.com
- Playing catch-up with levels Eli Stevens {WG.c}
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Zach Collins {Siege}
- Playing catch-up with levels John Buehler
- Playing catch-up with levels cruise
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels cruise
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Jason Downs
- Playing catch-up with levels John Buehler
- Playing catch-up with levels cruise
- Playing catch-up with levels Steven King
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Chris Duesing
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Travis Nixon
- Playing catch-up with levels Steven King
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Travis Nixon
- Playing catch-up with levels cruise
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Douglas Goodall
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Douglas Goodall
- Playing catch-up with levels Harrok
- Playing catch-up with levels Valerio Santinelli
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels Kwon J. Ekstrom
- Playing catch-up with levels Jeff Fuller
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Jeff
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Craig Huber
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels cruise
- Playing catch-up with levels Zach Collins {Siege}
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Edward Glowacki
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Ian McDonald
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Pileborg Joachim - FMT
- DESIGN: Active and Inactive currency Paul Schwanz
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency Paul Schwanz
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency sziisoft
- DESIGN: Active and Inactive currency cruise
- DESIGN: Active and Inactive currency Steven King
- DESIGN: Active and Inactive currency Matt Chatterley
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Douglas Goodall
- DESIGN: Active and Inactive currency baar@imperian.com
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Adam Helps
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Brian Thyer
- DESIGN: Active and Inactive currency Castronova, Edward
- DESIGN: Active and Inactive currency Eric Random
- DESIGN: Active and Inactive currency Alistair Milne
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency John Buehler
- DESIGN: Active and Inactive currency Rayzam
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency Kirinyaga
- DESIGN: Active and Inactive currency Freeman, Jeff
- DESIGN: Active and Inactive currency brian@thyer.net
- DESIGN: Active and Inactive currency Kirinyaga
- DESIGN: Active and Inactive currency Arkitan Plu
- Story Generators Douglas Goodall
- ADMIN Changes to the list page J C Lawrence
- MUD-Dev Digest, Vol 11, Issue 19 Chanur Silvarian
- Playing catch-up with levels Jeremy Gaffney
- MUD-Dev Digest, Vol 11, Issue 19 Threshold RPG
- Bringing in friends Pat Ditterline
- Bringing in friends Amanda Walker
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... ceo
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Freeman, Jeff
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Eli Stevens {WG.c}
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Sean Howard
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Mike Rozak
- [biz][tech][dgn][soc] Ten MMOG's you don't want to do... Nathan Yospe
- Playing catch-up with levels Steven King
- Playing catch-up with levels Byron Ellacott
- Playing catch-up with levels Threshold RPG
- MUD-Dev Digest, Vol 11, Issue 23 Alex Chacha
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Amanda Walker
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Matt Mihaly
- Playing catch-up with levels Ola Fosheim Grøstad
- Playing catch-up with levels John Buehler
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Zach Collins {Siege}
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels Sean Howard
- Playing catch-up with levels Threshold RPG
- Playing catch-up with levels John Buehler