March 2004
- Quick question SSL Mats Lidstrom
- Player Justice (was: Character Restraint & Capture (bounty hunting)) Damion Schubert
- Player Justice Paul Schwanz
- Player Justice Damion Schubert
- Player Justice Freeman, Jeff
- Player Justice Koster, Raph
- Player Justice Michael Sellers
- Player Justice Koster, Raph
- Player Justice Matt Mihaly
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Quick question SSL...solution? ceo
- The Economic Model - as a Game Matt Chatterley
- The Economic Model - as a Game j0hn@mistydale.com
- Parser engines Brian Hook
- Parser engines Hans-Henrik Staerfeldt
- Parser engines Malcolm W. Tester II
- Parser engines Mike Rozak
- Parser engines Miroslav Silovic
- Parser engines Mike Rozak
- Parser engines Artur Biesiadowski
- Parser engines Jason Slaughter
- Parser engines Mike Rozak
- Parser engines Travis Casey
- Parser engines Nathan Yospe
- Parser engines ext.Christer.Enfors@tietoenator.com
- Parser engines Sean Middleditch
- Parser engines T. Alexander Popiel
- Parser engines Lars Duening
- Parser engines Brian Hook
- Parser engines Helps Family
- Parser engines Travis Casey
- Parser engines Robert Zubek
- Parser engines Brian Hook
- Meet & Greet IV Anthony R. Haslage
- N00b question Matthew Turland
- N00b question Peter Harkins
- [good] N00b question Manuel Lanctot
- Player Justice Brian 'Psychochild' Green
- Player Justice John Buehler
- Player Justice Damion Schubert
- Player Justice Jester
- Player Justice Baar - Lord of the Seven Suns
On Thu, 18 Mar 2004, Jester wrote:
> I disagree, as you pointed out a banned character can easily
> regain access to the game, so rather than eject the player in the
> first place (loosing track of them in the process) use a system
> that makes their in-game experience less pleasant i.e. Being
> locked up, fined, subjected to public ridicule etc. That way the
> more they try to spoil thing for others the more *their* enjoyment
> of the game is negatively effected.
I have to agree with Jester. The last thing you want to do is to
make your job harder by loosing track of the griefer. Once you have
identified them the most effective strategy I've seen is to simply
remove them from circulation without them realising it. Let them
roam around and talk to other players. Let them speak on
channels. But don't let anyone but them see what they are
saying. They'll run around giving the finger to people and making
lewd comments, while snickering with their friends like Beavis and
Butthead, "*snicker* I just gave Strayline the finger. *snicker*",
but the other players won't even realise they are there. Others may
see them enter/leave a room and say hello to them and whatnot, but
they'll not see the response. You will be very surprised to see how
long it can take for them to realise that nobody has any idea that
they exist.
> There will still be issues where a ban is needed, emoted rapes, or
> other antisocial actions that breach the terms of play, but the
> issue of killing another player simply to spoil their enjoyment of
> the game is then addressed with consequences.
The forementioned strategy neutralizes even the emoted rapists and
avoids the useless ban.
> My personal view is that non-consenting PvP can be addressed
> through a bounty hunting system (as discussed previously in this
> list) I do not claim this idea is a full justice system but it
> does deal with one of the most common causes of 'grief' >
The problem with bounty systems is that often it will bee (ab)used
by griefers to cause grief to other players. Not all griefers sign
on for an hour and disappear. Now and then you get a griefer that
becomes a long- time customer and will use these systems to harrass
others.
David
Whatever you do, do NOT play Imperian!
http://www.imperian.com/
It WILL steal your soul.w - Player Justice cruise
- Player Justice Jeff Fuller
- Player Justice Travis Nixon
- Player Justice Tom "cro" Gordon
- Player Justice John Buehler
- Player Justice Eric Random
- Player Justice Baar - Lord of the Seven Suns
- Player Justice Matt Mihaly
- Player Justice Brian 'Psychochild' Green
- [good] Parser engines Manuel Lanctot
- [good] Parser engines Travis Casey
- [good] Parser engines Mike Rozak
- Character Restraint and Griefing mark
- Cultural impact on Muds Ola Fosheim Grøstad
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL szii@sziisoft.com
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Brian Miller
- Character Restraint & Capture. (long) Jester
- MUD/MMO Service Tools Jim Purbrick
- [Biz] Bots Open Door to Gaming History Michael Tresca
- [Announcement] Mesh Project Jon A. Lambert
- Sun's Sim Server and Gordon's 10 Reasons (the first one :)) ceo
- DGN NEWS: Master's thesis on quest systems for MMORPGs William Saar
- DGN NEWS: Master's thesis on quest systems for MMORPGs Douglas Goodall