March 2004
- Quick question SSL Mats Lidstrom
- Player Justice (was: Character Restraint & Capture (bounty hunting)) Damion Schubert
- Player Justice Paul Schwanz
- Player Justice Damion Schubert
- Player Justice Freeman, Jeff
- Player Justice Koster, Raph
- Player Justice Michael Sellers
- Player Justice Koster, Raph
- Player Justice Matt Mihaly
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Quick question SSL...solution? ceo
- The Economic Model - as a Game Matt Chatterley
- The Economic Model - as a Game j0hn@mistydale.com
- Parser engines Brian Hook
- Parser engines Hans-Henrik Staerfeldt
- Parser engines Malcolm W. Tester II
- Parser engines Mike Rozak
- Parser engines Miroslav Silovic
- Parser engines Mike Rozak
- Parser engines Artur Biesiadowski
- Parser engines Jason Slaughter
- Parser engines Mike Rozak
- Parser engines Travis Casey
- Parser engines Nathan Yospe
- Parser engines ext.Christer.Enfors@tietoenator.com
- Parser engines Sean Middleditch
- Parser engines T. Alexander Popiel
- Parser engines Lars Duening
- Parser engines Brian Hook
- Parser engines Helps Family
- Parser engines Travis Casey
- Parser engines Robert Zubek
- Parser engines Brian Hook
- Meet & Greet IV Anthony R. Haslage
- N00b question Matthew Turland
- N00b question Peter Harkins
- [good] N00b question Manuel Lanctot
- Player Justice Brian 'Psychochild' Green
- Player Justice John Buehler
- Player Justice Damion Schubert
- Player Justice Jester
- Player Justice Baar - Lord of the Seven Suns
- Player Justice cruise
- Player Justice Jeff Fuller
- Player Justice Travis Nixon
- Player Justice Tom "cro" Gordon
- Player Justice John Buehler
- Player Justice Eric Random
- Player Justice Matt Mihaly
- Player Justice Brian 'Psychochild' Green
- [good] Parser engines Manuel Lanctot
- [good] Parser engines Travis Casey
- [good] Parser engines Mike Rozak
- Character Restraint and Griefing mark
- Cultural impact on Muds Ola Fosheim Grøstad
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL szii@sziisoft.com
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Brian Miller
- Character Restraint & Capture. (long) Jester
- MUD/MMO Service Tools Jim Purbrick
- [Biz] Bots Open Door to Gaming History Michael Tresca
- [Announcement] Mesh Project Jon A. Lambert
- Sun's Sim Server and Gordon's 10 Reasons (the first one :)) ceo
- Sun's Sim Server and Gordon's 10 Reasons (the firstone :)) Koster, Raph
- Sun's Sim Server and Gordon's 10 Reasons (the firstone :)) Michael Sellers
Ceo wrote:
> At the GDC Sun released a new technology, a protype MMOG server
> system. I'm guessing quite a few people on this list saw it (I'd
> be interested to know what you thought).
> It was built by someone at Sun's "Game Technology Group", who have
> had a slightly shakey start, being both a rallying point for the
> java games dev community, but also burning a lot of bridges with
> said community.
I didn't see the server at GDC, but as a purely technical piece of
the puzzle it may be worth looking into. A quick google on this
didn't turn up anything though, which I thought was interesting.
> The developer apparently hadn't heard of Gordon's "10 Reasons"
> talk from GDC03, and seemed to feel that the few key problems
> solves by their tech was the holy grail for MMOG development that
> would make it easy and cost-effective.
Having read the responses to the javagaming.org thread, this guy
comes off like someone who knows little about MMP development or
deployment. Unfortunately, this seems to me to be something of a
pattern coming from Sun.
For an example from a different but equally necessary area, I talked
with Chris Mellissinos and others in Sun's booth at GDC about the
lack of strong 3D solutions for Java game development for example,
but they seemed unphased. It's going to be a good year at least
before Xith3D, LWJGL, the new open-sourced Java3D, or other similar
solutions provide something really usable in this area -- and
meanwhile the Torque engine was wowing them in the nVidia booth (and
is available to indies for $100 or to corporations for $500!).
Sun appears to be trying to foist enterprise solutions in both
hardware and software on the game development market. From where I
sit at least, it isn't working.
Mike Sellers
Online Alchemy - Sun's Sim Server and Gordon's 10 Reasons (the first one :)) Luca Girardo
- Sun's Sim Server and Gordon's 10 Reasons (the firstone :)) Mike Rozak
- DGN NEWS: Master's thesis on quest systems for MMORPGs William Saar
- DGN NEWS: Master's thesis on quest systems for MMORPGs Douglas Goodall