March 2004
- Quick question SSL Mats Lidstrom
- Player Justice (was: Character Restraint & Capture (bounty hunting)) Damion Schubert
- Player Justice Paul Schwanz
- Player Justice Damion Schubert
- Player Justice Freeman, Jeff
- Player Justice Koster, Raph
- Player Justice Michael Sellers
- Player Justice Koster, Raph
- Player Justice Matt Mihaly
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Quick question SSL...solution? ceo
- The Economic Model - as a Game Matt Chatterley
- The Economic Model - as a Game j0hn@mistydale.com
- Parser engines Brian Hook
- Parser engines Hans-Henrik Staerfeldt
- Parser engines Malcolm W. Tester II
- Parser engines Mike Rozak
- Parser engines Miroslav Silovic
- Parser engines Mike Rozak
- Parser engines Artur Biesiadowski
- Parser engines Jason Slaughter
- Parser engines Mike Rozak
- Parser engines Travis Casey
- Parser engines Nathan Yospe
- Parser engines ext.Christer.Enfors@tietoenator.com
- Parser engines Sean Middleditch
- Parser engines T. Alexander Popiel
- Parser engines Lars Duening
- Parser engines Brian Hook
- Parser engines Helps Family
- Parser engines Travis Casey
- Parser engines Robert Zubek
- Parser engines Brian Hook
- Meet & Greet IV Anthony R. Haslage
- N00b question Matthew Turland
- N00b question Peter Harkins
- [good] N00b question Manuel Lanctot
- Player Justice Brian 'Psychochild' Green
- Player Justice John Buehler
- Player Justice Damion Schubert
- Player Justice Jester
- Player Justice Baar - Lord of the Seven Suns
- Player Justice cruise
- Player Justice Jeff Fuller
- Player Justice Travis Nixon
- Player Justice Tom "cro" Gordon
- Player Justice John Buehler
- Player Justice Eric Random
- Player Justice Matt Mihaly
- Player Justice Brian 'Psychochild' Green
- [good] Parser engines Manuel Lanctot
- [good] Parser engines Travis Casey
- [good] Parser engines Mike Rozak
- Character Restraint and Griefing mark
- Cultural impact on Muds Ola Fosheim Grøstad
"Koster, Raph" <rkoster@soe.sony.com> writes:
> politics and legislation is a primary mechanic), or Fighting
> Legends was (where control of multiple avatars simultaneously was
> a mechanic).
Where can I find documentation of Fighting Legends? Essays, papers,
anything...
> What I was saying, simply, is that by and large the USA tends to
> export cultural product (movies, music) much more than it tends to
> import cultural product.
Import culture, export products? :*)
> Don't take that as a jingoistic or nationalistic statement. I
> don't find it particularly GOOD that the USA is able to make, say,
> RAMBO 2 a huge hit worldwide without needing to know how it'll
> play in Barbados or Croatia. Nonetheless, Hollywood did do that,
> and regularly does that. My statement, rephrased, is that "the
> various US entertainment industries seem to be succeeding at
> exporting entertainment to countries around the world without
> doing much tailoring of the content to different cultures."
> It doesn't mean that there is universal success. The games
> industry is a clear example of the opposite in action. Japan does
> very well at selling Japanese games to the American public, but
> the reverse is not true.
Hmm... The consuption rate of movies is fairly high, and production
costs too. In addition Hollywood movies have been present since
before most countries could afford comparable productions. Thus,
international audiences have acquired the compentencies to interpret
Hollywood movies over time, and of course, the genre itself lacks
subtleties... (If anyone need to convince themselves that
interpreting a movie takes skills, then try look at one from
1930-1950. These old movies appear as slooow to us, but didn't
appear so to their contemporary audience...)
I don't think this is the case for many other artifacts, not to the
same degree.
--
Ola - http://folk.uio.no/olag/ - 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL szii@sziisoft.com
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Brian Miller
- Character Restraint & Capture. (long) Jester
- MUD/MMO Service Tools Jim Purbrick
- [Biz] Bots Open Door to Gaming History Michael Tresca
- [Announcement] Mesh Project Jon A. Lambert
- Sun's Sim Server and Gordon's 10 Reasons (the first one :)) ceo
- DGN NEWS: Master's thesis on quest systems for MMORPGs William Saar
- DGN NEWS: Master's thesis on quest systems for MMORPGs Douglas Goodall