March 2004
- Quick question SSL Mats Lidstrom
- Player Justice (was: Character Restraint & Capture (bounty hunting)) Damion Schubert
- Player Justice Paul Schwanz
- Player Justice Damion Schubert
- Player Justice Freeman, Jeff
- Player Justice Koster, Raph
- Player Justice Michael Sellers
- Player Justice Koster, Raph
- Player Justice Matt Mihaly
- Player Justice Freeman, Jeff
- Player Justice Paul Schwanz
- Quick question SSL...solution? ceo
- The Economic Model - as a Game Matt Chatterley
- The Economic Model - as a Game j0hn@mistydale.com
- Parser engines Brian Hook
- Parser engines Hans-Henrik Staerfeldt
- Parser engines Malcolm W. Tester II
- Parser engines Mike Rozak
- Parser engines Miroslav Silovic
On Thu, 2004-03-11 at 18:48, Mike Rozak wrote:
> For example: Japanese (3 character sets, no spaces, verb at end,
> enter text with an IME), Chinese (2 character sets, no spaces,
> enter text with an IME), Arabic (non-Roman character set, enter
> text with an IME, ???), or even Finnish (which I've been told
> likes to combine verbs and nouns, or something of the sort). The
> Inform designers guide discusses porting to English's cousins like
> French and German, but not the more distant language groups.
Being a native speaker of a Slavic language (Croatian, to be
precise), I can tell you that any heavily inflected language is a
real chore to work with. It's not just parsing, even outputting a
barely grammatically correct prose (without worrying about the
style) is quite a bit of a challenge. The problem is that output
grammar is heavily context-sensitive. For example (dog = pas, bird ptica, black = crn):
You see a black bird. Vidis crnu pticu.
You see a black dog. Vidis crnog psa.
You see two black dogs. Vidis dva crna psa.
You see five black dogs. Vidis pet crnih pasa.
You<plural> see a black dog. Vidite crnog psa.
_You_ see a black bird. Ti vidis crnu pticu.
Black dog bit you. Crni pas te je ugrizao.
Black bird bit you. Crna ptica te je ugrizla.
Black bird bit _you_. Crna ptica je ugrizla tebe.
Note different cases for numbers 1, 2-4, >4, the verb form depending
on the subject's gender, elided subjects ('you' has to be elided
from the first 5 sentences, otherwise the sentence means that _you_
(and not somebody else) see something), and adjectives mutating
depending on their own case and on the gender of their noun. While
Croatian only has 7 noun cases, which is significantly fewer than 16
from Finnish, it has oodles of declinations that are impossible to
get right without resorting to a rather unwieldy dictionary. - Parser engines Mike Rozak
- Parser engines Artur Biesiadowski
- Parser engines Jason Slaughter
- Parser engines Mike Rozak
- Parser engines Travis Casey
- Parser engines Nathan Yospe
- Parser engines Miroslav Silovic
- Parser engines ext.Christer.Enfors@tietoenator.com
- Parser engines Sean Middleditch
- Parser engines T. Alexander Popiel
- Parser engines Lars Duening
- Parser engines Brian Hook
- Parser engines Helps Family
- Parser engines Travis Casey
- Parser engines Robert Zubek
- Parser engines Brian Hook
- Meet & Greet IV Anthony R. Haslage
- N00b question Matthew Turland
- N00b question Peter Harkins
- [good] N00b question Manuel Lanctot
- Player Justice Brian 'Psychochild' Green
- Player Justice John Buehler
- Player Justice Damion Schubert
- Player Justice Jester
- Player Justice Baar - Lord of the Seven Suns
- Player Justice cruise
- Player Justice Jeff Fuller
- Player Justice Travis Nixon
- Player Justice Tom "cro" Gordon
- Player Justice John Buehler
- Player Justice Eric Random
- Player Justice Matt Mihaly
- Player Justice Brian 'Psychochild' Green
- [good] Parser engines Manuel Lanctot
- [good] Parser engines Travis Casey
- [good] Parser engines Mike Rozak
- Character Restraint and Griefing mark
- Cultural impact on Muds Ola Fosheim Grøstad
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL szii@sziisoft.com
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Byron Ellacott
- 2d mapping in SQL Matt Chatterley
- 2d mapping in SQL Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Ola Fosheim Grøstad
- Why significant rewards for quests are a bad thing Brian Miller
- Character Restraint & Capture. (long) Jester
- MUD/MMO Service Tools Jim Purbrick
- [Biz] Bots Open Door to Gaming History Michael Tresca
- [Announcement] Mesh Project Jon A. Lambert
- Sun's Sim Server and Gordon's 10 Reasons (the first one :)) ceo
- DGN NEWS: Master's thesis on quest systems for MMORPGs William Saar
- DGN NEWS: Master's thesis on quest systems for MMORPGs Douglas Goodall