December 2004
- A couple of Wired articles on open-source metaverse and WoW's catering to players Morris Cox
- Too cute Matt Mihaly
- Project Entropia sells the richest land online Zach Collins (Siege)
- ADMIN: We have returned, a bit. J C Lawrence
- Call for Gaming-Related Art and Fiction Sanvean
- MEDIA: MMOs: It's the Economy, Stupid J C Lawrence
- DESIGN: Spreadsheet about activity feedback Mike Rozak
- DESIGN: Why do people like weather in MMORPGs? Mike Rozak
- DESIGN: Why do people like weather in MMORPGs? Johan A
- DESIGN: Why do people like weather in MMORPGs? Glen Rosenblatt
- DESIGN: Why do people like weather in MMORPGs? Sporky McBeard
- DESIGN: Why do people like weather in MMORPGs? Michael Hartman
- DESIGN: Why do people like weather in MMORPGs? Mike Rozak
- DESIGN: Why do people like weather in MMORPGs? Koster, Raph
- DESIGN: Why do people like weather in MMORPGs? Mike Rozak
- DESIGN: Why do people like weather in MMORPGs? Douglas Goodall
- DESIGN: Why do people like weather in MMORPGs? Damion Schubert
- DESIGN: Why do people like weather in MMORPGs? Wayne Witzke
- DESIGN: Why do people like weather in MMORPGs? Damion Schubert
- DESIGN: Why do people like weather in MMORPGs? ceo
- DESIGN: Why do people like weather in MMORPGs? Michael Hartman
- DESIGN: Why do people like weather in MMORPGs? Dana V. Baldwin
- DESIGN: Why do people like weather in MMORPGs? John Buehler
- DESIGN: Why do people like weather in MMORPGs? Chris Richards
- DESIGN: Why do people like weather in MMORPGs? Alistair Riddoch
- DESIGN: Why do people like weather in MMORPGs? John Buehler
- DESIGN: Why do people like weather in MMORPGs? Michael Hartman
- DESIGN: Why do people like weather in MMORPGs? Mike Rozak
- DESIGN: Why do people like weather in MMORPGs? John Buehler
- DESIGN: Why do people like weather in MMORPGs? olag@ifi.uio.no
- DESIGN: Why do people like weather in MMORPGs? Michael Hartman
- UI scripting gone too far? Derek Licciardi
- UI scripting gone too far? Johan A
- UI scripting gone too far? Damion Schubert
- UI scripting gone too far? Koster, Raph
- MMO Quest: Why they're still lousy Damion Schubert
- MMO Quest: Why they're still lousy Derek Licciardi
- WoW's catering to players (was: A couple of Wired articles on open-source metaverse andWoW's catering to players) Ghilardi Filippo
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games Lars Duening
- Metric vs. English System of Measurement in Games Richard A. Bartle
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games Richard A. Bartle
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games cruise
- Metric vs. English System of Measurement in Games David Johansson
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games Richard A. Bartle
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Tom Hunter
- Metric vs. English System of Measurement in Games Freeman, Jeff
- Metric vs. English System of Measurement in Games Damion Schubert
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games Julio Nobrega
- Metric vs. English System of Measurement in Games Matthew D. Fuller
- Metric vs. English System of Measurement in Games Zach Collins (Siege)
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Eric Random
- Metric vs. English System of Measurement in Games Matthew D. Fuller
- Metric vs. English System of Measurement in Games Artur Biesiadowski
- Metric vs. English System of Measurement in Games ceo
- Metric vs. English System of Measurement in Games Johan A
- Metric vs. English System of Measurement in Games ceo
- Metric vs. English System of Measurement in Games Lars Duening
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Johan A
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games Lars Duening
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games ceo
olag@ifi.uio.no wrote:
> Adam M wrote:
>> 1 foot seems to be believed to be a more useful length than 10cm
>> - certainly, when measuring real-world distances on the "human
>> scale" (c.f. architecture books) a foot is much easier to work
>> with, completely ignoring the fact that it's approximatable by
>> your own body.
> 10cm is a very tiny foot... Anyway, I don't really see why feet
> are easier than meters.
The point is that 1 foot == 1 unit in imperial. Metric only has 1cm
or 1 metre - maybe this is a better way of putting it: in metric,
your only unit units are the span of your arms or the width of a
small finger, whereas most people want something about a foot long
as 1 unit?
10cm seems to be the best approximation for one foot - IIRC the term
"decimetre" was even invented for this slightly more convenient
real-world length, although at school it was officially frowned upon
as a bastard offspring unit :).
>> For instance, those friends of mine who are 6'-4" come up with
>> very similar hand-segment lengths as those who are a mere 5'-5".
> And those height measures are _completely_ uncomprehensible to
> me. I find it much easier to visualize people as 150cm, 160cm,
> 170cm and 180cm. I have prototypes for men and women in those
> ranges. E.g. women are approx 166cm and men are 180cm, so tall and
In imperial: women are all 5-something, men are 6-something.
But yes, I believe tens of cm would be more convenient for this -
it's just that (from personal experience!) I can never remember
which of the 3 or 4 10cm ranges is which - is it 150, 160, 170, or
is it 160, 170, 180, or even 170, 180, 190 that covers the majority
of the population?
Going back to your earlier point, 5 and 6 are easier numbers to
remember - especially since if you're not sure you just compare your
height to your foot size and quickly confirm / deny your memory...
> Except that I prefer inches when talking about beams and nails,
> feet when talking about boat lenghts, yet other units when talking
> about
This is something very common in the UK. Due to school curriculums,
it's now the main preference for most (young) people:
Everything under 1 metres: cm and metres
Everything over 1 mile: miles
Everything in-between: depends on the circumstances; heights they
prefer feet, short distances they prefer metres (all races are
100m, 200m, 400m, and then people stop being able to visualise it
and prefer to use miles).
Maybe this is a peculiar artifact of the last 30 years of UK
schools, but it's very very noticeable.
> quantities of countables... Then you have the Danish with their
> own way of counting (base 20)... Etc.
Cool! :).
Adam M - Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Zach Collins (Siege)
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games ceo
- Metric vs. English System of Measurement in Games olag@ifi.uio.no
- Metric vs. English System of Measurement in Games Michael Hartman
- Metric vs. English System of Measurement in Games ceo
- Metric vs. English System of Measurement in Games Edward Glowacki
- Metric vs. English System of Measurement in Games Jon A. Lambert
- MEDIA: Blizzard - Virtual Trade Tough Nut to Crack J C Lawrence