December 2004
- A couple of Wired articles on open-source metaverse and WoW's catering to players Morris Cox
http://www.wired.com/news/games/0,2101,65865,00.html?tw=wn_tophead_1is
about an open-source metaverse, basically what my recent posts were
about.
Built by independent contributors, the open-source metaverse is an
infinitely extensible virtual world with few rules and no oversight
from corporate overlords.
--<cut>--
Instead of the game being developed by a game corporation, it
would be developed by multiple users donating time in sort of a
wiki style," said Ludlow, a philosophy professor at the University
of Michigan. "This is a different picture, one in which the games
would emerge in a bottom-up kind of way. The structure wouldn't be
dictated, but would emerge from numerous people trying to extend
the game space.
--<cut>--
http://www.wired.com/news/games/0,2101,65882,00.html?tw=wn_tophead_3
talks about Wow and how it is quite indulgent of the player.
--<cut>--
How indulgent is World of Warcraft? The game actually rewards you
for not playing it. If you log out of the game in an inn, you get
double experience for a while when you return later. According to
the documentation, staying away from the game for a week should
give you about a level and a half worth of experience point
bonuses, the better to catch up with your more obsessive online
friends."
--<cut>--
I recall there being at least one thread on this on here.
--
Morris Cox
Web marketing and development, Internet consulting
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