January 2004
- The last days of Discord PVP server on EQ Frank Crowell
- The last days of Discord PVP server on EQ szii@sziisoft.com
- biggest muds Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... T H
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Chris Duesing
- Congratulations Horizons... Mike Shaver
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Tom "cro" Gordon
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Christopher Kohnert
- Congratulations Horizons... Vincent Archer
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Vincent Archer
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... John Buehler
- Congratulations Horizons... Philip M. Hofer {Frumph}
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Paul Schwanz
- Congratulations Horizons... Daniel.Harman@barclayscapital.com
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- [DGN] The psychology of random numbers Ted L. Chen
- [DGN] The psychology of random numbers Ammon Lauritzen
- [DGN] The psychology of random numbers Chanur Silvarian
- [DGN] The psychology of random numbers Michael "Flury" Chui
- [DGN] The psychology of random numbers Zach Collins {Siege}
- [DGN] The psychology of random numbers David Kennerly
- [DGN] The psychology of random numbers Paolo Piselli
- [DGN] The psychology of random numbers Sean Kelly
- [DGN] The psychology of random numbers Chanur Silvarian
- [DGN] The psychology of random numbers Alex Chacha
- [DGN] The psychology of random numbers Ted L. Chen
- [DGN] The psychology of random numbers ceo
- [DGN] The psychology of random numbers Dave Bacher
- [DGN] The psychology of random numbers Hans-Henrik Staerfeldt
- [DGN] The psychology of random numbers Ben Hawes
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers Kirinyaga
- [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
- [DGN] The psychology of random numbers szii@sziisoft.com
- [DGN] The psychology of random numbers Brian Hook
- [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
- [DGN] The psychology of random numbers Mike Shaver
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers J C Lawrence
- [DGN] The psychology of random numbers Rayzam
- [DGN] The psychology of random numbers Vincent Archer
- [DGN] The psychology of random numbers Robert Zubek
- [DGN] The psychology of random numbers Travis Casey
- [BIZ] Defining 'churhn' in relation to MMO games Tom "cro" Gordon
- [BIZ] Defining 'churhn' in relation to MMO games ren@aldermangroup.com
- Moderation delays J C Lawrence
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Jon Leonard
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Mats Lidstrom
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
- Expected value and standard deviation. Michael Tresca
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. Michael Tresca
- Expected value and standard deviation. Ola Fosheim Grøstad
- levels (was: ghost mode) Ola Fosheim Grøstad
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) John Buehler
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Rayzam
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Sheela Caur'Lir
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Daniel.Harman@barclayscapital.com
- Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9) eversilver@yahoo.com
- Camping (Was just named as a generic MUD-DEV reply) Chanur Silvarian
- Camping (Was just named as a generic MUD-DEV reply) ren@aldermangroup.com
- Camping (Was just named as a generic MUD-DEV reply) Brent P. Newhall
- Exploits and hacks in MMORPGs Björn Morén
- Exploits and hacks in MMORPGs Daniel Anderson
- Exploits and hacks in MMORPGs Sheela Caur'Lir
- Exploits and hacks in MMORPGs Kirinyaga
- Do players enjoy farming? Chanur Silvarian
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Tom "cro" Gordon
- Online worlds and behavior... etykwins@fcbayern.de
- ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004 J C Lawrence
- MudWorld.Org Anthony R. Haslage
- New MMORPG from the Army Amanda Walker
- New MMORPG from the Army Dave Rickey
- New MMORPG from the Army Amanda Walker
- New MMORPG from the Army Daniel.Harman@barclayscapital.com
- FedExing ghovs
- Play styles and world interactionsistilldontwantitposted@phlange.com J C Lawrence
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval T H
- Death and Permadeath and Corpse Retrieval Ben Hawes
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval Spot
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval Daniel.Harman@barclayscapital.com
- [DGN] Senior Focus Mentor Needed Andrew Budd
- [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS Michael Tresca
- [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY Michael Tresca
- Crafting systems Björn Morén
- Do Quests need to be Fed-Ex David Lyttle
- Do Quests need to be Fed-Ex eversilver@yahoo.com
- Do Quests need to be Fed-Ex Chanur Silvarian
- Do Quests need to be Fed-Ex Sean Howard
- Do Quests need to be Fed-Ex Chanur Silvarian
- Do Quests need to be Fed-Ex Sean Howard
- Moving toward Massive Multiplay (was Congratulations Horizons...) Paul Schwanz
- ADMIN: Policy change J C Lawrence
- [TECH][TOOLS] SCM systems ceo
- [TECH][TOOLS] SCM systems Erik Bethke
- [TECH][TOOLS] SCM systems ceo
- [TECH][TOOLS] SCM systems Jon A. Lambert
- Problems with current RPGs Björn Morén
- Problems with current RPGs Koster, Raph
- Problems with current RPGs Sean Howard
- Problems with current RPGs Björn Morén
- Problems with current RPGs Koster, Raph
- Problems with current RPGs Björn Morén
- Problems with current RPGs David Johansson
- Problems with current RPGs Yaka St.Aise
- Problems with current RPGs Hans-Henrik Staerfeldt
- Problems with current RPGs Björn Morén
- Problems with current RPGs Yaka St.Aise
- Character Perceptions John Buehler
- Character Perceptions Derek Licciardi
- Character Perceptions John Buehler
- Character Perceptions ceo
- Character Perceptions John Buehler
- Character Perceptions Scion Altera
- Character Perceptions John Buehler
- Character Perceptions bjoernen@hotmail.com
- Character Perceptions John Buehler
- [BIZ] Warcraft Interview Michael Tresca
- [BIZ] Warcraft Interview ceo
- [BIZ] Warcraft Interview Björn Morén
- Raffle at the MUD-Dev Conference, March 27th and 28th 2004 Ann
- R: Moving toward Massive Multiplay (was CongratulationsHorizons...) Ghilardi Filippo
- Python script as stand alone MUD server... Jason Slaughter
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Jason Slaughter
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Kwon J. Ekstrom
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Mats Lidstrom
- Python script as stand alone MUD server... ceo
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... ceo
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Edward Glowacki
- Python script as stand alone MUD server... Brian Hook
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Frank Crowell
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Mike Shaver
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Thomas Clive Richards
- Python script as stand alone MUD server... Zach Collins {Siege}
- [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Rudy Fink
- [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Bruce Mitchener
- Meaning and entertainment - Farming and FedExing (was Do players enjoy farming?) Michael Sellers
- Power games Ana Valdés
- Power games Mats Lidstrom
- Power games Ana Valdés
- Power games Byron Ellacott
- Power games Ana Valdés
- Mage 2 Mage gbtmud
- Mage 2 Mage Travis Casey
- Interpersonal Relations in Virtual Worlds Brad King
- Interpersonal Relations in Virtual Worlds Chris
- Interpersonal Relations in Virtual Worlds Nick Yee
- Interpersonal Relations in Virtual Worlds Paul Schwanz
- Interpersonal Relations in Virtual Worlds Ola Fosheim Grøstad
- Interpersonal Relations in Virtual Worlds Lee Faris
- Platform choice Gary Whitten
- MUD client popularity Brian Hook
- MUD client popularity Frank Crowell
- MUD client popularity Ammon Lauritzen
- MUD client popularity Brian Hook
- MUD client popularity Rayzam
- MUD client popularity Brian Hook
- MUD client popularity Rayzam
- MUD client popularity Edward Glowacki
- MUD client popularity J C Lawrence
- MUD client popularity Edward Glowacki
- MUD client popularity Travis Casey
Wednesday, January 28, 2004, 2:59:29 AM, Ammon Lauritzen wrote:
> What I do know is that in every circle of mudders that I have ever
> dealt with, there is a very big push to make sure that people are
> actually using clients. Players ridicule you for using raw telnet
> out of ignorance and point you to their program of choice. It is
> quite acceptable socially to explain away one's typos and slowness
> of response on being stuck without a client.
> I would expect that the percentage of people using vanilla telnet
> vs mud clients depends on environment. People who are brand new to
> mudding and who do not necessarily have rl friends to help them
> out are more likely to simply telnet in, where people who've been
> around for a long time are probably much more likely to use a
> specialized client of some sort.
> Likewise, I expect that more people are using plain telnet on
> mushes and talkers where combat scroll is a non-issue, or on
> smaller muds where the playerbase is likely less experienced as a
> whole.
> Log on to Discworld via raw telnet and it'll whine at you for
> being uncompressed; Stick around for too long on Three Kingdoms
> without a real client to parse things out for you and you'll go
> blind from the spam; however, on Ye Olde Localle Smaug Mud, you
> could quite possibly spend your entire mudding career either in
> ignorance of the existance of good clients or in absence of any
> real need for said software.
It may also depend on the players are using, and what "client-like"
features the mud itself has.
For example, I started mudding on Unix systems, using telnet as a
client... and that worked fine for me. After SLIP and PPP started
supplanting dialing in to a "big" computer, though, I started
wanting to mud without having to first log into an account
somewhere... especially since the University started discouraging
using their computers to mud from.
At that point, I discovered the incredible inadequacy of the Windows
telnet client (Win 95/98... I understand it's gotten better now).
Because of that, I started using zMUD... which I used pretty much
purely as a better telnet client. Later on, I switched to CRT, and
these days, if I need a telnet client on Windows, I use PuTTY (which
also does SSH).
I've known several people who used zMUD or another mud client on
Windows, not because they wanted the extra features, but simply
because Windows Telnet was so incredibly bad.
On the features end, the first muds I played on didn't have aliases
or such things, so clients could make things much easier. Later on,
though, the muds I experienced had aliases, "speedwalking", support
for color for people using an ANSI-compatible client, ways to turn
on and off different types of messages, and other features that I'd
seen or heard of people using clients for.
At one point, I started work on creating a set of LPC functions for
a MudOS mud to use for terminal manipulation, including things like
centering text, clearing the screen, setting and reading the cursor
position, creating scrolling windows on the screen, reading cursor
keys, etc. It was pretty primitive and only worked with VT100 and
compatibles... but just about any decent telnet client seems to be
able to emulate a VT100 or one of the later VT terminals. At one
point I was trying to get it to use xterm's mouse support, but I
never did get that working.
I did sometimes wonder why no one had ever created a mud server that
used curses or something like that... I thought about it, but didn't
know enough about curses to easily hack it to support multiple
terminals instead of just one.
--
Travis Casey
efindel@earthlink.net - MUD client popularity Ammon Lauritzen
- MUD client popularity Byron Ellacott
- MUD client popularity Frank Fisher
- MUD client popularity ceo
- MUD client popularity Edward Glowacki
- MUD client popularity Emil Nilimaa
- MUD client popularity Tom "cro" Gordon
- MUD client popularity Edward Glowacki
- MUD client popularity Sean Middleditch
- MUD client popularity Zach Collins {Siege}
- MUD client popularity Sean Middleditch
- MUD client popularity Alistair Riddoch
- MUD client popularity Byron Ellacott
- MUD client popularity Brian Hook
- MUD client popularity Brian Hook
- MUD client popularity Sean Middleditch
- MUD client popularity Edward Glowacki
- MUD client popularity Brent P. Newhall
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Miroslav Silovic
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Byron Ellacott
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Byron Ellacott
- SMOG - small multiuser online game Tom "cro" Gordon
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Crosbie Fitch
- [BUS] How to build an MMOG... ceo
- [DGN] Subjective randomness (was: The psychology of random numbers) Robert Zubek
- Solutions for smarter NPCs Björn Morén
- Solutions for smarter NPCs ext.Christer.Enfors@tietoenator.com
- Solutions for smarter NPCs info@castwide.com
- Solutions for smarter NPCs Kirinyaga
- Solutions for smarter NPCs Vincent Archer
- Solutions for smarter NPCs Valerio Santinelli
- Solutions for smarter NPCs Olivier Lejade
- Solutions for smarter NPCs Kirinyaga
- Solutions for smarter NPCs Olivier Lejade
- Solutions for smarter NPCs Michael Sellers