January 2004
- The last days of Discord PVP server on EQ Frank Crowell
 - The last days of Discord PVP server on EQ szii@sziisoft.com
 
- biggest muds Matt Mihaly
 - Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Brad McQuaid
 - Congratulations Horizons... Marian Griffith
 - Congratulations Horizons... Brad McQuaid
 - Congratulations Horizons... T H
 - Congratulations Horizons... Matt Mihaly
 - Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Chanur Silvarian
 
- Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Brad McQuaid
 
- Congratulations Horizons... Marian Griffith
 - Congratulations Horizons... Chris Duesing
 
- Congratulations Horizons... Mike Shaver
 - Congratulations Horizons... Marian Griffith
 
- Congratulations Horizons... Tom "cro" Gordon
 
- Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Brad McQuaid
 - Congratulations Horizons... Lee Sheldon
 
- Congratulations Horizons... Christopher Kohnert
 - Congratulations Horizons... Vincent Archer
 - Congratulations Horizons... Chanur Silvarian
 - Congratulations Horizons... Vincent Archer
 - Congratulations Horizons... Chanur Silvarian
 - Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Chanur Silvarian
 
- Congratulations Horizons... Matt Mihaly
 - Congratulations Horizons... John Buehler
 
- Congratulations Horizons... Philip M. Hofer {Frumph}
 - Congratulations Horizons... Lee Sheldon
 - Congratulations Horizons... Paul Schwanz
 - Congratulations Horizons... Daniel.Harman@barclayscapital.com
 - Congratulations Horizons... Lee Sheldon
 
- Congratulations Horizons... Lee Sheldon
 
- Congratulations Horizons... Matt Mihaly
 - Congratulations Horizons... Lee Sheldon
 
- [DGN] The psychology of random numbers Ted L. Chen
 - [DGN] The psychology of random numbers Ammon Lauritzen
 - [DGN] The psychology of random numbers Chanur Silvarian
 - [DGN] The psychology of random numbers Michael "Flury" Chui
 - [DGN] The psychology of random numbers Zach Collins {Siege}
 - [DGN] The psychology of random numbers David Kennerly
 
- [DGN] The psychology of random numbers Paolo Piselli
 - [DGN] The psychology of random numbers Sean Kelly
 - [DGN] The psychology of random numbers Chanur Silvarian
 - [DGN] The psychology of random numbers Alex Chacha
 
- [DGN] The psychology of random numbers Ted L. Chen
 - [DGN] The psychology of random numbers ceo
 - [DGN] The psychology of random numbers Dave Bacher
 - [DGN] The psychology of random numbers Hans-Henrik Staerfeldt
 - [DGN] The psychology of random numbers Ben Hawes
 - [DGN] The psychology of random numbers Byron Ellacott
 - [DGN] The psychology of random numbers Kirinyaga
 
- [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
 - [DGN] The psychology of random numbers szii@sziisoft.com
 - [DGN] The psychology of random numbers Brian Hook
 - [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
 - [DGN] The psychology of random numbers Mike Shaver
 - [DGN] The psychology of random numbers Byron Ellacott
 - [DGN] The psychology of random numbers Byron Ellacott
 
- [DGN] The psychology of random numbers J C Lawrence
 - [DGN] The psychology of random numbers Rayzam
 - [DGN] The psychology of random numbers Vincent Archer
 
- [DGN] The psychology of random numbers Robert Zubek
 
- [DGN] The psychology of random numbers Travis Casey
 
- [BIZ] Defining 'churhn' in relation to MMO games Tom "cro" Gordon
 - [BIZ] Defining 'churhn' in relation to MMO games ren@aldermangroup.com
 
- Moderation delays J C Lawrence
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Jon Leonard
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
 
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Mats Lidstrom
 - NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
 
- Expected value and standard deviation. Michael Tresca
 - Expected value and standard deviation. Ola Fosheim Grøstad
 - Expected value and standard deviation. Michael Tresca
 - Expected value and standard deviation. Ola Fosheim Grøstad
 
- levels (was: ghost mode) Ola Fosheim Grøstad
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) John Buehler
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Rayzam
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Paul Schwanz
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Sheela Caur'Lir
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Daniel.Harman@barclayscapital.com
 
- Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9) eversilver@yahoo.com
 
- Camping (Was just named as a generic MUD-DEV reply) Chanur Silvarian
 - Camping (Was just named as a generic MUD-DEV reply) ren@aldermangroup.com
 - Camping (Was just named as a generic MUD-DEV reply) Brent P. Newhall
 
- Exploits and hacks in MMORPGs Björn Morén
 - Exploits and hacks in MMORPGs Daniel Anderson
 - Exploits and hacks in MMORPGs Sheela Caur'Lir
 - Exploits and hacks in MMORPGs Kirinyaga
 
- Do players enjoy farming? Chanur Silvarian
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
 - Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Tom "cro" Gordon
 
- Online worlds and behavior... etykwins@fcbayern.de
 - ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004 J C Lawrence
 - MudWorld.Org Anthony R. Haslage
 - New MMORPG from the Army Amanda Walker
 - New MMORPG from the Army Dave Rickey
 - New MMORPG from the Army Amanda Walker
 - New MMORPG from the Army Daniel.Harman@barclayscapital.com
 
- FedExing ghovs
 - Play styles and world interactionsistilldontwantitposted@phlange.com J C Lawrence
 - Death and Permadeath and Corpse Retrieval Sean Middleditch
 - Death and Permadeath and Corpse Retrieval T H
 - Death and Permadeath and Corpse Retrieval Ben Hawes
 - Death and Permadeath and Corpse Retrieval Sean Middleditch
 
- Death and Permadeath and Corpse Retrieval Spot
 - Death and Permadeath and Corpse Retrieval Sean Middleditch
 
- Death and Permadeath and Corpse Retrieval Daniel.Harman@barclayscapital.com
 
- [DGN] Senior Focus Mentor Needed Andrew Budd
 - [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS Michael Tresca
 - [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY Michael Tresca
 - Crafting systems Björn Morén
 - Do Quests need to be Fed-Ex David Lyttle
 - Do Quests need to be Fed-Ex eversilver@yahoo.com
 - Do Quests need to be Fed-Ex Chanur Silvarian
 - Do Quests need to be Fed-Ex Sean Howard
 - Do Quests need to be Fed-Ex Chanur Silvarian
 - Do Quests need to be Fed-Ex Sean Howard
 
- Moving toward Massive Multiplay (was Congratulations Horizons...) Paul Schwanz
 - ADMIN: Policy change J C Lawrence
 - [TECH][TOOLS] SCM systems ceo
 - [TECH][TOOLS] SCM systems Erik Bethke
 - [TECH][TOOLS] SCM systems ceo
 - [TECH][TOOLS] SCM systems Jon A. Lambert
 
- Problems with current RPGs Björn Morén
 - Problems with current RPGs Koster, Raph
 - Problems with current RPGs Sean Howard
 - Problems with current RPGs Björn Morén
 - Problems with current RPGs Koster, Raph
 - Problems with current RPGs Björn Morén
 - Problems with current RPGs David Johansson
 
- Problems with current RPGs Yaka St.Aise
 
- Problems with current RPGs Hans-Henrik Staerfeldt
 - Problems with current RPGs Björn Morén
 
- Problems with current RPGs Yaka St.Aise
 
- Character Perceptions John Buehler
 - Character Perceptions Derek Licciardi
 - Character Perceptions John Buehler
 - Character Perceptions ceo
 - Character Perceptions John Buehler
 
- Character Perceptions Scion Altera
 - Character Perceptions John Buehler
 
- Character Perceptions bjoernen@hotmail.com
 - Character Perceptions John Buehler
 
- [BIZ] Warcraft Interview Michael Tresca
 - [BIZ] Warcraft Interview ceo
 - [BIZ] Warcraft Interview Björn Morén
 
- Raffle at the MUD-Dev Conference, March 27th and 28th 2004 Ann
 - R: Moving toward Massive Multiplay (was CongratulationsHorizons...) Ghilardi Filippo
 - Python script as stand alone MUD server... Jason Slaughter
 - Python script as stand alone MUD server... Sean Middleditch
 - Python script as stand alone MUD server... Alistair Riddoch
 - Python script as stand alone MUD server... Jason Slaughter
 - Python script as stand alone MUD server... Sean Middleditch
 - Python script as stand alone MUD server... Alistair Riddoch
 - Python script as stand alone MUD server... Kwon J. Ekstrom
 - Python script as stand alone MUD server... Alistair Riddoch
 
- Python script as stand alone MUD server... Zach Collins {Siege}
 - Python script as stand alone MUD server... Alistair Riddoch
 
- Python script as stand alone MUD server... Alistair Riddoch
 - Python script as stand alone MUD server... Byron Ellacott
 
- Python script as stand alone MUD server... Mats Lidstrom
 - Python script as stand alone MUD server... ceo
 - Python script as stand alone MUD server... Zach Collins {Siege}
 - Python script as stand alone MUD server... ceo
								Zach Collins (Siege) wrote:
> On Fri, 23 Jan 2004, ceo wrote:
>> I'm not evangelising Java here, but...you are aware that you can
>> download and view the complete java source, aren't you? (the only
>> The point is that Java is particularly good at fulfilling WORA,
>> WORA seems too minor a reason alone to pick a particular
>> language, so this isn't a reason to use Java rather than Python,
>> but just so long as you're making a valid comparison... > Adam M
> In fact, swap Python and Java in these paragraphs, and there is no
> real change.
:) Fair point. However, my understanding (from other games devs, not
necessarily in MUD industry at all) was that Python was rarely
usable in these kinds of cases without a fair amount of "something
else" (usually C) for performance critical areas (nb: I realise I'm
only presenting a rumour here, and I only say it because it seems a
particuarly frequently described scenario. Perhaps the people who
have to do this are bad/novice python devs, I make no
judgement). This alters the WORA characteristics significantly,
although on a good day with a following wind it's probably
imperceptible.
But for some things where you might end up dropping to C, e.g. for
asynch I/O, you're still seriously platform-dependent IIRC
(e.g. availability of windows asynch libs on other
platforms...?). That's perhaps a bad example; I'm fishing for better
ones, or robust explanations of why I'm completely misguided :).
Adam M - Python script as stand alone MUD server... Zach Collins {Siege}
 - Python script as stand alone MUD server... Byron Ellacott
 
- Python script as stand alone MUD server... ceo
								
 
- Python script as stand alone MUD server... Edward Glowacki
 - Python script as stand alone MUD server... Brian Hook
 - Python script as stand alone MUD server... Sean Middleditch
 - Python script as stand alone MUD server... Frank Crowell
 
- Python script as stand alone MUD server... Byron Ellacott
 - Python script as stand alone MUD server... Mike Shaver
 - Python script as stand alone MUD server... Alistair Riddoch
 
- Python script as stand alone MUD server... Thomas Clive Richards
 - Python script as stand alone MUD server... Zach Collins {Siege}
 
- [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Rudy Fink
 - [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Bruce Mitchener
 
- Meaning and entertainment - Farming and FedExing (was Do players enjoy farming?) Michael Sellers
 - Power games Ana Valdés
 - Power games Mats Lidstrom
 - Power games Ana Valdés
 
- Power games Byron Ellacott
 - Power games Ana Valdés
 
- Mage 2 Mage gbtmud
 - Mage 2 Mage Travis Casey
 
- Interpersonal Relations in Virtual Worlds Brad King
 - Interpersonal Relations in Virtual Worlds Chris
 - Interpersonal Relations in Virtual Worlds Nick Yee
 - Interpersonal Relations in Virtual Worlds Paul Schwanz
 - Interpersonal Relations in Virtual Worlds Ola Fosheim Grøstad
 - Interpersonal Relations in Virtual Worlds Lee Faris
 
- Platform choice Gary Whitten
 - MUD client popularity Brian Hook
 - MUD client popularity Frank Crowell
 - MUD client popularity Ammon Lauritzen
 - MUD client popularity Brian Hook
 - MUD client popularity Rayzam
 - MUD client popularity Brian Hook
 - MUD client popularity Rayzam
 
- MUD client popularity Edward Glowacki
 - MUD client popularity J C Lawrence
 - MUD client popularity Edward Glowacki
 
- MUD client popularity Travis Casey
 - MUD client popularity Ammon Lauritzen
 - MUD client popularity Byron Ellacott
 - MUD client popularity Frank Fisher
 
- MUD client popularity ceo
 - MUD client popularity Edward Glowacki
 - MUD client popularity Emil Nilimaa
 - MUD client popularity Tom "cro" Gordon
 - MUD client popularity Edward Glowacki
 
- MUD client popularity Sean Middleditch
 - MUD client popularity Zach Collins {Siege}
 - MUD client popularity Sean Middleditch
 
- MUD client popularity Alistair Riddoch
 - MUD client popularity Byron Ellacott
 - MUD client popularity Brian Hook
 - MUD client popularity Brian Hook
 - MUD client popularity Sean Middleditch
 - MUD client popularity Edward Glowacki
 - MUD client popularity Brent P. Newhall
 
- SMOG - small multiuser online game Frank Crowell
 - SMOG - small multiuser online game Miroslav Silovic
 - SMOG - small multiuser online game Frank Crowell
 
- SMOG - small multiuser online game Crosbie Fitch
 - SMOG - small multiuser online game Frank Crowell
 - SMOG - small multiuser online game Byron Ellacott
 - SMOG - small multiuser online game Crosbie Fitch
 
- SMOG - small multiuser online game Byron Ellacott
 - SMOG - small multiuser online game Tom "cro" Gordon
 - SMOG - small multiuser online game Crosbie Fitch
 
- SMOG - small multiuser online game Crosbie Fitch
 
- [BUS] How to build an MMOG... ceo
 - [DGN] Subjective randomness (was: The psychology of random numbers) Robert Zubek
 - Solutions for smarter NPCs Björn Morén
 - Solutions for smarter NPCs ext.Christer.Enfors@tietoenator.com
 - Solutions for smarter NPCs info@castwide.com
 
- Solutions for smarter NPCs Kirinyaga
 - Solutions for smarter NPCs Vincent Archer
 - Solutions for smarter NPCs Valerio Santinelli
 - Solutions for smarter NPCs Olivier Lejade
 - Solutions for smarter NPCs Kirinyaga
 - Solutions for smarter NPCs Olivier Lejade
 
- Solutions for smarter NPCs Michael Sellers