January 2004
- The last days of Discord PVP server on EQ Frank Crowell
- The last days of Discord PVP server on EQ szii@sziisoft.com
- biggest muds Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... T H
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Chris Duesing
- Congratulations Horizons... Mike Shaver
- Congratulations Horizons... Marian Griffith
- Congratulations Horizons... Tom "cro" Gordon
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Brad McQuaid
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Christopher Kohnert
- Congratulations Horizons... Vincent Archer
- Congratulations Horizons... Chanur Silvarian
From: "Lee Sheldon" <lsheldo2@tampabay.rr.com>
> A Fed Ex quest to me is simply, "Give this item, message, or
> password to Larry." Or a string of such assignments. I'm not
> against FedEx quests per se, particularly at low levels, or even
> as pieces of larger quests. I use them all the time. But only
> FedEx quests? Anyway, I started to make one up, but finally
> decided it would be easier to illustrate by using a quest already
> in the game [EQ]..."
Going to use your definition.
> The first quest I did as a Scout character in Horizons was to
> receive a series of directives from my scoutmaster (scoutmaster?
> That doesn't sound quite right, lol) to search for signs of enemy
> activity. I had to make my way to several locations and scout
> around using my Sense Enemies ability (similar to EQ's tracking)
> until I found the spot where I had "seen enough of the area" to
> report back. There were no NPCs involved other than the ones who
> assigned the various areas to scout. I didn't deliver anything or
> kill anything. There were no NPCs on the other end.
It doesn't matter that there was no NPC on the other end, your
delivery was information. It just so happened that you were both
the sender and courier, but you were the courier. It was FED-EX.
Pick up the package (information) and deliver it.
> In the Trials of the Gifted quest suite there are 5 thematically
> connected quests. The first I did, the Test of Endurance, required
> me to walk a certain distance, weighted down so I could barely
> move. I didn't deliver anything or kill anything.
You did deliver something. You delivered yourself. You were both
the package and the courier in this instance. It was FED-EX. Pick
up the package (yourself) and deliver it.
> Another, the Test of Swiftness, required me to reach a second NPC
> as fast as I could. It's necessary to use the "sprint" ability to
> satisfactorily complete that trial. I reached the NPC who was my
> "finish line" and that NPC started me on the next quest. I never
> returned to the one who gave me that quest.
A return to the point of origin is not in the definition of FED-EX.
This was a beautiful FED-EX quest. Deliver the package (yourself)
and it absolutely, positively, has to be there overnight.
I've always believed quite firmly that you should be able to "fail"
in quests. The addition of a way to fail does not change the core of
the quest. It is still FED-EX.
> This new quest, the Test of Soul, required that I recall to a
> certain bind point to prove I could do so when I had died, and was
> indeed one of the Gifted who can be resurrected. This is the first
> time in any MMORPG I've played where that particular game mechanic
> was actually fit into the fiction of the world -in- the world,
> instead of just explained in a manual.
I applaud fitting the recall/bind/resurrect mechanics into the
fiction, but this was still FED-EX. Deliver the package (yourself)
to the correct location.
> Another, the Test of Knowledge, asked me to seek out several wise
> NPCs and learn about the land.
Deliver the package to multiple individuals.
> Another, The Test of Wit, DID choose to use a traditional FedEx
> mechanism to answer a series of riddles, obtaining the answers
> explicitly as items, but it needn't have.
Right, the "package" to be delivered could have again been
information rather than items.
> Finally we have the quest to free several "enslaved races" that
> players will then be able to play. At the moment this requires
> crafters to rebuild certain mines while adventurers stand guard
> and slay the mobs trying to stop them.
This sounds like it might actually break out of the FED-EX. I'd
have to know a bit more about it because I honestly don't think an
MMORPG can do anything other than FED-EX. I'm betting this is get
the package (not sure what the package is here, might be a completed
mine) to a certain location/person and that it just has added the
necessity of co-operation to complete it.
Much as I hate to admit it, I have to agree that I've not seen a
quest in any MMORPG that is not a FED-EX. There is a very simple
reason why MMO's can't break out of FED-EX, it is because the only
way to do it is to allow for free will of the player character to
choose their course. As soon as you do that, you can no longer
program it and must use a live GM to give game world reaction rather
than game AI.
As complex a program as you may have it is still finite. A program
cannot account for a player's sudden inspiration to turn directly
around, march right back to the dragon cave, and put the sword of
ultimate world salvation right back where he got it and then march
right out and never put it to mind again. Uhmm... so what happens
now? The package wasn't delivered, but if it isn't delivered the
world is supposed to be destroyed. In a pencil/paper game, the GM
figures out some way around it and the game goes on. Computer
programs cannot handle the completely unexpected (if they are
programmed to handle it then it wasn't unexpected, now was it?)
- Chanur Silvarian - - Congratulations Horizons... Vincent Archer
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Chanur Silvarian
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... John Buehler
- Congratulations Horizons... Philip M. Hofer {Frumph}
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Paul Schwanz
- Congratulations Horizons... Daniel.Harman@barclayscapital.com
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Lee Sheldon
- Congratulations Horizons... Matt Mihaly
- Congratulations Horizons... Lee Sheldon
- [DGN] The psychology of random numbers Ted L. Chen
- [DGN] The psychology of random numbers Ammon Lauritzen
- [DGN] The psychology of random numbers Chanur Silvarian
- [DGN] The psychology of random numbers Michael "Flury" Chui
- [DGN] The psychology of random numbers Zach Collins {Siege}
- [DGN] The psychology of random numbers David Kennerly
- [DGN] The psychology of random numbers Paolo Piselli
- [DGN] The psychology of random numbers Sean Kelly
- [DGN] The psychology of random numbers Chanur Silvarian
- [DGN] The psychology of random numbers Alex Chacha
- [DGN] The psychology of random numbers Ted L. Chen
- [DGN] The psychology of random numbers ceo
- [DGN] The psychology of random numbers Dave Bacher
- [DGN] The psychology of random numbers Hans-Henrik Staerfeldt
- [DGN] The psychology of random numbers Ben Hawes
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers Kirinyaga
- [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
- [DGN] The psychology of random numbers szii@sziisoft.com
- [DGN] The psychology of random numbers Brian Hook
- [DGN] The psychology of random numbers Daniel.Harman@barclayscapital.com
- [DGN] The psychology of random numbers Mike Shaver
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers Byron Ellacott
- [DGN] The psychology of random numbers J C Lawrence
- [DGN] The psychology of random numbers Rayzam
- [DGN] The psychology of random numbers Vincent Archer
- [DGN] The psychology of random numbers Robert Zubek
- [DGN] The psychology of random numbers Travis Casey
- [BIZ] Defining 'churhn' in relation to MMO games Tom "cro" Gordon
- [BIZ] Defining 'churhn' in relation to MMO games ren@aldermangroup.com
- Moderation delays J C Lawrence
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Jon Leonard
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Peter Seebach
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Mats Lidstrom
- NEWS TECH: Welcome to the "MUD-Dev" mailing list Lars Duening
- Expected value and standard deviation. Michael Tresca
- Expected value and standard deviation. Ola Fosheim Grøstad
- Expected value and standard deviation. Michael Tresca
- Expected value and standard deviation. Ola Fosheim Grøstad
- levels (was: ghost mode) Ola Fosheim Grøstad
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) John Buehler
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Rayzam
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Sheela Caur'Lir
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9) Daniel.Harman@barclayscapital.com
- Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9) eversilver@yahoo.com
- Camping (Was just named as a generic MUD-DEV reply) Chanur Silvarian
- Camping (Was just named as a generic MUD-DEV reply) ren@aldermangroup.com
- Camping (Was just named as a generic MUD-DEV reply) Brent P. Newhall
- Exploits and hacks in MMORPGs Björn Morén
- Exploits and hacks in MMORPGs Daniel Anderson
- Exploits and hacks in MMORPGs Sheela Caur'Lir
- Exploits and hacks in MMORPGs Kirinyaga
- Do players enjoy farming? Chanur Silvarian
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Paul Schwanz
- Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9) Tom "cro" Gordon
- Online worlds and behavior... etykwins@fcbayern.de
- ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004 J C Lawrence
- MudWorld.Org Anthony R. Haslage
- New MMORPG from the Army Amanda Walker
- New MMORPG from the Army Dave Rickey
- New MMORPG from the Army Amanda Walker
- New MMORPG from the Army Daniel.Harman@barclayscapital.com
- FedExing ghovs
- Play styles and world interactionsistilldontwantitposted@phlange.com J C Lawrence
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval T H
- Death and Permadeath and Corpse Retrieval Ben Hawes
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval Spot
- Death and Permadeath and Corpse Retrieval Sean Middleditch
- Death and Permadeath and Corpse Retrieval Daniel.Harman@barclayscapital.com
- [DGN] Senior Focus Mentor Needed Andrew Budd
- [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS Michael Tresca
- [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY Michael Tresca
- Crafting systems Björn Morén
- Do Quests need to be Fed-Ex David Lyttle
- Do Quests need to be Fed-Ex eversilver@yahoo.com
- Do Quests need to be Fed-Ex Chanur Silvarian
- Do Quests need to be Fed-Ex Sean Howard
- Do Quests need to be Fed-Ex Chanur Silvarian
- Do Quests need to be Fed-Ex Sean Howard
- Moving toward Massive Multiplay (was Congratulations Horizons...) Paul Schwanz
- ADMIN: Policy change J C Lawrence
- [TECH][TOOLS] SCM systems ceo
- [TECH][TOOLS] SCM systems Erik Bethke
- [TECH][TOOLS] SCM systems ceo
- [TECH][TOOLS] SCM systems Jon A. Lambert
- Problems with current RPGs Björn Morén
- Problems with current RPGs Koster, Raph
- Problems with current RPGs Sean Howard
- Problems with current RPGs Björn Morén
- Problems with current RPGs Koster, Raph
- Problems with current RPGs Björn Morén
- Problems with current RPGs David Johansson
- Problems with current RPGs Yaka St.Aise
- Problems with current RPGs Hans-Henrik Staerfeldt
- Problems with current RPGs Björn Morén
- Problems with current RPGs Yaka St.Aise
- Character Perceptions John Buehler
- Character Perceptions Derek Licciardi
- Character Perceptions John Buehler
- Character Perceptions ceo
- Character Perceptions John Buehler
- Character Perceptions Scion Altera
- Character Perceptions John Buehler
- Character Perceptions bjoernen@hotmail.com
- Character Perceptions John Buehler
- [BIZ] Warcraft Interview Michael Tresca
- [BIZ] Warcraft Interview ceo
- [BIZ] Warcraft Interview Björn Morén
- Raffle at the MUD-Dev Conference, March 27th and 28th 2004 Ann
- R: Moving toward Massive Multiplay (was CongratulationsHorizons...) Ghilardi Filippo
- Python script as stand alone MUD server... Jason Slaughter
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Jason Slaughter
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Kwon J. Ekstrom
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Mats Lidstrom
- Python script as stand alone MUD server... ceo
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... ceo
- Python script as stand alone MUD server... Zach Collins {Siege}
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Edward Glowacki
- Python script as stand alone MUD server... Brian Hook
- Python script as stand alone MUD server... Sean Middleditch
- Python script as stand alone MUD server... Frank Crowell
- Python script as stand alone MUD server... Byron Ellacott
- Python script as stand alone MUD server... Mike Shaver
- Python script as stand alone MUD server... Alistair Riddoch
- Python script as stand alone MUD server... Thomas Clive Richards
- Python script as stand alone MUD server... Zach Collins {Siege}
- [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Rudy Fink
- [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE Bruce Mitchener
- Meaning and entertainment - Farming and FedExing (was Do players enjoy farming?) Michael Sellers
- Power games Ana Valdés
- Power games Mats Lidstrom
- Power games Ana Valdés
- Power games Byron Ellacott
- Power games Ana Valdés
- Mage 2 Mage gbtmud
- Mage 2 Mage Travis Casey
- Interpersonal Relations in Virtual Worlds Brad King
- Interpersonal Relations in Virtual Worlds Chris
- Interpersonal Relations in Virtual Worlds Nick Yee
- Interpersonal Relations in Virtual Worlds Paul Schwanz
- Interpersonal Relations in Virtual Worlds Ola Fosheim Grøstad
- Interpersonal Relations in Virtual Worlds Lee Faris
- Platform choice Gary Whitten
- MUD client popularity Brian Hook
- MUD client popularity Frank Crowell
- MUD client popularity Ammon Lauritzen
- MUD client popularity Brian Hook
- MUD client popularity Rayzam
- MUD client popularity Brian Hook
- MUD client popularity Rayzam
- MUD client popularity Edward Glowacki
- MUD client popularity J C Lawrence
- MUD client popularity Edward Glowacki
- MUD client popularity Travis Casey
- MUD client popularity Ammon Lauritzen
- MUD client popularity Byron Ellacott
- MUD client popularity Frank Fisher
- MUD client popularity ceo
- MUD client popularity Edward Glowacki
- MUD client popularity Emil Nilimaa
- MUD client popularity Tom "cro" Gordon
- MUD client popularity Edward Glowacki
- MUD client popularity Sean Middleditch
- MUD client popularity Zach Collins {Siege}
- MUD client popularity Sean Middleditch
- MUD client popularity Alistair Riddoch
- MUD client popularity Byron Ellacott
- MUD client popularity Brian Hook
- MUD client popularity Brian Hook
- MUD client popularity Sean Middleditch
- MUD client popularity Edward Glowacki
- MUD client popularity Brent P. Newhall
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Miroslav Silovic
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Frank Crowell
- SMOG - small multiuser online game Byron Ellacott
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Byron Ellacott
- SMOG - small multiuser online game Tom "cro" Gordon
- SMOG - small multiuser online game Crosbie Fitch
- SMOG - small multiuser online game Crosbie Fitch
- [BUS] How to build an MMOG... ceo
- [DGN] Subjective randomness (was: The psychology of random numbers) Robert Zubek
- Solutions for smarter NPCs Björn Morén
- Solutions for smarter NPCs ext.Christer.Enfors@tietoenator.com
- Solutions for smarter NPCs info@castwide.com
- Solutions for smarter NPCs Kirinyaga
- Solutions for smarter NPCs Vincent Archer
- Solutions for smarter NPCs Valerio Santinelli
- Solutions for smarter NPCs Olivier Lejade
- Solutions for smarter NPCs Kirinyaga
- Solutions for smarter NPCs Olivier Lejade
- Solutions for smarter NPCs Michael Sellers