July 2002
- It's About Time Dep... Food Anderson, David
- Player count threshholds (was: Text Muds vs Graphical Muds) Christopher Allen
- Neverwinter Nights (Was: The Future of MMOGs... what's next?) Daniel.Harman@barclayscapital.com
- Neverwinter Nights (Was: The Future of MMOGs... what's next?) Sasha Hart
- Neverwinter Nights (Was: The Future of MMOGs... what's next?) Valerio Santinelli
- Neverwinter Nights (Was: The Future of MMOGs... what's next?) Dave Trump
- Neverwinter Nights (Was: The Future of MMOGs... what's next?) Valerio Santinelli
- The importance of graphics Zach Collins {Siege}
- The importance of graphics brian hook
- The importance of graphics Ted L. Chen
- The importance of graphics eric
- The importance of graphics Edward Glowacki
- The importance of graphics Matthew D. Fuller
- The importance of graphics Daniel.Harman@barclayscapital.com
- The importance of graphics Damion Schubert
- The importance of graphics Kwon Ekstrom
- The importance of graphics jolon@kungfudesign.com
- The importance of graphics Matt Mihaly
- The importance of graphics Marc Bowden
- The importance of graphics Koster, Raph
- The importance of graphics VdA
- The importance of graphics Marc Bowden
- The importance of graphics jolon@kungfudesign.com
- The importance of graphics caduvall@glue.umd.edu
- The importance of graphics Matt Mihaly
- The importance of graphics Michael R. Estepp
- Completed Article Series at Skotos Shannon Appelcline
- NWN upping the ante? Or is that too much to ask? Azeraab
- NWN upping the ante? Or is that too much to ask? Matt Chatterley
- Crafting/Creation systems Paul Boyle
- Crafting/Creation systems eric
- Crafting/Creation systems cooper
- Crafting/Creation systems cheesecrow@mail.ru
- Crafting/Creation systems Matt Mihaly
- Crafting/Creation systems Aaron "the mad man" Weeks
- Crafting/Creation systems Peter Tyson
- Crafting/Creation systems Paul Boyle
- Crafting/Creation systems lynx@lynx.purrsia.com
- Crafting/Creation systems John Buehler
- Crafting/Creation systems shren
- Crafting/Creation systems Jeff Lindsey
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems John Buehler
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems Dave Rickey
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems Dave Rickey
- Crafting/Creation systems Vincent Archer
- Crafting/Creation systems Matt Mihaly
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems Brandon J. Van Every
- Crafting/Creation systems amanda@alfar.com
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems Kwon Ekstrom
- Crafting/Creation systems John Buehler
- Crafting/Creation systems Damion Schubert
- Crafting/Creation systems John Buehler
- Crafting/Creation systems Dave Rickey
- Crafting/Creation systems Ron Gabbard
- Crafting/Creation systems John Buehler
- Crafting/Creation systems Damion Schubert
- Mass customization in MM***s Ron Gabbard
- Mass customization in MM***s Ted L. Chen
- Mass customization in MM***s Damion Schubert
- Mass customization in MM***s Ron Gabbard
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Vincent Archer
- Mass customization in MM***s John Buehler
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Marian Griffith
- Mass customization in MM***s Sasha Hart
- Mass customization in MM***s lynx@lynx.purrsia.com
- Mass customization in MM***s Ron Gabbard
- Mass customization in MM***s lynx@lynx.purrsia.com
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Damion Schubert
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Zach Collins {Siege}
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Marian Griffith
- Mass customization in MM***s Travis Casey
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Amanda Walker
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Marian Griffith
- Mass customization in MM***s John Buehler
- Mass customization in MM***s Damion Schubert
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s Ron Gabbard
- Mass customization in MM***s Amanda Walker
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Sasha Hart
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Sasha Hart
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s Matt Mihaly
- Mass customization in MM***s Paul E. Schwanz, II
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s Damion Schubert
- Mass customization in MM***s John Robert Arras
- Mass customization in MM***s Koster, Raph
- Mass customization in MM***s Marc LaFleur
- Mass customization in MM***s Koster, Raph
- Mass customization in MM***s Madrona Tree
- Mass customization in MM***s Marc LaFleur
- Mass customization in MM***s Koster, Raph
- Mass customization in MM***s Marc LaFleur
- Mass customization in MM***s Paul Boyle
- Mass customization in MM***s Damion Schubert
- Mass customization in MM***s Michael Tresca
- Mass customization in MM***s Brandon J. Van Every
- Mass customization in MM***s P.David
- NLP tools? Robert Zubek
- Importance of graphic in different stages of gaming Edward Glowacki
- Importance of graphic in different stages of gaming Koster, Raph
- Importance of graphic in different stages of gaming Jeff Lindsey
- Importance of graphic in different stages of gaming Damion Schubert
- Game Convention Development Survey Casbaria
- Are gratification-based (online) societies doomed to being immatu re? Koster, Raph
- Are gratification-based (online) societies doomed to being immatu re? Derek Licciardi
- Are gratification-based (online) societies doomed to being immatu re? shren
- Are gratification-based (online) societies doomed to being immatu re? Matt Mihaly
- Are gratification-based (online) societies doomed to being immatu re? Marian Griffith
- Are gratification-based (online) societies doomed to being immature? Paul Schwanz
- Are gratification-based (online) societies doomed to being immatu re? Marc LaFleur
- Salon article: "Showdown in cyberspace: Star Wars vs. The Sims" Robert Zubek
- Are gratifiction-based (online) societies doomed to being immature? Jay C.
- A Question on PvP and PK Ron Gabbard
- A Question on PvP and PK Vladimir Cole
- A Question on PvP and PK szii@sziisoft.com
- A Question on PvP and PK eric
- A Question on PvP and PK Paul Boyle
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK Vincent Archer
- A Question on PvP and PK Jeff Lindsey
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK Damion Schubert
- A Question on PvP and PK szii@sziisoft.com
- A Question on PvP and PK Damion Schubert
- A Question on PvP and PK Koster, Raph
- A Question on PvP and PK Derek Licciardi
- A Question on PvP and PK Lars Duening
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK shren
- A Question on PvP and PK Dave Rickey
- A Question on PvP and PK Daniel James
- A Question on PvP and PK Sean Kelly
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK Sean Kelly
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK Ron Gabbard
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK szii@sziisoft.com
- A Question on PvP and PK Lars Duening
- A Question on PvP and PK Koster, Raph
- A Question on PvP and PK Matt Mihaly
- A Question on PvP and PK Zach Collins {Siege}
- A Question on PvP and PK Kwon Ekstrom
- A Question on PvP and PK Ron Gabbard
- A Question on PvP and PK Jeff Lindsey
- A Question on PvP and PK Damion Schubert
- A Question on PvP and PK John Buehler
- A Question on PvP and PK Eli Stevens
- A Question on PvP and PK Ron Gabbard
- A Question on PvP and PK Paul Schwanz
- A Question on PvP and PK Amanda Walker
- A Question on PvP and PK Jeff Lindsey
- A Question on PvP and PK Amanda Walker
- A Question on PvP and PK Sasha Hart
- A Question on PvP and PK apollyon .
- A Question on PvP and PK Sasha Hart
- A Question on PvP and PK ghovs
- A Question on PvP and PK Dave Trump
- A Question on PvP and PK Paul Boyle
- A Question on PvP and PK Damion Schubert
- A Question on PvP and PK Moonvine
- Réf. : Mass customization in MM*** s Yannick.Jean@csst.qc.ca
- Réf. : Mass cus tomization in MM*** s Daniel.Harman@barclayscapital.com
- Réf. : Mass customization in MM*** s John Buehler
- Réf. : Mass cus tomization in MM*** s Jeff Lindsey
- Réf. : Mass customization in MM*** s John Buehler
- Réf. : Mass customization in MM*** s Damion Schubert
- Réf. : Mass cus tomization in MM*** s Jeff Lindsey
- Boring Combat (was:Mass customization in MM***s) shren
- Boring Combat (was:Mass customization in MM***s) Daniel.Harman@barclayscapital.com
- Boring Combat (was:Mass customization in MM***s) shren
- Boring Combat (was:Mass customization in MM***s) Daniel.Harman@barclayscapital.com
- Boring Combat (was:Mass customization in MM***s) Acius
- Gamasutra plans to feature MMOGs Lars Duening
- About Fencing (was: mass customisation) Marian Griffith
- About Fencing (was: mass customisation) Greg Titus
- About Fencing (was: mass customisation) Sean Kelly
- About Fencing (was: mass customisation) Greg Titus
- About Fencing (was: mass customisation) shren
- About Fencing (was: mass customisation) Dave Shepherd
- About Fencing (was: mass customisation) John Buehler
- About Fencing (was: mass customisation) Daniel.Harman@barclayscapital.com
- About Fencing (was: mass customisation) Travis Casey
- About Fencing (was: mass customisation) Jessica Mulligan
- About Fencing (was: mass customisation) Damion Schubert
- About Fencing (was: mass customisation) Koster, Raph
- About Fencing (was: mass customisation) Christopher Allen
- About Fencing (was: mass customisation) John Bertoglio
- Crafting Systems - preventing recipe decomposition? Adam
- Crafting Systems - preventing recipe decomposition? Sie Ming
- Crafting Systems - preventing recipe decomposition? Jeff Cole
- Crafting Systems - preventing recipe decomposition? Damion Schubert
- Crafting Systems - preventing recipe decomposit ion? Anderson, David
- Gratification-based MUDs luke@rocketship.com
- Rif. : Mass customization in MM*** s Daniel.Harman@barclayscapital.com
- EQ in mainstream news again... Daniel.Harman@barclayscapital.com
- TECH: Britt A. Green
- Preventing recipe decomposition (why?) Sean Kelly
- Preventing recipe decomposition (why?) Anderson, David
- Preventing recipe decomposition (why?) John Buehler
- Preventing recipe decomposition (why?) Sie Ming
- Preventing recipe decomposition (why?) Derek Licciardi
- Gossip, fiction and tactical lore Damion Schubert
- Gossip, fiction and tactical lore Sara Jensen
- Gossip, fiction and tactical lore John Buehler
- Gossip, fiction and tactical lore Matt Mihaly
- Gossip, fiction and tactical lore John Buehler
- Gossip, fiction and tactical lore Sasha Hart
- Gossip, fiction and tactical lore John Buehler
- java clients Matt Mihaly
- java clients Valerio Santinelli
- java clients Jo Dillon
- java clients Zach Collins {Siege}
- java clients Kwon Ekstrom
- java clients Daniel James
- java clients Jo Dillon
- java clients Colin Coghill
- java clients Brandon J. Van Every
- java clients Matt Mihaly
- java clients Brandon J. Van Every
- java clients Philippe Lalande
- java clients justice@softhome.net
- java clients Matt Mihaly
- java clients Daniel.Harman@barclayscapital.com
- java clients Jo Dillon
- java clients David Love
- java clients Jon A. Lambert
- java clients fred@clift.org
- java clients Lars Duening
- java clients Jon A. Lambert
- java clients justice@softhome.net
- java clients David Love
- java clients Travis Casey
- java clients bruce@cubik.org
- java clients Fred Clift
- java clients Jo Dillon
- java clients Karl Bastiman
- java clients David Yazel
- java clients Christopher Kohnert
- java clients ceo
- java clients Christopher Kohnert
- java clients ceo
- java clients Christopher Kohnert
- java clients Daniel James
- java clients ceo
- java clients Matt Mihaly
- java clients ceo
- Alternative Hit Point Systems? Jack Britt
- Alternative Hit Point Systems? Ammon Lauritzen
- Alternative Hit Point Systems? Sasha Hart
- Alternative Hit Point Systems? Trickey, Rob
- Alternative Hit Point Systems? Travis Casey
Wednesday, July 31, 2002, 5:09:08 PM, Trickey, Rob wrote:
> One system I starting work on was accruing Danger Points rather
> than reducing hitpoints. I was considering movie-style combat,
> which has the common rule that lethal weapons almost never hit
> until the final killing shot/blow. The exception is the "ouch"
> hit to the shoulder, leg, etc that's just for drama. This pretty
> much holds true in most action movies, whether its a sword or a
> machine gun.
Note that in theory, this is how AD&D hit points work. When a
character has plenty of hit points left, any hit is just a scratch
or a minor "flesh wound". When someone has only a few hit points
left, a hit that does the same number of damage points is a more
serious hit. And when a hit does enough damage to kill, it's a
lethal hit... even though it might only be a one hit point damage
roll.
Parts of AD&D hit points are luck and fatigue -- a character doesn't
take a lethal hit until his/her luck has run out, and he/she is too
fatigued to dodge enough to make it "just a flesh wound".
Unfortunately, other parts of the system don't interpret things in
the same way -- e.g., items that give good luck never add to your
hit points. Healing spells don't heal varying amounts of hit points
depending on whether those hit points represent just a scratch or a
more serious wound. And so on.
> So the idea is that attacks don't immediately deliver hitpoint
> damage, but rather increase the target's Danger Level, which is a
> measure of how close the character is to getting struck with that
> final lethal blow (or one of the threshold "ouch" blows). There
> were quite a few special cases in it (like the strange fact that
> throwing a punch in the middle of a gunfight is invariably a GOOD
> thing), but that's the central point.
There've been a couple of different attempts to make systems sort of
like that on the rpg-create list on Yahoo groups. Rather than
having each target have a "danger level", though, they've used an
"advantage". Only one character in the fight has the advantage at a
given time. When you make a successful combat roll, you can choose
to either do damage immediately, or gain/take away advantage points
(which you can do depending on whether you have the advantage, of
course). Advantage points can be spent to make an attack more
likely to hit, make it do more damage, avoid someone else's attack,
etc.
The idea, then, is that when you make a minorly good roll, you can
either make an immediate attack for lower damage, or you can save up
that advantage, trying to build up for a single attack that can take
your opponent out.
This sort of method can work very well with a non-cumulative wound
system -- the kind I described in my previous post where a light
wound doesn't have any effect if you already have a worse wound.
--
Travis Casey
efindel@earthlink.net
- Alternative Hit Point Systems? Travis Casey
- Alternative Hit Point Systems? Anderson, David
- Alternative Hit Point Systems? Zach Collins {Siege}
- Alternative Hit Point Systems? shren
- Alternative Hit Point Systems? Daniel.Harman@barclayscapital.com
- Alternative Hit Point Systems? Mathieu Castelli
- Alternative Hit Point Systems? Travis Casey
- Alternative Hit Point Systems? Peter Harkins
- Alternative Hit Point Systems? Jack Britt
- Alternative Hit Point Systems? Sasha Hart
- Alternative Hit Point Systems? Jo Dillon
- Alternative Hit Point Systems? Bruce Mitchener
- Alternative Hit Point Systems? Sie Ming
- Alternative Hit Point Systems? Michelle Elbert
- Alternative Hit Point Systems? Paul E. Schwanz, II
- Alternative Hit Point Systems? Sean Kelly
- Alternative Hit Point Systems? Christopher Allen
- Alternative Hit Point Systems? Travis Casey
- Alternative Hit Point Systems? Sage
- Alternative Hit Point Systems? Travis Casey
- Alternative Hit Point Systems? Michael Tresca
- Creative guy seeking a MUD Brandon J. Van Every
- Creative guy seeking a MUD Frank Crowell
- Creative guy seeking a MUD Sasha Hart
- Creative guy seeking a MUD c_andreev@fmi.uni-sofia.bg
- Creative guy seeking a MUD Brandon J. Van Every
- "The Artisan's Hands" - Storytelling tools Koster, Raph
- "The Artisan's Hands" - Storytelling tools Matt Mihaly
- "The Artisan's Hands" - Storytelling tools Brandon J. Van Every
- "The Artisan's Hands" - Storytelling tools Matt Mihaly
- "The Artisan's Hands" - Storytelling tools Brandon J. Van Every
- "The Artisan's Hands" - Storytelling tools Matt Mihaly
- "The Artisan's Hands" - Storytelling tools Michael Tresca
- "The Artisan's Hands" - Storytelling tools Brandon J. Van Every
- "The Artisan's Hands" - Storytelling Tools Ron Gabbard
- "The Artisan's Hands" - Storytelling Tools Matt Mihaly
- "The Artisan's Hands" - Storytelling tools Michael Tresca
- "The Artisan's Hands" - Storytelling tools Miroslav Silovic
- "The Artisan's Hands" - Storytelling tools Matt Mihaly
- "The Artisan's Hands" - Storytelling tools Michael Tresca
- Hangul (was Réf. : Mass customization in MM***s) Travis Casey
- remote 56K editing, especially for lpmud? Brandon J. Van Every
- remote 56K editing, especially for lpmud? Lars Duening
- remote 56K editing, especially for lpmud? Marc Bowden
- remote 56K editing, especially for lpmud? Valerio Santinelli
- A question of PvP and PK Adam
- web-based MUD editing tools? Brandon J. Van Every
- web-based MUD editing tools? Kwon Ekstrom
- web-based MUD editing tools? Christopher Allen
- web-based MUD editing tools? Sanvean
- web-based MUD editing tools? John Bertoglio
- web-based MUD editing tools? zifnab@islandsofmyth.org
- Hangul (was Réf. : Mass customization in MM***s) Sean Kelly
- ADMIN: List configuration changes J C Lawrence
- Hangul (was Ref. : Mass customization in MM***s) Jake Song
- Hangul (was Réf. : Mass customization in MM***s) David Kennerly
- Phonetic and Ideographic languages (was Hangul) Nathan F. Yospe
- portable ftpd daemon for lpmud? Brandon J. Van Every
- portable ftpd daemon for lpmud? Lars Duening
- portable ftpd daemon for lpmud? Malcolm Tester
- portable ftpd daemon for lpmud? Brandon J. Van Every
- current portable lpmud code libraries? Brandon J. Van Every
- current portable lpmud code libraries? David Bennett