June 2002
- In defense of "soloability" ceo@grexengine.com
- In defense of "soloability" Coyote
- Article: Furniture Whores and Debit Card Toilets J C Lawrence
- Multithreaded sockets Draymoor a Vin il'Rogina
- Multithreaded sockets Sean Kelly
- Multithreaded sockets szii@sziisoft.com
- Multithreaded sockets Bruce Mitchener
- Multithreaded sockets Dave Richards
- Multithreaded sockets shren
- Fwd: programming books Thomas Leavitt
- ADMIN: MIME and this list J C Lawrence
- Striving for originality Matt Chatterley
- Striving for originality Sasha Hart
- Striving for originality Matt Chatterley
- Striving for originality szii@sziisoft.com
- Striving for originality shren
- Striving for originality John Buehler
- Striving for originality John Bertoglio
- Striving for originality Edward Glowacki
- Striving for originality John Bertoglio
- Striving for originality Kwon Ekstrom
- Striving for originality Damion Schubert
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality John A. Bertoglio
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Damion Schubert
- Striving for originality Rudy Fink
- Striving for originality shren
- Striving for originality John Buehler
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality John Buehler
- Striving for originality shren
- Striving for originality Matt Mihaly
- Striving for originality John Buehler
- Striving for originality Travis Casey
- Striving for originality Matt Mihaly
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Rudy Fink
- Striving for originality Caliban Tiresias Darklock
- Striving for originality Damion Schubert
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Edward Glowacki
- Striving for originality shren
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Matt Mihaly
- Striving for originality John Buehler
- Striving for originality shren
- Striving for originality Matt Mihaly
- Striving for originality Ron Gabbard
- Striving for originality Matt Mihaly
- Striving for originality caduvall@glue.umd.edu
- Striving for originality Matt Mihaly
- Striving for originality Rayzam
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Edward Glowacki
- Striving for originality Kwon Ekstrom
- Striving for originality Edward Glowacki
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Edward Glowacki
- Striving for originality Michael Tresca
- Striving for originality Rayzam
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality szii@sziisoft.com
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Matt Mihaly
- Striving for originality szii@sziisoft.com
- Striving for originality Matt Chatterley
- Striving for originality Fred Clift
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality Damion Schubert
- Striving for originality Marian Griffith
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality szii@sziisoft.com
- Striving for originality Matt Mihaly
- Striving for originality Sanvean
- Striving for originality Matt Chatterley
- Striving for originality Travis Casey
- Striving for originality Robin Cloutman
- Striving for originality Matt Chatterley
- Striving for originality Freeman, Jeff
- Striving for originality shren
- Memory Footprints szii@sziisoft.com
- Memory Footprints Matt Mihaly
- cloth simulation (was: What keeps people interested in social muds?) Bruce Mitchener
- ADMIN: Early thread death predicted J C Lawrence
- Offlist Matt Mihaly
- Cost/Benefit factor and The Player-driven World [ was In defense of "soloability"] Ron Gabbard
- Building community in social M**s Martin C. Martin
- Building community in social M**s Damion Schubert
- Brief point about Java memory management ceo@grexengine.com
- Creating Constructive/Social Behaviour in Online Worlds ! Marc Demesel
- ecologies and random encounters John Robert Arras
- ecologies and random encounters Paul Schwanz
- LEDO revisited (part 4) Frank Crowell
- LEDO revisited (part 4) Damion Schubert
- LEDO revisited (part 4) Frank Crowell
- LEDO revisited (part 4) Crosbie Fitch
- LEDO revisited (part 4) Frank Crowell
- software engineer: testing (was: [DGN] Creating a MUD) Bruce Mitchener
- software engineer: testing (was: [DGN] Creating a MUD) John Buehler
- software engineer: testing (was: [DGN] Creating a MUD) Miroslav Silovic
- software engineer: testing (was: [DGN] Creating a MUD) Damion Schubert
- software engineer: testing (was: [DGN] Creating a MUD) Daniel.Harman@barclayscapital.com
- software engineer: testing (was: [DGN] Creating a MUD) Damion Schubert
- software engineer: testing (was: [DGN] Creating a MUD) Tess Snider
- software engineer: testing (was: [DGN] Creating a MUD) Bruce Mitchener
- Bug tracking Sanvean
- Bug tracking Matt Chatterley
- Bug tracking Ammon Lauritzen
- Bug tracking Jon Lambert
- Bug tracking ceo@grexengine.com
- The Business Side of Software Development [was R& D] Ron Gabbard
- LEDO update Damion Schubert
- LEDO update Frank Crowell
- Differentiation and The Marketing of MUDs [was R& D] Ron Gabbard
- Differentiation and The Marketing of MUDs [was R& D] Sean Kelly
- Differentiation and The Marketing of MUDs [was R& D] Caliban Tiresias Darklock
- Differentiation and The Marketing of MUDs [was R& D] Koster, Raph
- Differentiation and The Marketing of MUDs [was R& D] Caliban Tiresias Darklock
- GC (was: New Beginings) Bruce Mitchener
- GC (was: New Beginings) Lars Duening
- Design iterations (Was: R & D) Brian Bilek
- Design iterations (Was: R & D) Sean Kelly
- Design iterations (Was: R & D) John Buehler
- Design iterations (Was: R & D) Jeff Freeman
- Design iterations (Was: R & D) Frank Crowell
- Design iterations (Was: R & D) Amanda Walker
- Design iterations (Was: R & D) Ron Gabbard
- Ticks? Anderson, David
- Welcome to the Jungle Jeff Cole
- LithTech Matt Mihaly
- Ownership Matt Mihaly
- The Future of MMOGs... what's next? (fwd) J C Lawrence
- The Future of MMOGs... what's next? (fwd) Koster, Raph
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Vincent Archer
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Travis Casey
- The Future of MMOGs... what's next? (fwd) Michael Tresca
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) David B. Held
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Ron Gabbard
- The Future of MMOGs... what's next? (fwd) Crosbie Fitch
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Zach Collins {Siege}
- The Future of MMOGs... what's next? (fwd) Koster, Raph
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Sasha Hart
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Matt Chatterley
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Sasha Hart
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? (fwd) Michael Tresca
- Object Architecture Ben Chambers
- Object Architecture Kwon Ekstrom
- Object Architecture Sasha Hart
- Object Architecture Brian Lindahl
- New Beginings II [Not GC] Drylar Levre
- New Beginings II [Not GC] ceo@grexengine.com
- New Beginings II [Not GC] Sean Kelly
- New Beginings II [Not GC] Bruce Mitchener
- New Beginings II [Not GC] David B. Held
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls Acius
- Breaking down the walls Brian Lindahl
- Breaking down the walls Hans-Henrik Staerfeldt
- Breaking down the walls Bruce Mitchener
- Breaking down the walls Brian Lindahl
- Breaking down the walls Crosbie Fitch
- Breaking down the walls Brian Lindahl
- Breaking down the walls Nathan F. Yospe
- Breaking down the walls shren
- Breaking down the walls Jeff Lindsey
- Breaking down the walls Bruce Mitchener
- Breaking down the walls Zach Collins {Siege}
- Breaking down the walls Matt Mihaly
- Breaking down the walls Nicolai Hansen
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls David B. Held
- Breaking down the walls Hans-Henrik Staerfeldt
- Breaking down the walls Nathan F. Yospe
- Breaking down the walls Brian Lindahl
- Breaking down the walls David Clifton
- Breaking down the walls Matt Chatterley
- Breaking down the walls David Clifton
- Breaking down the walls Zach Collins {Siege}
- Breaking down the walls Christopher Allen
- Breaking down the walls Colin Coghill
- Breaking down the walls Rayzam
- Breaking down the walls David Clifton
- Breaking down the walls Marian Griffith
- Breaking down the walls Marian Griffith
- The Future of MMOGs... Brian Lindahl
- The Future of MMOGs... Talanithus HTML
- Object Architecture [Longish] Draymoor a Vin il'Rogina
- Object Architecture [Longish] David B. Held
- Object Architecture [Longish] Crosbie Fitch
- Character Attributes in Role-Playing Games J C Lawrence
- Evolutionary Design J C Lawrence
- Evolutionary Design Sasha Hart
- Evolutionary Design John Buehler
- Evolutionary Design Dave Rickey
- Evolutionary Design Derek Licciardi
- Evolutionary Design Koster, Raph
- Evolutionary Design Matt Mihaly
- Evolutionary Design Sasha Hart
- Evolutionary Design Madrona Tree
- Evolutionary Design Koster, Raph
- Evolutionary Design danc@anark.com
- Evolutionary Design Sasha Hart
- Evolutionary Design Paul Schwanz
- Evolutionary Design Sasha Hart
- Evolutionary Design Lars Duening
- Evolutionary Design Damion Schubert
- Evolutionary Design Koster, Raph
- Evolutionary Design Dave Rickey
- Evolutionary Design Brian Hook
- Evolutionary Design Jeff Cole
- Evolutionary Design Jessica Mulligan
- Evolutionary Design Jeff Cole
- Evolutionary Design Dave Trump
- Evolutionary Design Ron Gabbard
- Evolutionary Design Derek Licciardi
- Evolutionary Design rgabbard@swbell.net
- Evolutionary Design Jeff Cole
- Evolutionary Design Derek Licciardi
- Evolutionary Design Matt Mihaly
- Evolutionary Design Richard Aihoshi aka Jonric
- Evolutionary Design Rudy Fink
- Evolutionary Design Matt Mihaly
- Evolutionary Design rgabbard@swbell.net
- Evolutionary Design John Buehler
- Evolutionary Design Derek Licciardi
- Evolutionary Design Richard A. Bartle
- Evolutionary Design shren
- Blacksnow vs. Mythic News Steve {Bloo} Daniels
- Blacksnow vs. Mythic News Caliban Tiresias Darklock
- Blacksnow vs. Mythic News Steve {Bloo} Daniels
- Blacksnow vs. Mythic News Jon Lambert
- Blacksnow vs. Mythic News Rudy Fink
- Blacksnow vs. Mythic News Matt Mihaly
- Blacksnow vs. Mythic News Mark Eaton
- Blacksnow vs. Mythic News Matt Mihaly
- Is difficult communication the barrier to community in MMORPGs? (fwd) J C Lawrence
- Is difficult communication the barrier to community in MMORPGs? (fwd) Jeff Lindsey
- Is difficult communication the barrier to community in MMORPGs? (fwd) John Buehler
- Is difficult communication the barrier to community in MMORPGs? (fwd) Caliban Tiresias Darklock
- Is difficult communication the barrier to community in MMORPGs? (fwd) Koster, Raph
- Is difficult communication the barrier to community in MMORPGs? (fwd) Brian Hook
- Is difficult communication the barrier to community in MMORPGs? (fwd) Talanithus HTML
- Is difficult communication the barrier to community in MMORPGs? (fwd) Mark Eaton
- Is difficult communication the barrier to community in MMORPGs? (fwd) Patricia Pizer
- Enforcement [was Striving for originality] Matt Chatterley
- Enforcement [was Striving for originality] Tess Snider
- Enforcement [was Striving for originality] Matt Mihaly
- Enforcement apollyon .
- Enforcement Matt Chatterley
- Enforcement Anderson, David
- Enforcement shren
- Enforcement Anderson, David
- IF/MUD Gameplay Ideas Opacic Patrik
- IF/MUD Gameplay Ideas shren
- IF/MUD Gameplay Ideas David Clifton
- IF/MUD Gameplay Ideas Opacic Patrik
- IF/MUD Gameplay Ideas Rayzam
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? John Robert Arras
- The Future of MMOGs... what's next? Talanithus HTML
- The Future of MMOGs... what's next? Talanithus HTML
- Mudding and impact on academic grades Philip Mak
- Mudding and impact on academic grades Caliban Tiresias Darklock
- Mudding and impact on academic grades Acius
- Mudding and impact on academic grades Fred Clift
- Mudding and impact on academic grades Michael Tresca
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Damion Schubert
- Mudding and impact on academic grades Draymoor a Vin il'Rogina
- Mudding and impact on academic grades David Clifton
- Mudding and impact on academic grades Eli Stevens
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Rayzam
- Mudding and impact on academic grades Koster, Raph
- Mudding and impact on academic grades Rayzam
- Mudding and impact on academic grades Kwon Ekstrom
- Mudding and impact on academic grades Matt Mihaly
- Mudding and impact on academic grades shren
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Colin Coghill
- Mudding and impact on academic grades Lars Duening
- Mudding and impact on academic grades Tess Snider
- Reality check ...(long) [was Black Snow Revisited] David Yazel
- BrendanLand Koster, Raph
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Christopher Allen
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Bruce Mitchener
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Valerio Santinelli
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Travis Casey
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Christopher Allen
- Amazing list.... Talanithus HTML
- Reinventing the Wheel (was: Object Architecture [Longish]) Philip Loguinov {Draymoor}
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? Koster, Raph
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? Frank Crowell
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? John Robert Arras
- Underlight (fwd) Matt Mihaly
- Underlight (fwd) Bruce Mitchener
- Underlight (fwd) Brian Lindahl
- Underlight (fwd) Koster, Raph
- Underlight (fwd) Brian Hook
- Underlight (fwd) Damion Schubert
- Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?] Ron Gabbard
- Cg - Lowering the cost of 3D games? Daniel.Harman@barclayscapital.com
- Cg - Lowering the cost of 3D games? Brian Hook
- Cg - Lowering the cost of 3D games? Daniel.Harman@barclayscapital.com
- Cg - Lowering the cost of 3D games? Frank Crowell
- Cg - Lowering the cost of 3D games? Rayzam
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG rgabbard@swbell.net
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG rgabbard@swbell.net
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Marian Griffith
- Building a 'Deeper' MMOG Travis Casey
- Building a 'Deeper' MMOG lynx@lynx.purrsia.com
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Marian Griffith
- Building a 'Deeper' MMOG Paul Schwanz
- Building a 'Deeper' MMOG Amanda Walker
- Building a 'Deeper' MMOG Damion Schubert
- Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?] David B. Held
- Relaunching a MUD? Kent Peterson
- Relaunching a MUD? Matt Mihaly
- Relaunching a MUD? Malcolm Tester
- Relaunching a MUD? Damion Schubert
- Text Muds vs Graphical Muds Philip Loguinov {Draymoor}
- Text Muds vs Graphical Muds David Clifton
- Text Muds vs Graphical Muds John A. Bertoglio
- Text Muds vs Graphical Muds Jeff Lindsey
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds Jeff Lindsey
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds Anderson, David
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds David Bennett
- Text Muds vs Graphical Muds Michael Tresca
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Michael Tresca
- Text Muds vs Graphical Muds Sanvean
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds shren
- Text Muds vs Graphical Muds Dave Rickey
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Dave Rickey
- Text Muds vs Graphical Muds Damion Schubert
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Edward Glowacki
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Richard A. Bartle
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Blane Bramble
- Text Muds vs Graphical Muds Ola Fosheim Grøstad
- Text Muds vs Graphical Muds Edward Glowacki
- Text Muds vs Graphical Muds Elia Mörling
- GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games J C Lawrence
- Online gaming growth Matt Mihaly
- Online gaming growth Koster, Raph
- Some P.S. to the java/cross platform discussion... ceo@grexengine.com
- Some P.S. to the java/cross platform discussion... David B. Held
- It's About Time Department (Mule Characters) John A. Bertoglio
- It's About Time Department (Mule Characters) Koster, Raph
- It's About Time Department (Mule Characters) John Bertoglio
- It's About Time Department (Mule Characters) Richard A. Bartle
- It's About Time Department (Mule Characters) Stephen McDonald
- It's About Time Department (Mule Characters) Dave Rickey
- It's About Time Department (Mule Characters) Tess Snider
- It's About Time Department (Mule Characters) Kwon Ekstrom
- It's About Time Department (Mule Characters) eric
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) Vincent Archer
- It's About Time Department (Mule Characters) shren
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) Rudy Fink
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) Madrona Tree
- It's About Time Department (Mule Characters) Travis Casey
- It's About Time Department (Mule Characters) ghovs
- It's About Time Department (Mule Characters) shren
- It's About Time Department (Mule Characters) Daniel.Harman@barclayscapital.com
- It's About Time Department (Mule Characters) shren
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) ghovs
- It's About Time Department (Mule Characters) eric
- It's About Time Department (Mule Characters) Joel Palmtag
- It's About Time Department (Mule Characters) Sasha Hart
- Continuity of experience in movies Matt Mihaly
- Continuity of experience in movies eric
- Continuity of experience in movies shren
- Continuity of experience in movies Valerio Santinelli
- Continuity of experience in movies eric
- Continuity of experience in movies Valerio Santinelli
From: "eric" <ericleaf@pacbell.net>
> From: "Valerio Santinelli" <tanis@mediacom.it>
>> From: "shren" <shren@io.com>
>>> On Tue, 18 Jun 2002, eric wrote:
>>>> This is relevant to game development in many ways however, the
>>>> immaturity of the participants and their ego, and controlling
>>>> desires. Most games are linear because the designers are
>>>> control freaks.
>>> For really flexible plot, check out The Way of the Samurai for
>>> the PS2. 6 different endings to the same story, it's totally
>>> non-linear in play. Different events happen at different times,
>>> and no matter which you go to or how you react to them, the game
>>> continues forward. You only get herded at the end, to set
>>> things up for one of the 6 endings.
> I'll check that out, another game I enjoyed on the ps2 along these
> lines was Dynasty Warriors 3. There was a large cast of characters
> you played against and with. Good characters that is, background
> stories, believable plots and subplots. Interesting also as a
> historical tale of what went on during that period of asian
> history.
I've had the chance to try Dynasty Warriors 3 a few days ago. I've
not yet got into the depth of the game itself, but the concept is
good. Although you are bound to a certain plot, you are effectively
free to wander around the battlefield and act as you think it fits
best. I also noticed that your actions on the battlefield influence
the morale of your troops and consequently the actions they take
during battle.
>> I also consider Ultima 6 one of the best non-linear games. I've
>> spent months wandering around the world doing different
>> things. And Ultima has been my preferred serie since then. I've
>> yet to see a game where you can go around the world without
>> restrictions and without having to be bound at all times to a
>> single plot.
> Thats the particular issue of failing, when you have too much
> control you aren't bound by plots, and likewise when you are bound
> by plots you naturally haven't much control. That really only
> exists in SP oriented games, plenty of freedom to create
> spontanous plots in MUDs and MMOGs. And as soon as the old idea of
> the gamemaster/wizard/dungeon master being the active force in
> this is broken we may see some innovation in this regard. Thats
> actually why my interest in muds was recently rekindled, working
> on that exact topic right now.
I do not see plots in MMOGs a problem per se. The real problem is
providing the same quests to every player without breaking your
world. What I mean is something that Ted L. Chen discussed in a
previous post. If you're going to provide a plot that is related to
an NPC being kidnapped, you cannot provide the same experience to
every user. Let's call the NPC Mr. McDonald (thanks Ted!). There's
only one such NPC. If he's been kidnapped, only certain players will
go and investigate on the case. If another player wants to join in,
that's fine. But you cannot repeat this same quest forever. It makes
no sense.
That's why GMs are needed to provide quests.
This makes sense if you're aiming at continuity in your world. If
you're not interested in having a life-breathing world, you can
provide the same quest over and over for as long as you want (thus
having it automated), but to people living there it would surely
look old that every 2 hours Mr. McDonald gets kidnapped.
I still do not have a clear idea about how to provide fully
automated quests without being repetitive. But there sure will come
a solution. The main problem I see is that the game has to maintain
a sort of knowledge base of events happening in the world, and
assign them a meaning. This way, based on data related to events,
characters, NPCs, etc.. it should be able to make simple quests
based on some guidelines provided by the implementors. I am going
to think more about possible solutions to this issue.
--
Valerio Santinelli
One Man Crew Gaming Community (http://www.onemancrew.org)
My Lab (http://tanis.hateseed.com)
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it) - Continuity of experience in movies eric
- Continuity of experience in movies Valerio Santinelli
- Continuity of experience in movies Travis Casey
- Continuity of experience in movies Valerio Santinelli
- Continuity of experience in movies Matt Mihaly
- Continuity of experience in movies eric
- Continuity of experience in movies Matt Mihaly
- Continuity of experience in movies eric
- Continuity of experience in movies Matt Mihaly
- Continuity of experience in movies Sean Kelly
- Pictures from an exhibition^H^H^H^H^H^H^H^H^H^HDinner J C Lawrence
- Online gaming growth -- an introduction Brad King
- The Case For Game Design Patterns J C Lawrence
- The Case For Game Design Patterns Koster, Raph
- New Skotos Columns Shannon Appelcline
- Animals, Animal Handling, and Unexpected Side Effects shren
- Animals, Animal Handling, and Unexpected Side Effects Richard A. Bartle
- Animals, Animal Handling, and Unexpected Side Effects Michelle Elbert
- Tech: Job: Shamesss Pug: P2P Graphical Mud, thinking out loud Yoshito Rei
- Threading idea Zach Collins {Siege}
- Threading idea Smith, David {Lynchburg}
- Threading idea Bruce Mitchener
- ADMIN: VC thread -- Consider Meta J C Lawrence
- The Future of MMOGs... what's next? Vincent Archer
- The Future of MMOGs... what's next? Freeman, Jeff
- The Future of MMOGs... what's next? burra@alum.rpi.edu
- The Future of MMOGs... what's next? Jeff Freeman
- The Future of MMOGs... what's next? Matt Mihaly
- The Future of MMOGs... what's next? Koster, Raph
- The Future of MMOGs... what's next? Talanithus HTML
- The Future of MMOGs... what's next? Koster, Raph
- The Future of MMOGs... what's next? Valerio Santinelli
- The Future of MMOGs... what's next? Frank Crowell
- The Future of MMOGs... what's next? Valerio Santinelli
- The Future of MMOGs... what's next? Sean Kelly
- The Future of MMOGs... what's next? Xuri
- The Future of MMOGs... what's next? David H. Loeser Jr.
- The Future of MMOGs... what's next? Valerio Santinelli
- The Future of MMOGs... what's next? Damion Schubert
- The Future of MMOGs... what's next? shren
- The Future of MMOGs... what's next? Vincent Archer
- The Future of MMOGs... what's next? Valerio Santinelli
- The Future of MMOGs... what's next? Freeman, Jeff
- The Future of MMOGs... what's next? Sean Kelly
- The Future of MMOGs... what's next? Valerio Santinelli
- The Future of MMOGs... what's next? Jeff Lindsey
- The Future of MMOGs... what's next? shren
- The Future of MMOGs... what's next? Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? shren
- The Future of MMOGs... what's next? Travis Casey
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? Michael Tresca
- The Future of MMOGs... what's next? Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? shren
- The Future of MMOGs... what's next? lynx@lynx.purrsia.com
- The Future of MMOGs... what's next? Damion Schubert
- The Future of MMOGs... what's next? lynx@lynx.purrsia.com
- The Future of MMOGs... what's next? shren
- The Future of MMOGs... what's next? Daniel.Harman@barclayscapital.com
- Réf. : Building a 'Deeper' M MOG Yannick.Jean@csst.qc.ca
- GNS and Other Matters of Role-Playing Theory J C Lawrence
- Free email providers John Szeder
- Free email providers Sanvean
- Databases and scripting languages John Szeder
- Building a 'Deeper' M MOG Brian Lindahl
- Building a 'Deeper' M MOG Paul Schwanz
- Building a 'Deeper' M MOG Damion Schubert
- Réf. : Building a 'Deeper' M MOG Marian Griffith
- Réf. : Building a 'Deeper' M MOG Sasha Hart
- It's About Time Dep... Food eric
- It's About Time Dep... Food Brian Hook
- It's About Time Dep... Food Edward Glowacki
- It's About Time Dep... Food John Buehler
- It's About Time Dep... Food Paul Schwanz
- [BIZ] Console wars David Kennerly
- Free for all ceo@grexengine.com
- It's About Time Dep... Food Sean Page
- Achaea's history Matt Mihaly
- Achaea's history eric
- Achaea's history Matt Mihaly