June 2002
- In defense of "soloability" ceo@grexengine.com
- In defense of "soloability" Coyote
- Article: Furniture Whores and Debit Card Toilets J C Lawrence
- Multithreaded sockets Draymoor a Vin il'Rogina
- Multithreaded sockets Sean Kelly
- Multithreaded sockets szii@sziisoft.com
- Multithreaded sockets Bruce Mitchener
- Multithreaded sockets Dave Richards
- Multithreaded sockets shren
- Fwd: programming books Thomas Leavitt
- ADMIN: MIME and this list J C Lawrence
- Striving for originality Matt Chatterley
- Striving for originality Sasha Hart
- Striving for originality Matt Chatterley
- Striving for originality szii@sziisoft.com
- Striving for originality shren
- Striving for originality John Buehler
- Striving for originality John Bertoglio
- Striving for originality Edward Glowacki
- Striving for originality John Bertoglio
- Striving for originality Kwon Ekstrom
- Striving for originality Damion Schubert
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality John A. Bertoglio
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Damion Schubert
- Striving for originality Rudy Fink
- Striving for originality shren
- Striving for originality John Buehler
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality John Buehler
- Striving for originality shren
- Striving for originality Matt Mihaly
- Striving for originality John Buehler
- Striving for originality Travis Casey
- Striving for originality Matt Mihaly
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Rudy Fink
- Striving for originality Caliban Tiresias Darklock
- Striving for originality Damion Schubert
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Edward Glowacki
- Striving for originality shren
- Striving for originality Daniel.Harman@barclayscapital.com
- Striving for originality Matt Mihaly
- Striving for originality John Buehler
- Striving for originality shren
- Striving for originality Matt Mihaly
- Striving for originality Ron Gabbard
- Striving for originality Matt Mihaly
- Striving for originality caduvall@glue.umd.edu
- Striving for originality Matt Mihaly
- Striving for originality Rayzam
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Edward Glowacki
- Striving for originality Kwon Ekstrom
- Striving for originality Edward Glowacki
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Edward Glowacki
- Striving for originality Michael Tresca
- Striving for originality Rayzam
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality Travis Casey
- Striving for originality Matt Chatterley
- Striving for originality szii@sziisoft.com
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Kwon Ekstrom
- Striving for originality Matt Mihaly
- Striving for originality Matt Mihaly
- Striving for originality szii@sziisoft.com
- Striving for originality Matt Chatterley
- Striving for originality Fred Clift
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality Damion Schubert
- Striving for originality Marian Griffith
- Striving for originality Matt Chatterley
- Striving for originality Matt Mihaly
- Striving for originality szii@sziisoft.com
- Striving for originality Matt Mihaly
- Striving for originality Sanvean
- Striving for originality Matt Chatterley
- Striving for originality Travis Casey
- Striving for originality Robin Cloutman
- Striving for originality Matt Chatterley
- Striving for originality Freeman, Jeff
- Striving for originality shren
- Memory Footprints szii@sziisoft.com
- Memory Footprints Matt Mihaly
- cloth simulation (was: What keeps people interested in social muds?) Bruce Mitchener
- ADMIN: Early thread death predicted J C Lawrence
- Offlist Matt Mihaly
- Cost/Benefit factor and The Player-driven World [ was In defense of "soloability"] Ron Gabbard
- Building community in social M**s Martin C. Martin
- Building community in social M**s Damion Schubert
- Brief point about Java memory management ceo@grexengine.com
- Creating Constructive/Social Behaviour in Online Worlds ! Marc Demesel
- ecologies and random encounters John Robert Arras
- ecologies and random encounters Paul Schwanz
- LEDO revisited (part 4) Frank Crowell
- LEDO revisited (part 4) Damion Schubert
- LEDO revisited (part 4) Frank Crowell
- LEDO revisited (part 4) Crosbie Fitch
- LEDO revisited (part 4) Frank Crowell
- software engineer: testing (was: [DGN] Creating a MUD) Bruce Mitchener
- software engineer: testing (was: [DGN] Creating a MUD) John Buehler
- software engineer: testing (was: [DGN] Creating a MUD) Miroslav Silovic
- software engineer: testing (was: [DGN] Creating a MUD) Damion Schubert
- software engineer: testing (was: [DGN] Creating a MUD) Daniel.Harman@barclayscapital.com
- software engineer: testing (was: [DGN] Creating a MUD) Damion Schubert
- software engineer: testing (was: [DGN] Creating a MUD) Tess Snider
- software engineer: testing (was: [DGN] Creating a MUD) Bruce Mitchener
- Bug tracking Sanvean
- Bug tracking Matt Chatterley
- Bug tracking Ammon Lauritzen
- Bug tracking Jon Lambert
- Bug tracking ceo@grexengine.com
- The Business Side of Software Development [was R& D] Ron Gabbard
From: "Brian Bilek" <brian@darkalley.net>
> Matt Mihaly wrote:
>> On Mon, 3 Jun 2002, Brian Bilek wrote:
>>> Why aren't more of the business executives in the industry more
>>> knowledgeable, passionate, or otherwise have a better
>>> understanding of games and gaming in general? Is it that hard
>>> to find someone with a business background who likes games?
There are plenty of people with business backgrounds who enjoy
games. It's getting them to take a pay cut to enter the game
industry that's the hard part. There are so many industries that
are much more stable that are willing to pay as much or more for the
use of their business skills.
Secondly, the game industry hasn't matured to the point where it has
started developing its own business talent. Most game companies
(with the possible exception of the MS/Sony/EAs of the world), don't
have a career path for business people.
>> Games are a product/service developed through certain processes,
>> and I don't really see why directing the business behind them
>> necessarily requires a passion for games. A passion for the
>> business of games, definitely.
> Fair enough, point made - the executive in charge of a game
> company needs no passion for the games themselves. However, I
> think the point is still salient - if we make an assumption
> (granted, a rather large one) that the gentleman who originally
> stated that gaming executives and marketing types lack an
> understanding of games and gamers was correct in a general sense,
> does that not hurt their ability to bring successful products to
> market? I would think that the successful marketing manager or
> product manager has an in-depth understanding of their products
> and customers.
It depends on the size of the company and the role the CEO is to
play. The CEO is the most significant sales person in the
organization. If they aren't doing 'dog and pony shows' for VCs,
they're selling their company (and products) to shareholders,
strategic partners, customers, and even their own employees. Nobody
has more 'clout' than the CEO when they make a public statement. If
a game company puts out 1 or 2 titles a year, or is hanging their
hat on one MUD, that CEO better have a passion for those games, the
industry, and the market they serve.
That being said, I would bet that there are more CEO's in the game
industry that have a passion for their game(s), industry, and market
than there are game company CEO's with the skill set needed to
actually run a company. This is attested to by the graveyard of
MMORPG projects that started up with a lot of fanfare, a development
of an online fan community, then died an ignonomous death due to
lack of funding. This is in an economy where the stock market
sucks, interest rates are low, and online gaming is a growth
market... getting money SHOULD be relatively easy given the lack of
other investment options. Being 'President' or 'CEO' of a game
development company goes WAY beyond just being a title printed on
the business card.
This isn't meant to be disrespectful to those designer/developers
that started their own game company to just have it not work out for
one reason or another. It's just an acknowledgement that there is a
certain business skill set that significantly increases the
probability of making a game company successful just as there is a
technical skill set required to develop the game.
> The strategic direction of business has to involve a core
> understanding of the market - if the executives and the marketers
> only understand revenue streams, expenses, and so on...in other
> words, are solely focused on the financial aspect of the business,
> I would argue that the business will not be truly successful.
It's hard to argue with that. Although, calling a person that
doesn't understand the core drivers of their target market a
'marketer' is like calling someone who can't write code a
'developer'. Understanding the target market for a product is the
primary responsibility of the marketer.
Every business plan I've ever written (and most good business plans
in general) starts off with a goal that says what is going to be
provided for whom. Everything else is built off that goal and
supports and justifies that goal. You take out the 'for whom' and
you no longer have a goal you have an activity... and not even
non-profit activities get funded without a 'whom'.
>> In the end, games are a product or service with certain costs,
>> risks, processes, potential, and so on, and from that
>> perspective, isn't fundamentally different from running other
>> businesses.
True and not true. Many of the business principles are the same but
there are some huge differences. First, there are two huge
fundamental differences between running a software company and
running any other type of company... cost control and project
management. Software development is an inexact science and the
variances from the original project plan are much larger than any
other industry I've experienced or read about. Secondly, the
technological environment changes much more rapidly in the software
industry than the 'beer' or 'toothpaste' industries. Thirdly,
accountability in software companies is harder because of
'Dilbertism':
Technical Guy: We can't do that because <insert technical phrase
here>. Management Guy: OK (Not understanding one word of what was
being said).
It's not always that bad. But, management is often in no position
to argue with the technical SME (subject matter expert) on many
specific technical issues even though <insert technical phrase> may
mean "it's doable but would require a complete rewrite of a certain
section of code and nobody wants to put in that kind of overtime."
Finally, the primary production input in software development is
more volatile than in any other industry... the developer. You
never know when one of your critical team members is going to get a
call from a headhunter with an 'offer they just couldn't refuse.'
There is also an attitude that some (and I emphasize 'some')
developers get because of this supply/demand situation that makes
them turn into prima donnas and become difficult to work with.
Personal side note: I'd ship a bulk of my development work over to
India (or bring in Indian contractors) if I was a CEO. I directed a
team of contracted Indian developers based in New Dehli and they did
better work, faster work, and better documented work than our
American developers... at less than a third of the hourly cost.
In short, the business of running a software company is
significantly different than most any other industry in many ways.
If the manager doesn't account for these differences, many many bad
things can happen to cause the death of that company.
(BTW, the speed with which the gang at Mythic got DAoC out the door
with so few technical issues was hugely impressive. Kudos.)
I've been in software marketing/product management for the past 5
years. Lemme tell ya. I'd have MUCH more hair left on my head if I
had gone to work for Boeing, Anheuser-Busch, or Anderson Consulting
(even post-Enron) like most of my b-school classmates. You really
do have to have a certain amount of passion for your product,
customers, and the industry to be effective in the business side of
software. There are just so many other industries where you can
make as much/more money with your business skills with significantly
fewer hassles and greater stability that sometimes 'passion' is the
only reason you put up with them.
Cheers,
Ron - LEDO update Damion Schubert
- LEDO update Frank Crowell
- Differentiation and The Marketing of MUDs [was R& D] Ron Gabbard
- Differentiation and The Marketing of MUDs [was R& D] Sean Kelly
- Differentiation and The Marketing of MUDs [was R& D] Caliban Tiresias Darklock
- Differentiation and The Marketing of MUDs [was R& D] Koster, Raph
- Differentiation and The Marketing of MUDs [was R& D] Caliban Tiresias Darklock
- GC (was: New Beginings) Bruce Mitchener
- GC (was: New Beginings) Lars Duening
- Design iterations (Was: R & D) Brian Bilek
- Design iterations (Was: R & D) Sean Kelly
- Design iterations (Was: R & D) John Buehler
- Design iterations (Was: R & D) Jeff Freeman
- Design iterations (Was: R & D) Frank Crowell
- Design iterations (Was: R & D) Amanda Walker
- Design iterations (Was: R & D) Ron Gabbard
- Ticks? Anderson, David
- Welcome to the Jungle Jeff Cole
- LithTech Matt Mihaly
- Ownership Matt Mihaly
- The Future of MMOGs... what's next? (fwd) J C Lawrence
- The Future of MMOGs... what's next? (fwd) Koster, Raph
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Vincent Archer
- The Future of MMOGs... what's next? (fwd) shren
- The Future of MMOGs... what's next? (fwd) Travis Casey
- The Future of MMOGs... what's next? (fwd) Michael Tresca
- The Future of MMOGs... what's next? (fwd) John Robert Arras
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) David B. Held
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Ron Gabbard
- The Future of MMOGs... what's next? (fwd) Crosbie Fitch
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Zach Collins {Siege}
- The Future of MMOGs... what's next? (fwd) Koster, Raph
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Sasha Hart
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Talanithus HTML
- The Future of MMOGs... what's next? (fwd) Matt Chatterley
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Sasha Hart
- The Future of MMOGs... what's next? (fwd) Brian Lindahl
- The Future of MMOGs... what's next? (fwd) Matt Mihaly
- The Future of MMOGs... what's next? (fwd) Daniel.Harman@barclayscapital.com
- The Future of MMOGs... what's next? (fwd) Michael Tresca
- Object Architecture Ben Chambers
- Object Architecture Kwon Ekstrom
- Object Architecture Sasha Hart
- Object Architecture Brian Lindahl
- New Beginings II [Not GC] Drylar Levre
- New Beginings II [Not GC] ceo@grexengine.com
- New Beginings II [Not GC] Sean Kelly
- New Beginings II [Not GC] Bruce Mitchener
- New Beginings II [Not GC] David B. Held
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls Acius
- Breaking down the walls Brian Lindahl
- Breaking down the walls Hans-Henrik Staerfeldt
- Breaking down the walls Bruce Mitchener
- Breaking down the walls Brian Lindahl
- Breaking down the walls Crosbie Fitch
- Breaking down the walls Brian Lindahl
- Breaking down the walls Nathan F. Yospe
- Breaking down the walls shren
- Breaking down the walls Jeff Lindsey
- Breaking down the walls Bruce Mitchener
- Breaking down the walls Zach Collins {Siege}
- Breaking down the walls Matt Mihaly
- Breaking down the walls Nicolai Hansen
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls Matt Chatterley
- Breaking down the walls Brian Lindahl
- Breaking down the walls David B. Held
- Breaking down the walls Hans-Henrik Staerfeldt
- Breaking down the walls Nathan F. Yospe
- Breaking down the walls Brian Lindahl
- Breaking down the walls David Clifton
- Breaking down the walls Matt Chatterley
- Breaking down the walls David Clifton
- Breaking down the walls Zach Collins {Siege}
- Breaking down the walls Christopher Allen
- Breaking down the walls Colin Coghill
- Breaking down the walls Rayzam
- Breaking down the walls David Clifton
- Breaking down the walls Marian Griffith
- Breaking down the walls Marian Griffith
- The Future of MMOGs... Brian Lindahl
- The Future of MMOGs... Talanithus HTML
- Object Architecture [Longish] Draymoor a Vin il'Rogina
- Object Architecture [Longish] David B. Held
- Object Architecture [Longish] Crosbie Fitch
- Character Attributes in Role-Playing Games J C Lawrence
- Evolutionary Design J C Lawrence
- Evolutionary Design Sasha Hart
- Evolutionary Design John Buehler
- Evolutionary Design Dave Rickey
- Evolutionary Design Derek Licciardi
- Evolutionary Design Koster, Raph
- Evolutionary Design Matt Mihaly
- Evolutionary Design Sasha Hart
- Evolutionary Design Madrona Tree
- Evolutionary Design Koster, Raph
- Evolutionary Design danc@anark.com
- Evolutionary Design Sasha Hart
- Evolutionary Design Paul Schwanz
- Evolutionary Design Sasha Hart
- Evolutionary Design Lars Duening
- Evolutionary Design Damion Schubert
- Evolutionary Design Koster, Raph
- Evolutionary Design Dave Rickey
- Evolutionary Design Brian Hook
- Evolutionary Design Jeff Cole
- Evolutionary Design Jessica Mulligan
- Evolutionary Design Jeff Cole
- Evolutionary Design Dave Trump
- Evolutionary Design Ron Gabbard
- Evolutionary Design Derek Licciardi
- Evolutionary Design rgabbard@swbell.net
- Evolutionary Design Jeff Cole
- Evolutionary Design Derek Licciardi
- Evolutionary Design Matt Mihaly
- Evolutionary Design Richard Aihoshi aka Jonric
- Evolutionary Design Rudy Fink
- Evolutionary Design Matt Mihaly
- Evolutionary Design rgabbard@swbell.net
- Evolutionary Design John Buehler
- Evolutionary Design Derek Licciardi
- Evolutionary Design Richard A. Bartle
- Evolutionary Design shren
- Blacksnow vs. Mythic News Steve {Bloo} Daniels
- Blacksnow vs. Mythic News Caliban Tiresias Darklock
- Blacksnow vs. Mythic News Steve {Bloo} Daniels
- Blacksnow vs. Mythic News Jon Lambert
- Blacksnow vs. Mythic News Rudy Fink
- Blacksnow vs. Mythic News Matt Mihaly
- Blacksnow vs. Mythic News Mark Eaton
- Blacksnow vs. Mythic News Matt Mihaly
- Is difficult communication the barrier to community in MMORPGs? (fwd) J C Lawrence
- Is difficult communication the barrier to community in MMORPGs? (fwd) Jeff Lindsey
- Is difficult communication the barrier to community in MMORPGs? (fwd) John Buehler
- Is difficult communication the barrier to community in MMORPGs? (fwd) Caliban Tiresias Darklock
- Is difficult communication the barrier to community in MMORPGs? (fwd) Koster, Raph
- Is difficult communication the barrier to community in MMORPGs? (fwd) Brian Hook
- Is difficult communication the barrier to community in MMORPGs? (fwd) Talanithus HTML
- Is difficult communication the barrier to community in MMORPGs? (fwd) Mark Eaton
- Is difficult communication the barrier to community in MMORPGs? (fwd) Patricia Pizer
- Enforcement [was Striving for originality] Matt Chatterley
- Enforcement [was Striving for originality] Tess Snider
- Enforcement [was Striving for originality] Matt Mihaly
- Enforcement apollyon .
- Enforcement Matt Chatterley
- Enforcement Anderson, David
- Enforcement shren
- Enforcement Anderson, David
- IF/MUD Gameplay Ideas Opacic Patrik
- IF/MUD Gameplay Ideas shren
- IF/MUD Gameplay Ideas David Clifton
- IF/MUD Gameplay Ideas Opacic Patrik
- IF/MUD Gameplay Ideas Rayzam
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? John Robert Arras
- The Future of MMOGs... what's next? Talanithus HTML
- The Future of MMOGs... what's next? Talanithus HTML
- Mudding and impact on academic grades Philip Mak
- Mudding and impact on academic grades Caliban Tiresias Darklock
- Mudding and impact on academic grades Acius
- Mudding and impact on academic grades Fred Clift
- Mudding and impact on academic grades Michael Tresca
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Damion Schubert
- Mudding and impact on academic grades Draymoor a Vin il'Rogina
- Mudding and impact on academic grades David Clifton
- Mudding and impact on academic grades Eli Stevens
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Rayzam
- Mudding and impact on academic grades Koster, Raph
- Mudding and impact on academic grades Rayzam
- Mudding and impact on academic grades Kwon Ekstrom
- Mudding and impact on academic grades Matt Mihaly
- Mudding and impact on academic grades shren
- Mudding and impact on academic grades Anderson, David
- Mudding and impact on academic grades Colin Coghill
- Mudding and impact on academic grades Lars Duening
- Mudding and impact on academic grades Tess Snider
- Reality check ...(long) [was Black Snow Revisited] David Yazel
- BrendanLand Koster, Raph
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Christopher Allen
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Bruce Mitchener
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Valerio Santinelli
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Travis Casey
- Skotos & WAP Release "Grendel's Revenge" for Public Beta Christopher Allen
- Amazing list.... Talanithus HTML
- Reinventing the Wheel (was: Object Architecture [Longish]) Philip Loguinov {Draymoor}
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? Koster, Raph
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? Frank Crowell
- The Future of MMOGs... what's next? Amanda Walker
- The Future of MMOGs... what's next? John Robert Arras
- Underlight (fwd) Matt Mihaly
- Underlight (fwd) Bruce Mitchener
- Underlight (fwd) Brian Lindahl
- Underlight (fwd) Koster, Raph
- Underlight (fwd) Brian Hook
- Underlight (fwd) Damion Schubert
- Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?] Ron Gabbard
- Cg - Lowering the cost of 3D games? Daniel.Harman@barclayscapital.com
- Cg - Lowering the cost of 3D games? Brian Hook
- Cg - Lowering the cost of 3D games? Daniel.Harman@barclayscapital.com
- Cg - Lowering the cost of 3D games? Frank Crowell
- Cg - Lowering the cost of 3D games? Rayzam
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG rgabbard@swbell.net
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG rgabbard@swbell.net
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Brian Lindahl
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Marian Griffith
- Building a 'Deeper' MMOG Travis Casey
- Building a 'Deeper' MMOG lynx@lynx.purrsia.com
- Building a 'Deeper' MMOG Ron Gabbard
- Building a 'Deeper' MMOG Marian Griffith
- Building a 'Deeper' MMOG Paul Schwanz
- Building a 'Deeper' MMOG Amanda Walker
- Building a 'Deeper' MMOG Damion Schubert
- Building a 'Deeper' MMOG [was The Future of MMOGs... what's next?] David B. Held
- Relaunching a MUD? Kent Peterson
- Relaunching a MUD? Matt Mihaly
- Relaunching a MUD? Malcolm Tester
- Relaunching a MUD? Damion Schubert
- Text Muds vs Graphical Muds Philip Loguinov {Draymoor}
- Text Muds vs Graphical Muds David Clifton
- Text Muds vs Graphical Muds John A. Bertoglio
- Text Muds vs Graphical Muds Jeff Lindsey
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds Jeff Lindsey
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds Anderson, David
- Text Muds vs Graphical Muds Kwon Ekstrom
- Text Muds vs Graphical Muds David Bennett
- Text Muds vs Graphical Muds Michael Tresca
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Michael Tresca
- Text Muds vs Graphical Muds Sanvean
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds shren
- Text Muds vs Graphical Muds Dave Rickey
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Dave Rickey
- Text Muds vs Graphical Muds Damion Schubert
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Edward Glowacki
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Richard A. Bartle
- Text Muds vs Graphical Muds Matt Mihaly
- Text Muds vs Graphical Muds Blane Bramble
- Text Muds vs Graphical Muds Ola Fosheim Grøstad
- Text Muds vs Graphical Muds Edward Glowacki
- Text Muds vs Graphical Muds Elia Mörling
- GDC 2002: Beyond Psychological Theory: Getting Data that Improves Games J C Lawrence
- Online gaming growth Matt Mihaly
- Online gaming growth Koster, Raph
- Some P.S. to the java/cross platform discussion... ceo@grexengine.com
- Some P.S. to the java/cross platform discussion... David B. Held
- It's About Time Department (Mule Characters) John A. Bertoglio
- It's About Time Department (Mule Characters) Koster, Raph
- It's About Time Department (Mule Characters) John Bertoglio
- It's About Time Department (Mule Characters) Richard A. Bartle
- It's About Time Department (Mule Characters) Stephen McDonald
- It's About Time Department (Mule Characters) Dave Rickey
- It's About Time Department (Mule Characters) Tess Snider
- It's About Time Department (Mule Characters) Kwon Ekstrom
- It's About Time Department (Mule Characters) eric
- It's About Time Department (Mule Characters) Valerio Santinelli
- It's About Time Department (Mule Characters) Vincent Archer
- It's About Time Department (Mule Characters) shren
- It's About Time Department (Mule Characters) Valerio Santinelli
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