May 2002
- Random Resets John Robert Arras
- Random Resets Kwon Ekstrom
- Random Resets John Robert Arras
- [MLP] The use of ecology models Rayzam
- Interesting things to do (was: Player Accounts on a Non-Commercial MUD) John Buehler
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Nathan F. Yospe
- Apple WWDC? Amanda Walker
- Apple WWDC? Sasha Hart
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Brian Hook
- Apple WWDC? John A. Bertoglio
- Apple WWDC? Daniel.Harman@barclayscapital.com
- Apple WWDC? Matt Mihaly
- Apple WWDC? shren
- Apple WWDC? Matt Mihaly
- Apple WWDC? John A. Bertoglio
- Apple WWDC? James Edward Gray II
- Apple WWDC? Brian Hook
- Encouraging groups without grouping Brian 'Psychochild' Green
- Introduction and My solution to Powergamers, Treadmills, and Content Devaluation. Ken Raisor
- The audience is the medium. For now. John Szeder
- The audience is the medium. For now. John Buehler
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Shane Gough
- The audience is the medium. For now. Michael Tresca
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. Vincent Archer
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. David B. Held
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. F. Randall Farmer
- The audience is the medium. For now. J C Lawrence
- The audience is the medium. For now. Frank Crowell
- Ownership of characters Jasper McChesney
- Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies) Brian 'Psychochild' Green
- Befriending Critters (was: Random Resets) Arthaey
- Questions about server design Ben Chambers
- Questions about server design Michael Bayne
- Questions about server design Sean Middleditch
- Questions about server design Mike Shaver
- Questions about server design Kwon Ekstrom
- Questions about server design szii@sziisoft.com
- Questions about server design F. Randall Farmer
- Questions about server design James Edward Gray II
- Questions about server design Shane Gough
- Extensibility Ben Chambers
- Extensibility Ammon Lauritzen
- Extensibility Kwon Ekstrom
- Extensibility Ben Chambers
- Extensibility "Christopher {siege} " OBrien
- Extensibility Sean Middleditch
- Extensibility Sean Kelly
- Extensibility John Buehler
- Extensibility shren
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility Mike Shaver
- Question: Any published research on Sims type game personae? susan wu
- [MLP] Why care about levels? (was: The use of ecolo Richard Woolcock
- [MLP] Why care about levels? (was: The use of ecolo gy models) Jon Lambert
- Component Design (was: Extensibility) Scion Altera
- [BIZ] Selling Stock (formerly Blacksnow revisted ) Robert A. Rice, Jr.
- Games are Hot. Period Michael Tresca
- Games are Hot. Period Gladimir
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Freeman, Jeff
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Koster, Raph
- Games are Hot. Period Vincent Archer
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Matt Mihaly
- fun Matt Mihaly
- [TECH] Shortest Path William Murdick
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Eli Stevens
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Jon Leonard
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Robert Zubek
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction ceo@grexengine.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction lynx@lynx.purrsia.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Rudy Neeser
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Matt Mihaly
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Daniel.Harman@barclayscapital.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Mike Shaver
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction amanda@alfar.com
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Steve {Bloo} Daniels
- Combat with Style (was Player Accounts on a Non-Commercial MUD) lynx@lynx.purrsia.com
- Playskins Koster, Raph
- People were talking about resets.. Anderson, David
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. John Buehler
- People were talking about resets.. Anderson, David
- People were talking about resets.. Arnau Rossell=?US-ASCII?Q?=F3?= Castell=?US-ASCII?Q?=F3?=
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Fred Clift
- People were talking about resets.. Lars Duening
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Rayzam
- People were talking about resets.. Matt Mihaly
- People were talking about resets.. Tand'a-ur
- People were talking about resets.. John Buehler
- People were talking about resets.. Leland Hulbert II
- People were talking about resets.. lynx@lynx.purrsia.com
- People were talking about resets.. Jason Murdick
- People were talking about resets.. Jeff Lindsey
- People were talking about resets.. Ben Chambers
- People were talking about resets.. Sasha Hart
- People were talking about resets.. David B. Held
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. Acius
- People were talking about resets.. Marian Griffith
- Question about copyovers. Anderson, David
- Question about copyovers. Tand'a-ur
- Question about copyovers. Anderson, David
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Adam
- Question about copyovers. Oliver Jowett
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Lars Duening
- Question about copyovers. Jon Lambert
- Question about copyovers. fred@clift.org
- Question about copyovers. Zach Collins {Siege}
- Question about copyovers. Smith, David {Lynchburg}
- non-violent activities (was People were talking about resets..) Ammon Lauritzen
- References on personality and emotion models Robert Zubek
- Multimodal interface conference. Rayzam
- Hyperbolies R Us shren
- Hyperbolies R Us Matt Mihaly
- TECH: Systems Administration Issues Thomas Leavitt
- Questions about ... XML as data format Adam
- Questions about ... XML as data format Anderson, David
- Questions about ... XML as data format Kwon Ekstrom
- R&D Matt Mihaly
- Conversation logs? Robert Zubek
- Conversation logs? Rudy Fink
- Conversation logs? Vincent Archer
- Conversation logs? Shane Gough
- DGN: Elastic Advancement in MUDs? Jeff Lindsey
- DGN: Elastic Advancement in MUDs? David B. Held
- Building histories off civilizations automatically adam Martin
- ADMIN: Virii and mail forgeries J C Lawrence
- Hi from the Dragon Empire's CLM Peter Tyson
- Linux gaming ( was Apple WWDC? ) Kevin Mack
- [TECH] Preferred LPC replacement? Jeff Bachtel
- [TECH] Preferred LPC replacement? Damion Schubert
- Who `owns' conversation logs? Joshua Judson Rosen
- The Online Gaming Life for Me! Michael Tresca
- Boredom Ben Chambers
- Law of Diminishing Marginal Utility [was Boredom] Ron Gabbard
- Law of Diminishing Marginal Utility [was Boredom] Caliban Tiresias Darklock
- "MMOG" Bible Brian 'Psychochild' Green
- "MMOG" Bible David Kennerly
- TECH: Single process v.s. multi process? Philip Mak
- TECH: Single process v.s. multi process? Smith, David {Lynchburg}
- TECH: Single process v.s. multi process? Bruce Mitchener
- TECH: Single process v.s. multi process? Bruce Mitchener
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Clay
- In defense of "soloability" [was Law of Diminishing Marginal Utility] apollyon
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Caliban Tiresias Darklock
- In defense of "soloability" [was Law of Diminishi ng Marginal Utility] Koster, Raph
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Paul Schwanz
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Martin C. Martin
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Dave Rickey
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Sanvean
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Matt Mihaly
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
Martin C. Martin posted on Saturday, June 01, 2002 3:50 PM
> So how do you cultivate a community, other than partying?
I've stated this elsewhere in detail, but to sum up:
1) You create a screen that ensures the players who are on your
game belong there. By belong there, I mean you determine what you
determine the primary goal of the game and then you screen
appropriately for it. Not all players are right for all games --
even if that's the most profitable model in the short term, in the
long term I don't believe this to be the case. Thus, if you're
going to do say, a Star Wars game and the primary purpose of the
game is to immerse people in the Star Wars universe, it would be
desirable to have people who are interested in Star Wars content
-- as opposed to people who want to just be griefers, who want to
just chat about what they did with their girlfriend yesterday, or
people who want to PK others.
2) Once you've defined who you want, you need to get those folks
into the game FIRST. You target your audience -- maybe people who
go to the movie get a free month on your game, or who subscribe to
Star Wars Gamer, or who buy the DVD. You target your audience by
identifying their interests. You get them onto your game first.
And you start small.
3) You let them play. That first culture is the most tenuous.
You continue to advertise. Players form bonds, camaraderie,
social interaction -- all tied to the game however (not, "This is
where I go to chat with my friends"). If you have the ability to
PK or there's a level treadmill, these players become advanced.
They have a vested ownership. They are higher level. They care
about the game and they share the original design's vision.
4) NOW you open it up to the acculturation process. Now, the game
is ready for new players to come in who don't share that vision,
who are utterly clueless, who think Star Wars is kewl but really
don't understand the game's original vision -- they don't get it
(e.g., they want a kewl lightsaber but they want to use it to
roast hot dogs). The culture can now teach and assimilate the
folks who are willing to adapt to it. The ones who aren't will
hopefully feel unwelcome and leave.
5) You now have your own gaming culture that values the game.
While it's probably not the exact vision you started out with,
it's run by players you can trust who aren't about "beating" the
game so much as enjoying it.
Too many MMORPG are just a vast morass of filthy humanity, taking
anyone and everything who has a credit card into the fold. When
left to their own devices, the culture degenerates into a "strong
survives" GOPer biased playerbase. Instead of cultivating players
who feel vested in the game, you fire the sound shot of a race to
become the best -- and to abuse the system before the other guy
figures out how to abuse it more.
The concept of MMORPGs for their own sake is passing. Targeted
content is the way to retain players for years, who will give long
term returns because they genuinely care about the game, rather than
just care about themselves.
Mike "Talien" Tresca
RetroMUD Administrator
http://www.retromud.org/talien
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Kwon Ekstrom
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Ron Gabbard
- Game shows Peter Tyson
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Rudy Fink
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? Ron Gabbard
- What keeps people interested in social muds? Marc Bowden
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? lynx@lynx.purrsia.com
- What keeps people interested in social muds? Richard A. Bartle
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Richard A. Bartle
- New Beginings Drylar Levre
- New Beginings Acius
- New Beginings ceo@grexengine.com
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Sean Kelly
- New Beginings Lars Duening
- New Beginings David B. Held
- New Beginings Lars Duening
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Paul Schwanz
- New Beginings Zach Collins {Siege}
- New Beginings Miroslav Silovic
- New Beginings David B. Held
- New Beginings Draymoor a Vin il'Rogina
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Bruce Mitchener
- [DGN] Creating a MUD Richard Krush
- [DGN] Creating a MUD Acius
- [DGN] Creating a MUD Caliban Tiresias Darklock
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Kwon Ekstrom
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Fred Clift
- [DGN] Creating a MUD David Bennett
- [DGN] Creating a MUD fred@clift.org
- [DGN] Creating a MUD Damion Schubert
- [DGN] Creating a MUD Taylor
- [DGN] Creating a MUD Matt Mihaly
- [DGN] Creating a MUD Daniel.Harman@barclayscapital.com
- On the creation of constructive/social behaviours in online games! Marc Demesel
- [DGN] MUD Books James Edward Gray II
- [DGN] MUD Books Scion Altera
- [DGN] MUD Books Jeremy Noetzelman
- [DGN] MUD Books Tand'a-ur
- Positive reinforcement for socializing [was In de fense of "soloability" ] Jeff Lindsey
- Character skill distribution and trade-offs Ron Gabbard
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs Vincent Archer
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs John Buehler
- Character skill distribution and trade-offs Sean Kelly
- Character skill distribution and trade-offs Ron Gabbard
- Space partitioning, R-Trees? Dread Quixadhal
- Space partitioning, R-Trees? Daniel.Harman@barclayscapital.com
- Space partitioning, R-Trees? Hans-Henrik Staerfeldt
- Space partitioning, R-Trees? Crosbie Fitch