May 2002
- Random Resets John Robert Arras
- Random Resets Kwon Ekstrom
- Random Resets John Robert Arras
- [MLP] The use of ecology models Rayzam
- Interesting things to do (was: Player Accounts on a Non-Commercial MUD) John Buehler
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Nathan F. Yospe
- Apple WWDC? Amanda Walker
- Apple WWDC? Sasha Hart
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Brian Hook
- Apple WWDC? John A. Bertoglio
- Apple WWDC? Daniel.Harman@barclayscapital.com
- Apple WWDC? Matt Mihaly
- Apple WWDC? shren
- Apple WWDC? Matt Mihaly
- Apple WWDC? John A. Bertoglio
- Apple WWDC? James Edward Gray II
- Apple WWDC? Brian Hook
- Encouraging groups without grouping Brian 'Psychochild' Green
- Introduction and My solution to Powergamers, Treadmills, and Content Devaluation. Ken Raisor
- The audience is the medium. For now. John Szeder
- The audience is the medium. For now. John Buehler
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Shane Gough
- The audience is the medium. For now. Michael Tresca
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. Vincent Archer
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. David B. Held
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. F. Randall Farmer
- The audience is the medium. For now. J C Lawrence
- The audience is the medium. For now. Frank Crowell
- Ownership of characters Jasper McChesney
- Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies) Brian 'Psychochild' Green
- Befriending Critters (was: Random Resets) Arthaey
- Questions about server design Ben Chambers
- Questions about server design Michael Bayne
- Questions about server design Sean Middleditch
- Questions about server design Mike Shaver
- Questions about server design Kwon Ekstrom
- Questions about server design szii@sziisoft.com
- Questions about server design F. Randall Farmer
- Questions about server design James Edward Gray II
- Questions about server design Shane Gough
- Extensibility Ben Chambers
- Extensibility Ammon Lauritzen
- Extensibility Kwon Ekstrom
- Extensibility Ben Chambers
- Extensibility "Christopher {siege} " OBrien
- Extensibility Sean Middleditch
- Extensibility Sean Kelly
- Extensibility John Buehler
- Extensibility shren
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility Mike Shaver
- Question: Any published research on Sims type game personae? susan wu
- [MLP] Why care about levels? (was: The use of ecolo Richard Woolcock
- [MLP] Why care about levels? (was: The use of ecolo gy models) Jon Lambert
- Component Design (was: Extensibility) Scion Altera
- [BIZ] Selling Stock (formerly Blacksnow revisted ) Robert A. Rice, Jr.
- Games are Hot. Period Michael Tresca
- Games are Hot. Period Gladimir
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Freeman, Jeff
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Koster, Raph
- Games are Hot. Period Vincent Archer
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Matt Mihaly
- fun Matt Mihaly
- [TECH] Shortest Path William Murdick
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Eli Stevens
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Jon Leonard
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Robert Zubek
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction ceo@grexengine.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction lynx@lynx.purrsia.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Rudy Neeser
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Matt Mihaly
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Daniel.Harman@barclayscapital.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Mike Shaver
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction amanda@alfar.com
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Steve {Bloo} Daniels
- Combat with Style (was Player Accounts on a Non-Commercial MUD) lynx@lynx.purrsia.com
- Playskins Koster, Raph
- People were talking about resets.. Anderson, David
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. John Buehler
- People were talking about resets.. Anderson, David
- People were talking about resets.. Arnau Rossell=?US-ASCII?Q?=F3?= Castell=?US-ASCII?Q?=F3?=
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Fred Clift
- People were talking about resets.. Lars Duening
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Rayzam
- People were talking about resets.. Matt Mihaly
- People were talking about resets.. Tand'a-ur
- People were talking about resets.. John Buehler
- People were talking about resets.. Leland Hulbert II
- People were talking about resets.. lynx@lynx.purrsia.com
- People were talking about resets.. Jason Murdick
- People were talking about resets.. Jeff Lindsey
- People were talking about resets.. Ben Chambers
- People were talking about resets.. Sasha Hart
- People were talking about resets.. David B. Held
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. Acius
- People were talking about resets.. Marian Griffith
- Question about copyovers. Anderson, David
- Question about copyovers. Tand'a-ur
- Question about copyovers. Anderson, David
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Adam
- Question about copyovers. Oliver Jowett
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Lars Duening
- Question about copyovers. Jon Lambert
- Question about copyovers. fred@clift.org
- Question about copyovers. Zach Collins {Siege}
- Question about copyovers. Smith, David {Lynchburg}
- non-violent activities (was People were talking about resets..) Ammon Lauritzen
- References on personality and emotion models Robert Zubek
- Multimodal interface conference. Rayzam
- Hyperbolies R Us shren
- Hyperbolies R Us Matt Mihaly
- TECH: Systems Administration Issues Thomas Leavitt
- Questions about ... XML as data format Adam
- Questions about ... XML as data format Anderson, David
- Questions about ... XML as data format Kwon Ekstrom
- R&D Matt Mihaly
- Conversation logs? Robert Zubek
- Conversation logs? Rudy Fink
- Conversation logs? Vincent Archer
- Conversation logs? Shane Gough
- DGN: Elastic Advancement in MUDs? Jeff Lindsey
- DGN: Elastic Advancement in MUDs? David B. Held
- Building histories off civilizations automatically adam Martin
- ADMIN: Virii and mail forgeries J C Lawrence
- Hi from the Dragon Empire's CLM Peter Tyson
- Linux gaming ( was Apple WWDC? ) Kevin Mack
- [TECH] Preferred LPC replacement? Jeff Bachtel
- [TECH] Preferred LPC replacement? Damion Schubert
- Who `owns' conversation logs? Joshua Judson Rosen
- The Online Gaming Life for Me! Michael Tresca
- Boredom Ben Chambers
- Law of Diminishing Marginal Utility [was Boredom] Ron Gabbard
- Law of Diminishing Marginal Utility [was Boredom] Caliban Tiresias Darklock
- "MMOG" Bible Brian 'Psychochild' Green
- "MMOG" Bible David Kennerly
- TECH: Single process v.s. multi process? Philip Mak
- TECH: Single process v.s. multi process? Smith, David {Lynchburg}
- TECH: Single process v.s. multi process? Bruce Mitchener
- TECH: Single process v.s. multi process? Bruce Mitchener
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Clay
- In defense of "soloability" [was Law of Diminishing Marginal Utility] apollyon
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Caliban Tiresias Darklock
- In defense of "soloability" [was Law of Diminishi ng Marginal Utility] Koster, Raph
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Paul Schwanz
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Martin C. Martin
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Dave Rickey
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Sanvean
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Matt Mihaly
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Kwon Ekstrom
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Ron Gabbard
- Game shows Peter Tyson
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Rudy Fink
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? Ron Gabbard
- What keeps people interested in social muds? Marc Bowden
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? lynx@lynx.purrsia.com
- What keeps people interested in social muds? Richard A. Bartle
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Richard A. Bartle
- New Beginings Drylar Levre
- New Beginings Acius
- New Beginings ceo@grexengine.com
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Sean Kelly
- New Beginings Lars Duening
- New Beginings David B. Held
- New Beginings Lars Duening
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Paul Schwanz
- New Beginings Zach Collins {Siege}
- New Beginings Miroslav Silovic
- New Beginings David B. Held
- New Beginings Draymoor a Vin il'Rogina
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Bruce Mitchener
- [DGN] Creating a MUD Richard Krush
- [DGN] Creating a MUD Acius
Richard Krush wrote:
> This is my first post to the mailing list, so I will briefly
> introduce myself. My name is Richard Krushelnitskiy, I'm 18 years
> old, and as the majority of the computer users live in the USA. My
> exposure to MUDs as a player is very limited (more on that later)
> and I have no exposure as a developer whatsoever. In addition to
> that, I am only a beginning programmer without any experience with
> medium-to-large size programs.
> I played only one MUD for about two months, then got bored of it
> (it was a hack'n'slash MUD) and tried to find other more
> role-playing MUDs to play, but was unable to do find any that
> interested me. However, I liked the idea of the MUD and eventually
> wanted to write one myself, which would be interesting for me to
> play in. Right now I am about to finish High School and will have
> more time on my hands, so I thought that this might be a perfect
> time to at least start writing my own MUD. I also tend to believe
> that working on a big programming project that I am interested in
> will improve my programming skills. On the other hand, I still
> have doubts whether such a big project would be possible for me to
> complete without considerable programming experience and other
> people to help me.
> Considering the above, I would like to ask people who have a lot
> of experience with MUD development or general programming whether
> I should do what I planned or postpone it until I get a degree in
> CS.
Hmm ... I started working on a MUD coming out of high school (and it
was just a lib for an LPMud driver!). I'm still working on it, six
years later, and it's not open yet ;-).
Starting from nothing and trying to make a MUD when you are a
beginning programer is very difficult. You'll probably work it out
eventually, but it takes a few false starts and a lot of
frustration. The "usual" technique for learning to program on MUDs
is to first find a staff position on a well-established MUD. There
is an enormous, never-ending demand for coders, and many MUDs are
even willing to train you in return for your coding time. Just make
sure to sign up with a MUD that already has at least one guy who
knows what he's doing -- there are a lot of MUDs around with only
one player who barely knew enough to get it set up, and they will be
happy to take you on as a coder, but you are unlikely to get the
support you'll need.
One way to find staff positions is to post "I want to code, who
wants me" type messages on alt.mud.programming. Another good place
to look for coding jobs is www.mudconnector.com, although you must
sign up for the members-only forums first. Either read through the
"Help wanted pLLLZZZZZ come c0d3 4 ME!" posts, or put up a "I want a
coding position" post and wait for someone to mail you.
-- Acius
Acius@Walraven - [DGN] Creating a MUD Caliban Tiresias Darklock
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Kwon Ekstrom
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Fred Clift
- [DGN] Creating a MUD David Bennett
- [DGN] Creating a MUD fred@clift.org
- [DGN] Creating a MUD Damion Schubert
- [DGN] Creating a MUD Taylor
- [DGN] Creating a MUD Matt Mihaly
- [DGN] Creating a MUD Daniel.Harman@barclayscapital.com
- [DGN] Creating a MUD Acius
- On the creation of constructive/social behaviours in online games! Marc Demesel
- [DGN] MUD Books James Edward Gray II
- [DGN] MUD Books Scion Altera
- [DGN] MUD Books Jeremy Noetzelman
- [DGN] MUD Books Tand'a-ur
- Positive reinforcement for socializing [was In de fense of "soloability" ] Jeff Lindsey
- Character skill distribution and trade-offs Ron Gabbard
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs Vincent Archer
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs John Buehler
- Character skill distribution and trade-offs Sean Kelly
- Character skill distribution and trade-offs Ron Gabbard
- Space partitioning, R-Trees? Dread Quixadhal
- Space partitioning, R-Trees? Daniel.Harman@barclayscapital.com
- Space partitioning, R-Trees? Hans-Henrik Staerfeldt
- Space partitioning, R-Trees? Crosbie Fitch