May 2002
- Random Resets John Robert Arras
- Random Resets Kwon Ekstrom
- Random Resets John Robert Arras
- [MLP] The use of ecology models Rayzam
- Interesting things to do (was: Player Accounts on a Non-Commercial MUD) John Buehler
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Nathan F. Yospe
- Apple WWDC? Amanda Walker
- Apple WWDC? Sasha Hart
- Apple WWDC? amanda@alfar.com
- Apple WWDC? Brian Hook
- Apple WWDC? John A. Bertoglio
- Apple WWDC? Daniel.Harman@barclayscapital.com
- Apple WWDC? Matt Mihaly
- Apple WWDC? shren
- Apple WWDC? Matt Mihaly
- Apple WWDC? John A. Bertoglio
- Apple WWDC? James Edward Gray II
- Apple WWDC? Brian Hook
- Encouraging groups without grouping Brian 'Psychochild' Green
- Introduction and My solution to Powergamers, Treadmills, and Content Devaluation. Ken Raisor
- The audience is the medium. For now. John Szeder
- The audience is the medium. For now. John Buehler
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Shane Gough
- The audience is the medium. For now. Michael Tresca
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. Vincent Archer
- The audience is the medium. For now. Damion Schubert
- The audience is the medium. For now. David B. Held
- The audience is the medium. For now. Ted L. Chen
- The audience is the medium. For now. Marian Griffith
- The audience is the medium. For now. F. Randall Farmer
- The audience is the medium. For now. J C Lawrence
- The audience is the medium. For now. Frank Crowell
- Ownership of characters Jasper McChesney
- Explorers? (Was: Codename Blue & Facets - Nick Yee's new studies) Brian 'Psychochild' Green
- Befriending Critters (was: Random Resets) Arthaey
- Questions about server design Ben Chambers
- Questions about server design Michael Bayne
- Questions about server design Sean Middleditch
- Questions about server design Mike Shaver
- Questions about server design Kwon Ekstrom
- Questions about server design szii@sziisoft.com
- Questions about server design F. Randall Farmer
- Questions about server design James Edward Gray II
- Questions about server design Shane Gough
- Extensibility Ben Chambers
- Extensibility Ammon Lauritzen
- Extensibility Kwon Ekstrom
- Extensibility Ben Chambers
- Extensibility "Christopher {siege} " OBrien
- Extensibility Sean Middleditch
- Extensibility Sean Kelly
- Extensibility John Buehler
- Extensibility shren
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility John Buehler
- Extensibility szii@sziisoft.com
- Extensibility Mike Shaver
- Question: Any published research on Sims type game personae? susan wu
- [MLP] Why care about levels? (was: The use of ecolo Richard Woolcock
- [MLP] Why care about levels? (was: The use of ecolo gy models) Jon Lambert
- Component Design (was: Extensibility) Scion Altera
- [BIZ] Selling Stock (formerly Blacksnow revisted ) Robert A. Rice, Jr.
- Games are Hot. Period Michael Tresca
- Games are Hot. Period Gladimir
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Freeman, Jeff
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Koster, Raph
- Games are Hot. Period Vincent Archer
- Games are Hot. Period Richard Aihoshi aka Jonric
- Games are Hot. Period Matt Mihaly
- fun Matt Mihaly
- [TECH] Shortest Path William Murdick
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Eli Stevens
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Jon Leonard
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Robert Zubek
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction ceo@grexengine.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Hans-Henrik Staerfeldt
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction lynx@lynx.purrsia.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Rudy Neeser
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Matt Mihaly
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Daniel.Harman@barclayscapital.com
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
John Buehler Responds to Daniel:
> Daniel Harman writes:
[Snippage]
>> I must admit that although I own one, I've never actually used it
>> to talk to people. I have my pc in the lounge and don't want to
>> disturb other in my appartment any more than necessary. The other
>> aspect of having real speech in these games is that only one
>> person can talk at once. For someone who can type reasonably
>> fast, speech is likely more a handicap than an enabler.
> With real speech, multiple people can be talking at once, and
> their voices can overlap and be perfectly intelligible. I'm
> ignoring technical issues relating to delivery of the speech. A
> modern PC can trivially handle the output of multiple overlapping
> sound streams. It wasn't clear from your statement where you
> believe multiple voices breaks down.
In an earlier reply to Raph's where he brought up Cybertown, I
mentioned that it was somewhat confusing to hear speech in a crowded
text-based chat room. Now, I'm doing a full reversal and saying it
is possible (albeit in a slightly different way). :)
To support the notion of being able to distinguish voices in a
multiple person environment, I just played around with OnLive
Traveller which uses real speech in a VRML world. It's basically a
talker.
One of the things that allows voice to work in OnLive is that it
does lip synching (which aids in determining who is/are speaking).
It also incorporates a few other tricks such as 3D positional audio
and distance attenuation so even in a crowded room, it's quite easy
to carry on a conversation, especially given that the software also
focuses on sound sources coming from directly in front of your first
person field of view.
So, I guess spatial sound cues are very important for this to be
pulled off correctly. Granted, in a text MUD, this might be
problematic since there's no real spatial data associated with
characters.
As for people generally speaking one at a time, it's not required
when in a conversation, but it does occur out of courtesy much as it
does IRL. Sometimes two people would start to talk at the same
time, but I could still easily make out what was being said.
> Speech input permits two control channels, versus the single
> channel of the keyboard. With keyboard-only control, I have to
> slice up its use between verbal statements and character control.
> In times of intense character control, I don't say much. Nobody
> does. Just running along in the wilderness in a game can be
> dangerous if you choose to make a joke to somebody that takes more
> than a few seconds to complete. You're running in a straight line
> all that while and you could easily run off a cliff or into a
> wandering monster.
One thing to note though is that although speech is more hands-free
than having to type text, the practicalities of microphones,
breathing, and background noise make auto-detection methods rather
frowned upon. They tend to transmit your asthma :)
So, at the very least - to be socially accepted (and conserve
bandwidth) -you'll still need to hold down a key, much like a walkie
talkie. That is, of course, you're roleplaying Darth Vader.
TLC - [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Mike Shaver
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction John Buehler
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction amanda@alfar.com
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Koster, Raph
- [TECH] Voice in MO* - Phoneme Decomposition and Rec onstruction Steve {Bloo} Daniels
- [TECH] Voice in MO* - Phoneme Decomposition and Reconstruction Ted L. Chen
- Combat with Style (was Player Accounts on a Non-Commercial MUD) lynx@lynx.purrsia.com
- Playskins Koster, Raph
- People were talking about resets.. Anderson, David
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. John Buehler
- People were talking about resets.. Anderson, David
- People were talking about resets.. Arnau Rossell=?US-ASCII?Q?=F3?= Castell=?US-ASCII?Q?=F3?=
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. shren
- People were talking about resets.. Anderson, David
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Fred Clift
- People were talking about resets.. Lars Duening
- People were talking about resets.. Michael Tresca
- People were talking about resets.. Rayzam
- People were talking about resets.. Matt Mihaly
- People were talking about resets.. Tand'a-ur
- People were talking about resets.. John Buehler
- People were talking about resets.. Leland Hulbert II
- People were talking about resets.. lynx@lynx.purrsia.com
- People were talking about resets.. Jason Murdick
- People were talking about resets.. Jeff Lindsey
- People were talking about resets.. Ben Chambers
- People were talking about resets.. Sasha Hart
- People were talking about resets.. David B. Held
- People were talking about resets.. Sasha Hart
- People were talking about resets.. Anderson, David
- People were talking about resets.. David B. Held
- People were talking about resets.. Acius
- People were talking about resets.. Marian Griffith
- Question about copyovers. Anderson, David
- Question about copyovers. Tand'a-ur
- Question about copyovers. Anderson, David
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Adam
- Question about copyovers. Oliver Jowett
- Question about copyovers. Kwon Ekstrom
- Question about copyovers. Lars Duening
- Question about copyovers. Jon Lambert
- Question about copyovers. fred@clift.org
- Question about copyovers. Zach Collins {Siege}
- Question about copyovers. Smith, David {Lynchburg}
- non-violent activities (was People were talking about resets..) Ammon Lauritzen
- References on personality and emotion models Robert Zubek
- Multimodal interface conference. Rayzam
- Hyperbolies R Us shren
- Hyperbolies R Us Matt Mihaly
- TECH: Systems Administration Issues Thomas Leavitt
- Questions about ... XML as data format Adam
- Questions about ... XML as data format Anderson, David
- Questions about ... XML as data format Kwon Ekstrom
- R&D Matt Mihaly
- Conversation logs? Robert Zubek
- Conversation logs? Rudy Fink
- Conversation logs? Vincent Archer
- Conversation logs? Shane Gough
- DGN: Elastic Advancement in MUDs? Jeff Lindsey
- DGN: Elastic Advancement in MUDs? David B. Held
- Building histories off civilizations automatically adam Martin
- ADMIN: Virii and mail forgeries J C Lawrence
- Hi from the Dragon Empire's CLM Peter Tyson
- Linux gaming ( was Apple WWDC? ) Kevin Mack
- [TECH] Preferred LPC replacement? Jeff Bachtel
- [TECH] Preferred LPC replacement? Damion Schubert
- Who `owns' conversation logs? Joshua Judson Rosen
- The Online Gaming Life for Me! Michael Tresca
- Boredom Ben Chambers
- Law of Diminishing Marginal Utility [was Boredom] Ron Gabbard
- Law of Diminishing Marginal Utility [was Boredom] Caliban Tiresias Darklock
- "MMOG" Bible Brian 'Psychochild' Green
- "MMOG" Bible David Kennerly
- TECH: Single process v.s. multi process? Philip Mak
- TECH: Single process v.s. multi process? Smith, David {Lynchburg}
- TECH: Single process v.s. multi process? Bruce Mitchener
- TECH: Single process v.s. multi process? Bruce Mitchener
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Clay
- In defense of "soloability" [was Law of Diminishing Marginal Utility] apollyon
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Caliban Tiresias Darklock
- In defense of "soloability" [was Law of Diminishi ng Marginal Utility] Koster, Raph
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Paul Schwanz
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Martin C. Martin
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Dave Rickey
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Sanvean
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Matt Mihaly
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Michael Tresca
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Kwon Ekstrom
- In defense of "soloability" [was Law of Diminishing Marginal Utility] Ron Gabbard
- Game shows Peter Tyson
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Rudy Fink
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? Ron Gabbard
- What keeps people interested in social muds? Marc Bowden
- What keeps people interested in social muds? Joshua Judson Rosen
- What keeps people interested in social muds? lynx@lynx.purrsia.com
- What keeps people interested in social muds? Richard A. Bartle
- What keeps people interested in social muds? Martin C. Martin
- What keeps people interested in social muds? Richard A. Bartle
- New Beginings Drylar Levre
- New Beginings Acius
- New Beginings ceo@grexengine.com
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Sean Kelly
- New Beginings Lars Duening
- New Beginings David B. Held
- New Beginings Lars Duening
- New Beginings Bruce Mitchener
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Paul Schwanz
- New Beginings Zach Collins {Siege}
- New Beginings Miroslav Silovic
- New Beginings David B. Held
- New Beginings Draymoor a Vin il'Rogina
- New Beginings David B. Held
- New Beginings Kwon Ekstrom
- New Beginings Bruce Mitchener
- [DGN] Creating a MUD Richard Krush
- [DGN] Creating a MUD Acius
- [DGN] Creating a MUD Caliban Tiresias Darklock
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Kwon Ekstrom
- [DGN] Creating a MUD Edward Glowacki
- [DGN] Creating a MUD Fred Clift
- [DGN] Creating a MUD David Bennett
- [DGN] Creating a MUD fred@clift.org
- [DGN] Creating a MUD Damion Schubert
- [DGN] Creating a MUD Taylor
- [DGN] Creating a MUD Matt Mihaly
- [DGN] Creating a MUD Daniel.Harman@barclayscapital.com
- On the creation of constructive/social behaviours in online games! Marc Demesel
- [DGN] MUD Books James Edward Gray II
- [DGN] MUD Books Scion Altera
- [DGN] MUD Books Jeremy Noetzelman
- [DGN] MUD Books Tand'a-ur
- Positive reinforcement for socializing [was In de fense of "soloability" ] Jeff Lindsey
- Character skill distribution and trade-offs Ron Gabbard
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs Vincent Archer
- Character skill distribution and trade-offs Daniel.Harman@barclayscapital.com
- Character skill distribution and trade-offs John Buehler
- Character skill distribution and trade-offs Sean Kelly
- Character skill distribution and trade-offs Ron Gabbard
- Space partitioning, R-Trees? Dread Quixadhal
- Space partitioning, R-Trees? Daniel.Harman@barclayscapital.com
- Space partitioning, R-Trees? Hans-Henrik Staerfeldt
- Space partitioning, R-Trees? Crosbie Fitch