March 2002
- ADMIN: Sorry for the delays J C Lawrence
- progress quest matt hellige
- progress quest Frank Crowell
- Synchronizing Client and Server... Dan MacDonald
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Vincent Archer
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Fred Clift
- Synchronizing Client and Server... Dan MacDonald
- Thank you from MudWorld ucmm@inetsolve.com
- [rpg-create] Female Gamers (fwd) J C Lawrence
- Time Theory David C.Z. Wacks
- Time Theory Marc Bowden
- Time Theory Travis Nixon
- Time Theory Marc Bowden
- Time Theory Koster, Raph
- Time Theory Freeman, Jeff
- Time Theory Eli Stevens
- Time Theory Matt Mihaly
- Time Theory Peter Tyson
- Time Theory Mats Lidstrom
- Time Theory Anderson, David
- Time Theory Mats Lidstrom
- Time Theory Vincent Archer
- Time Theory David Kennerly
- Time Theory Torgny Bjers
- [GameDesign] "How to tell if a game design is good or bad" (fwd) J C Lawrence
- [decentralization] time may have structure (fwd) J C Lawrence
- EQ RPG Daniel.Harman@barclayscapital.com
- Rapture Matt Mihaly
- Re:Time Theory Talies the Wanderer
- Re:Time Theory Travis Nixon
- Re:Time Theory Leland Hulbert II
- MMORPG Comparison Elia Mörling
- More Prevalent and Effective Emotes Paul Schwanz
- More Prevalent and Effective Emotes John Buehler
- Meridian 59 re-launched! Brian 'Psychochild' Green
- MUD-Dev GDC dinner and Pseudo-META BBQ J C Lawrence
- [Meta] EQ RPG J C Lawrence
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Steve {Bloo} Daniels
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Jessica Mulligan
- Blacksnow revisted Jeff Cole
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Zach Collins {Siege}
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Marian Griffith
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Eli Stevens
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Mark Eaton
- Blacksnow revisted Kylotan
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Travis Casey
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Marc Bowden
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Kylotan
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shaver@mozilla.org
- Blacksnow revisted Patrick Black
Greetings,
> Do we really want to outlaw me giving my housemate a shiny sword,
> because he's my housemate, or mentioned that his broke?
I see the issue of being able to give your friends items or in-game
money as something different from the issue of selling
items/characters in an out of game setting for RL currency.
From my experience working on a MMORPG I know that one of the
challenges is balancing the game, at least to an extent that there
are challenges to a wide range of player skill levels. Part of the
balancing act is having some idea of what sort of gear the average
player will have when facing any particular challenge. Granted,
this is only partially possible as there will always be times when a
new player gets gear from an elder player. This could be an older
"sibling" handing down equipment to their younger "brother" or an
elder player befriending a new player and providing them gear. In
each of these cases, there is a measure of work involved for the
player receiving the goods. Either they have already earned the
items through normal game means (i.e. killed the critter that
carries it or killed enough critters to get enough money to buy the
item from an in-game merchant or what not) or spent the time
cultivating the friendship of the person doing the giving. Both of
these, at least in my view, strengthen the game. In both cases,
time was spent in-game by the player developing the character.
The problem I see with RL sales is that there is not investment in
developing the character. Characters end up with gear simply
because they happen to have extra dollars to spend. This can cause
any number of problems for the game. It can alter the balance of
the game, enough so that it could lead the designers to actually
design the game challenges under the assumption that the average
player has gear that would otherwise be considered above their
level. The game then becomes more and more unplayable for those who
either cannot or will not purchase items for RL currency. Buying
items for RL money also does very little if anything to foster any
sort of community in the game. For many games, at least for the one
I work for, the sense of community is what keeps many players coming
back.
I'm not sure whether Mythic, or any other company for that matter,
has the "right" to ask places like eBay to cease auctions. As has
been pointed out, even if they did, other methods would simply take
their place. However, the game companies do have the right to
maintain their game environments in the way they choose, assuming
they are not violating any law regarding discrimination. This means
that if they feel that a players activities are detrimental to the
game, they fully have the right to ask that player to cease the
activity. If the player chooses not to comply, the game company can
certainly suspend or terminate that players access to the game.
Regards,
Patrick - Blacksnow revisted Matt Mihaly
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Amanda Walker
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Amanda Walker
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Ron Gabbard
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Damion Schubert
- Blacksnow revisted shren
- Blacksnow revisted Damion Schubert
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Patrick Black
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Jessica Mulligan
- Blacksnow revisted Christopher Kohnert
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Bill Williamson
- Blacksnow revisted Steve {Bloo} Daniels
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted fred@clift.org
- Blacksnow revisted Stefan Ripperger
- Blacksnow revisted Hans-Henrik Staerfeldt
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Kyle Leithoff
- Blacksnow revisted Christopher Allen
- Blacksnow revisted Stefan Ripperger
- Blacksnow revisted Fred Clift
- Blacksnow revisted Mike Shaver
- [Meta] EQ RPG Brian 'Psychochild' Green
- [Meta] EQ RPG Dave Rickey
- [Meta] EQ RPG Vincent Archer
- Blacksnow revisited John Robert Arras
- Blacksnow revisited Caliban Tiresias Darklock
- Blacksnow revisited Steve {Bloo} Daniels
- Blacksnow revisited Hans-Henrik Staerfeldt
- Blacksnow revisited Mike Mormando
- Blacksnow revisited Matt Mihaly
- Re Moved: [Meta] EQ RPG szii@sziisoft.com
- Re Moved: [Meta] EQ RPG Rogue_Buddha
- Re Moved: [Meta] EQ RPG Matt Mihaly
- Blacksnow revisited Robert A. Rice Jr.
- [PR] Skotos Releases Hegemony Strategic Game Christopher Allen
- Skotos Seven StoryBuilder Obstacles & Openings Christopher Allen
- NEWS: mooix beta 1 released (successor to perlmoo) Joey Hess
- NEWS: mooix beta 1 released (successor to perlmoo) Fred Clift
- NEWS: mooix beta 1 released (successor to perlmoo) F. Randall Farmer
- Prediction (Was: Quake II has gone GPL) T o F
- Emminent Wisdom Mike Povoski
- Emminent Wisdom shannona@skotos.net
- Schubert's law of player expections John Szeder
- Re Moved: [Meta] EQ RPG Jason Booth
- Money matters Jean, Yannick (îlot)
- Money matters eric rhea
- Alternatives to Permadeath Jon Leonard
- Alternatives to Permadeath Richard A. Bartle
- Alternatives to Permadeath Blane Bramble
- Alternatives to Permadeath szii@sziisoft.com
- Alternatives to Permadeath Casbaria
- Alternatives to Permadeath Mordengaard
- Alternatives to Permadeath Brian Bilek
- Alternatives to Permadeath Jason Booth
- Alternatives to Permadeath Richard A. Bartle
- Alternatives to Permadeath Sasha Hart
- Alternatives to Permadeath Travis Casey
- Alternatives to Permadeath T o F
- User-created content ownership Edward Glowacki
- User-created content ownership Zach Collins {Siege}
- User-created content ownership Christopher Allen
- User-created content ownership Richard A. Bartle
- User-created content ownership Christopher Allen
- User-created content ownership Sean Kelly
- User-created content ownership Richard A. Bartle
- User-created content ownership Blane Bramble
- User-created content ownership Jon Lambert
- Black Snow Revisited Jessica Mulligan
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Jeff Cole
- Black Snow Revisited Jeff Cole
- Black Snow Revisited ghovs
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Marian Griffith
- Black Snow Revisited John Buehler
- Black Snow Revisited Rudy Fink
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited ghovs
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Fred Clift
- Black Snow Revisited Norman Short
- Black Snow Revisited Kristen L. Koster
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Fred Clift
- Black Snow Revisited Norman Short
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Fred Clift
- Black Snow Revisited Adam
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Derek Licciardi
- Black Snow Revisited Adam
- Black Snow Revisited Koster, Raph
- Black Snow Revisited Richard Woolcock
- Black Snow Revisited Derek Licciardi
- Black Snow Revisited Adam
- Black Snow Revisited Dan Merillat
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Jeremy Noetzelman
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Jeremy Noetzelman
- Black Snow Revisited Zach Collins {Siege}
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited John Robert Arras
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Jon Lambert
- Black Snow Revisited David H. Loeser Jr.
- Black Snow Revisited Brian Bilek
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Marian Griffith
- Black Snow Revisited Fred Clift
- Conference of possible interest for commercial games Rayzam
- BIZ NEWS: Virtual kingdom richer than Bulgaria Kylotan
- HELP WANTED! Roger Hicks
- HELP WANTED! Shane Gough
- Black Snow Revisited Dave Rickey
- Black Snow Revisited Brad McQuaid
- Black Snow Revisited Leverett, William
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Dr. Cat
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Jason Booth
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Hans-Henrik Staerfeldt
- Black Snow Revisited Ola Fosheim Grøstad
- GDC articles Koster, Raph
- GDC articles Koster, Raph
- TECH: Complex NPCs * * * * * *
- TECH: Complex NPCs Acius
- TECH: Complex NPCs Dave Rickey
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Sasha Hart
- TECH: Complex NPCs Sean Kelly
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs John Robert Arras
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Rudy Neeser
- TECH: Complex NPCs Robert Zubek
- TECH: Complex NPCs Madrona Tree
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Sasha Hart
- TECH: Complex NPCs Sean Kelly
- More GDC Koster, Raph
- My GDC talks Koster, Raph
- My GDC talks Koster, Raph