March 2002
- ADMIN: Sorry for the delays J C Lawrence
- progress quest matt hellige
- progress quest Frank Crowell
- Synchronizing Client and Server... Dan MacDonald
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Vincent Archer
- Synchronizing Client and Server... Daniel.Harman@barclayscapital.com
- Synchronizing Client and Server... Fred Clift
- Synchronizing Client and Server... Dan MacDonald
- Thank you from MudWorld ucmm@inetsolve.com
- [rpg-create] Female Gamers (fwd) J C Lawrence
- Time Theory David C.Z. Wacks
- Time Theory Marc Bowden
- Time Theory Travis Nixon
- Time Theory Marc Bowden
- Time Theory Koster, Raph
- Time Theory Freeman, Jeff
- Time Theory Eli Stevens
- Time Theory Matt Mihaly
- Time Theory Peter Tyson
- Time Theory Mats Lidstrom
- Time Theory Anderson, David
- Time Theory Mats Lidstrom
- Time Theory Vincent Archer
- Time Theory David Kennerly
- Time Theory Torgny Bjers
- [GameDesign] "How to tell if a game design is good or bad" (fwd) J C Lawrence
- [decentralization] time may have structure (fwd) J C Lawrence
- EQ RPG Daniel.Harman@barclayscapital.com
- Rapture Matt Mihaly
- Re:Time Theory Talies the Wanderer
- Re:Time Theory Travis Nixon
- Re:Time Theory Leland Hulbert II
- MMORPG Comparison Elia Mörling
- More Prevalent and Effective Emotes Paul Schwanz
- More Prevalent and Effective Emotes John Buehler
- Meridian 59 re-launched! Brian 'Psychochild' Green
- MUD-Dev GDC dinner and Pseudo-META BBQ J C Lawrence
- [Meta] EQ RPG J C Lawrence
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Steve {Bloo} Daniels
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Jessica Mulligan
- Blacksnow revisted Jeff Cole
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Zach Collins {Siege}
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Marian Griffith
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted amanda@alfar.com
- Blacksnow revisted Eli Stevens
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Mark Eaton
- Blacksnow revisted Kylotan
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Travis Casey
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Marc Bowden
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Kylotan
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shaver@mozilla.org
- Blacksnow revisted Patrick Black
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Amanda Walker
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Amanda Walker
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Ron Gabbard
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Damion Schubert
- Blacksnow revisted shren
- Blacksnow revisted Damion Schubert
- Blacksnow revisted shren
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted shren
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Damion Schubert
- Blacksnow revisted Paul Schwanz
- Blacksnow revisted Jessica Mulligan
- Blacksnow revisted Christopher Kohnert
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Bill Williamson
- Blacksnow revisted Steve {Bloo} Daniels
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted fred@clift.org
- Blacksnow revisted Stefan Ripperger
- Blacksnow revisted Hans-Henrik Staerfeldt
- Blacksnow revisted Matt Mihaly
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Daniel.Harman@barclayscapital.com
- Blacksnow revisted Caliban Tiresias Darklock
- Blacksnow revisted Kyle Leithoff
- Blacksnow revisted Christopher Allen
- Blacksnow revisted Stefan Ripperger
- Blacksnow revisted Fred Clift
- Blacksnow revisted Mike Shaver
- [Meta] EQ RPG Brian 'Psychochild' Green
- [Meta] EQ RPG Dave Rickey
- [Meta] EQ RPG Vincent Archer
- Blacksnow revisited John Robert Arras
- Blacksnow revisited Caliban Tiresias Darklock
- Blacksnow revisited Steve {Bloo} Daniels
- Blacksnow revisited Hans-Henrik Staerfeldt
- Blacksnow revisited Mike Mormando
- Blacksnow revisited Matt Mihaly
- Re Moved: [Meta] EQ RPG szii@sziisoft.com
- Re Moved: [Meta] EQ RPG Rogue_Buddha
- Re Moved: [Meta] EQ RPG Matt Mihaly
- Blacksnow revisited Robert A. Rice Jr.
- [PR] Skotos Releases Hegemony Strategic Game Christopher Allen
- Skotos Seven StoryBuilder Obstacles & Openings Christopher Allen
- NEWS: mooix beta 1 released (successor to perlmoo) Joey Hess
- NEWS: mooix beta 1 released (successor to perlmoo) Fred Clift
- NEWS: mooix beta 1 released (successor to perlmoo) F. Randall Farmer
- Prediction (Was: Quake II has gone GPL) T o F
- Emminent Wisdom Mike Povoski
- Emminent Wisdom shannona@skotos.net
- Schubert's law of player expections John Szeder
- Re Moved: [Meta] EQ RPG Jason Booth
- Money matters Jean, Yannick (îlot)
- Money matters eric rhea
- Alternatives to Permadeath Jon Leonard
- Alternatives to Permadeath Richard A. Bartle
- Alternatives to Permadeath Blane Bramble
- Alternatives to Permadeath szii@sziisoft.com
- Alternatives to Permadeath Casbaria
- Alternatives to Permadeath Mordengaard
From: "Casbaria" <casbaria@pacbell.net>
> I think that permadeath is a good choice, however, if you support
> it with ways that people can prevent permadeath if they try. Give
> them "get out of jail free" cards, or something similiar. Give
> them death tokens every level or via contests/quests or for
> money. Give them a way out if they are willing to save themselves.
> By doing this you create a more dangerous atmosphere with death
> while allowing players a way to avoid it through an occasional bad
> choice.
The principle of "lives" in computer games is pretty well
established, but has pretty much disappeared in modern gaming. Here
at Yhared, I decided to implement permadeath, but have it so that it
was avoidable (to a point). Every new character starts play with
three "lives". When a character dies, their "soul" is transported
to another region of the mud called the Realm of Death. Here they
are made to wait in line with any other characters who have died
recently for a hearing with the Mistress of Death. Once they reach
the head of the queue (this can take time if there are a lot of
characters getting killed, in a war for example) they are given a
choice - make a sacrifice, do a quest, or be accepted into the Realm
permanently. More advanced players get a fourth option,
reincarnation, which allows them to play different races.
Making a sacrifice involves losing a fair few points from one or
more stat (enough to seriously hamper the character) or if the
character has any left, they lose one of their "lives". Also lumped
into the sacrifice option is the possibility of developing an
insanity of one form or another, to represent the trauma of dying.
The quest is a non-trivial randomly generated romp around the Realm
in spirit form - dying on a quest or failing it results in an
automatic sacrifice. Choosing to die permanently or reincarnate
allows the player to start over, albeit with some "experience"
carried over into the next life. Although this may seem like a more
attractive option than the above, I hope that the possibility of
failure combined with the time taken (see the next paragraph) will
make it less so.
While the character is in the Realm of Death, their corpse is
probably (a) being looted, (b) being eaten, (c) rotting away, (d)
all of the above and more besides. If the character does decide to
return to their body, they are returned to life. In some
circumstances, the character's corpse may rot away or be destroyed
entirely - in this case, the character returns to play as a spirit,
and has to go through a lengthy and dangerous process to get a new
body. When/if they do finally achieve this (I anticipate some will
find playing a ghost to be rather enjoyable, especially since ghosts
can interact with the "physical" world to a degree) they are
effectively reincarnated (i.e. they restart a new character with
some of their experience intact, but lose all their previous rank/eq
etc).
On a side note, somebody in this thread mentioned that they felt
that degradation of skills and/or abilities/stats was a bad thing.
I decided to implement skill degradation a few months back, using
the simple premise that you can get "rusty" if you go long periods
without using a skill. This particularly applies to highly-trained
skills, but the subsequent loss is capped so that the player will
never entirely lose a skill (or indeed, will never drop from being
good in a skill to being average).
Mordengaard - Yhared MUD
- Alternatives to Permadeath Mordengaard
- Alternatives to Permadeath Brian Bilek
- Alternatives to Permadeath Jason Booth
- Alternatives to Permadeath Richard A. Bartle
- Alternatives to Permadeath Sasha Hart
- Alternatives to Permadeath Travis Casey
- Alternatives to Permadeath T o F
- User-created content ownership Edward Glowacki
- User-created content ownership Zach Collins {Siege}
- User-created content ownership Christopher Allen
- User-created content ownership Richard A. Bartle
- User-created content ownership Christopher Allen
- User-created content ownership Sean Kelly
- User-created content ownership Richard A. Bartle
- User-created content ownership Blane Bramble
- User-created content ownership Jon Lambert
- Black Snow Revisited Jessica Mulligan
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Jeff Cole
- Black Snow Revisited Jeff Cole
- Black Snow Revisited ghovs
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Marian Griffith
- Black Snow Revisited John Buehler
- Black Snow Revisited Rudy Fink
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited ghovs
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Fred Clift
- Black Snow Revisited Norman Short
- Black Snow Revisited Kristen L. Koster
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Fred Clift
- Black Snow Revisited Norman Short
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Fred Clift
- Black Snow Revisited Adam
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Derek Licciardi
- Black Snow Revisited Adam
- Black Snow Revisited Koster, Raph
- Black Snow Revisited Richard Woolcock
- Black Snow Revisited Derek Licciardi
- Black Snow Revisited Adam
- Black Snow Revisited Dan Merillat
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Jeremy Noetzelman
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Jeremy Noetzelman
- Black Snow Revisited Zach Collins {Siege}
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited John Robert Arras
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Jon Lambert
- Black Snow Revisited David H. Loeser Jr.
- Black Snow Revisited Brian Bilek
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Marian Griffith
- Black Snow Revisited Fred Clift
- Conference of possible interest for commercial games Rayzam
- BIZ NEWS: Virtual kingdom richer than Bulgaria Kylotan
- HELP WANTED! Roger Hicks
- HELP WANTED! Shane Gough
- Black Snow Revisited Dave Rickey
- Black Snow Revisited Brad McQuaid
- Black Snow Revisited Leverett, William
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited amanda@alfar.com
- Black Snow Revisited Dr. Cat
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Jason Booth
- Black Snow Revisited Fred Clift
- Black Snow Revisited Caliban Tiresias Darklock
- Black Snow Revisited Matt Mihaly
- Black Snow Revisited Hans-Henrik Staerfeldt
- Black Snow Revisited Ola Fosheim Grøstad
- GDC articles Koster, Raph
- GDC articles Koster, Raph
- TECH: Complex NPCs * * * * * *
- TECH: Complex NPCs Acius
- TECH: Complex NPCs Dave Rickey
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Sasha Hart
- TECH: Complex NPCs Sean Kelly
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs John Robert Arras
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Rudy Neeser
- TECH: Complex NPCs Robert Zubek
- TECH: Complex NPCs Madrona Tree
- TECH: Complex NPCs tryguy74@hotmail.com
- TECH: Complex NPCs Sasha Hart
- TECH: Complex NPCs Sean Kelly
- More GDC Koster, Raph
- My GDC talks Koster, Raph
- My GDC talks Koster, Raph